From effb0aef78512a162ec714e1fd62171417dc66fd Mon Sep 17 00:00:00 2001 From: sparky4 Date: Wed, 15 Jul 2015 07:22:43 -0500 Subject: [PATCH] readded my old opl lib new file: src/lib/opl2.c new file: src/lib/opl2.h --- src/lib/opl2.c | 304 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ src/lib/opl2.h | 101 +++++++++++++++++++ 2 files changed, 405 insertions(+) create mode 100644 src/lib/opl2.c create mode 100644 src/lib/opl2.h diff --git a/src/lib/opl2.c b/src/lib/opl2.c new file mode 100644 index 00000000..d78ecb3b --- /dev/null +++ b/src/lib/opl2.c @@ -0,0 +1,304 @@ +/* C Source File: ADLIB ***************************************************** + +Author: Kevin A. Lee + +Last Amended: 27th March, 1993 + +Description: Low-level interface to the Adlib (or compatible) +FM sound card. All information gleaned from +Jeffrey S. Lee's "Programming the Adlib/Sound +Blaster FM Music Chips". See Lee's document for +further information. +Compiled succesfully under Turbo C, Borland C++, +and Microsoft Quick C (all latest versions). + +****************************************************************************/ +#include "src\lib\opl2.h" + +//sound てすと +int sq = 0; + +/* Function: WriteFM ******************************************************** +* +* Parameters: reg - which FM register to write to. +* value - value to write. +* +* Description: writes a value to the specified register and +* waits for the "official" recommended periods. +* +*/ +void WriteFM(int reg, int value){ + int i; + + outp(ADLIB_FM_ADDRESS, (byte)reg); /* set up the register */ + for (i = 0; i < 6; i++) inp(ADLIB_FM_ADDRESS); /* wait 12 cycles */ + outp(ADLIB_FM_DATA, (byte)value); /* write out the value */ + for(i = 0; i < 35; i++) inp(ADLIB_FM_ADDRESS); /* wait 84 cycles */ +} /* End of WriteFM */ + +/* Function: ReadFM ********************************************************* +* +* Returns: the value in the status register. +* +* Description: return a value in the status register. +* +*/ +int ReadFM(void){ + return(inp(ADLIB_FM_ADDRESS)); +} /* End of ReadFM */ + +/* Function: AdlibExists **************************************************** +* +* Returns: 1 (true) if an Adlib compatible sound card +* is present, else 0 (false). +* +* Description: determines whether an Adlib (or compatible) +* sound card is present. +* +*/ +int AdlibExists(void){ + int stat1, stat2; + + WriteFM(0x04, 0x60); /* reset both timers */ + WriteFM(0x04, 0x80); /* enable timer interrupts */ + stat1 = ReadFM(); /* read status register */ + WriteFM(0x02, 0xFF); + WriteFM(0x04, 0x21); /* start timer 1 */ +// wait(80); /* could do something useful*/ + stat2 = ReadFM(); /* read status register */ + WriteFM(0x04, 0x60); /* reset both timers */ + WriteFM(0x04, 0x80); /* enable timer interrupts */ + + if(((stat1 & 0xE0) == 0x00) && ((stat2 & 0xE0) == 0xC0)) return(1); + return(0); +} /* End of AdlibExists */ + +/* Function: FMResest ******************************************************* +* +* Description: quick and dirty sound card reset (zeros all +* registers). +* +*/ +void FMReset(void/*int percusiveMode*/){ + int i; + + /* zero all registers */ + for(i = MIN_REGISTER; i < MAX_REGISTER+1; i++) WriteFM(i, 0); + + /* allow FM chips to control the waveform of each operator */ + WriteFM(0x01, 0x20); + + /* set rhythm enabled (6 melodic voices, 5 percussive) */ + WriteFM(0xBD, 0x20); + + //FMSetPercusiveMode(percusiveMode); +} /* End of FMReset */ +/* +void FMSetPercusiveMode(int state){ + if(state){ + WriteFM(0xBD, 0x20); + currentBDContents = 0x20; + percussiveMode = 1; + voiceModulator[7] = 16; + voiceModulator[8] = 14; + // we have to set the freq of voice 7 & 8 for the white noise gen. + // these frequency choices could certainly be better + WriteFM(0xa7, 1844 & 0xff); + WriteFM(0xb7, 1844 >> 8); + WriteFM(0xa8, 3764 & 0xff); + WriteFM(0xb8, 3764 >> 8); + }else{ + WriteFM(0xBD, 0); + percussiveMode = 0; + currentBDContents = 0; + voiceModulator[7] = 13; + voiceModulator[8] = 14; + } +} +*/ +/* Function: FMKeyOff ******************************************************* +* +* Parameters: voice - which voice to turn off. +* +* Description: turns off the specified voice. +* +*/ +void FMKeyOff(int voice){ + int regNum; + + /* turn voice off */ + regNum = 0xB0 + voice % NUMVOICE; + WriteFM(regNum, 0x0E); +} /* End of FMKeyOff */ + +/* Function: FMKeyOn ******************************************************* +* +* Parameters: voice - which voice to turn on. +* freq - its frequency (note). +* octave - its octave. +* +* Description: turns on a voice of specfied frequency and +* octave. +* +*/ +void FMKeyOn(int voice, int freq, int octave){ + int regNum, tmp; + + regNum = 0xA0 + voice % NUMVOICE; + WriteFM(regNum, freq & 0xff); + regNum = 0xB0 + voice % NUMVOICE; + tmp = (freq >> 8) | (octave << 2) | 0x20; + WriteFM(regNum, tmp); +} /* End of FMKeyOn */ + +/* Function: FMVoiceVolume ************************************************** +* +* Parameters: voice - which voice to set volume of +* vol - new volume value (experiment). +* +* Description: sets the volume of a voice to the specified +* value in the range (0-63)? +* +*/ +void FMVoiceVolume(int voice, int vol){ + int regNum; + + regNum = 0x40 + voice % NUMVOICE; + WriteFM(regNum, vol); +} /* End of FMVoiceVolume */ + +/* Function: FMSetVoice ***************************************************** +* +* Parameters: voiceNum - which voice to set. +* ins - instrument to set voice. +* +* Description: sets the instrument of a voice. +* +*/ +void FMSetVoice(int voiceNum, FMInstrument *ins){ + int opCellNum, cellOffset; + + voiceNum %= NUMVOICE; + cellOffset = voiceNum % 3 + ((voiceNum / 3) << 3); + + /* set sound characteristic */ + opCellNum = 0x20 + (char)cellOffset; + WriteFM(opCellNum, ins->SoundCharacteristic[0]); + opCellNum += 3; + WriteFM(opCellNum, ins->SoundCharacteristic[1]); + + /* set level/output */ + opCellNum = 0x40 + (char)cellOffset; + WriteFM(opCellNum, ins->Level[0]); + opCellNum += 3; + WriteFM(opCellNum, ins->Level[1]); + + /* set Attack/Decay */ + opCellNum = 0x60 + (char)cellOffset; + WriteFM(opCellNum, ins->AttackDecay[0]); + opCellNum += 3; + WriteFM(opCellNum, ins->AttackDecay[1]); + + /* set Sustain/Release */ + opCellNum = 0x80 + (char)cellOffset; + WriteFM(opCellNum, ins->SustainRelease[0]); + opCellNum += 3; + WriteFM(opCellNum, ins->SustainRelease[1]); + + /* set Wave Select */ + opCellNum = 0xE0 + (char)cellOffset; + WriteFM(opCellNum, ins->WaveSelect[0]); + opCellNum += 3; + WriteFM(opCellNum, ins->WaveSelect[1]); + + /* set Feedback/Selectivity */ + opCellNum = (byte)0xC0 + (byte)voiceNum; + WriteFM(opCellNum, ins->Feedback); +} /* End of FMSetVoice */ + +/* Function: LoadSBI ******************************************************** +* +* Parameters: fileName - name of .SBI file. +* ins - variable to place data in. +* +* Description: loads a .SBI into the instrument structure. +* +*/ +//int LoadSBI(char fileName[], FMInstrument *ins){ +// int i; +// FILE *fp; +// size_t structSize = sizeof(FMInstrument); +// +// if ((fp = fopen(fileName, "rb")) == NULL) return (0); +// +// /* skip the header - or do we? */ +// for (i = 0; i < 36; i++) fgetc(fp); +// +// /* read the data */ +// fread(ins, structSize, 1, fp); +// +// fclose(fp); +// return (1); +//} /* End of LoadSBI */ + +unsigned short Notes[] = { + 19327 , /* C b */ + 18242 , /* C */ + 17218 , /* C # ( D b ) */ + 16252 , /* D */ + 15340 , /* D # ( E b ) */ + 14479 , /* E ( F b ) */ + 13666 , /* F ( E # ) */ + 12899 , /* F # ( G b ) */ + 12175 , /* G */ + 11492 , /* G # ( A b ) */ + 10847 , /* A */ + 10238 , /* A # ( B b ) */ + 9664 , /* B ( C b ) */ + 9121 , /* B # */ + 0 +}; + +/* test of the routines */ +void fmtest(){ + enum SCALE test[] = { D4, E4, F4, G4, A4, B4, C4 }; +// enum SCALE oct4[] = { 493.88, 466.16, 440, 415.3, 392, 369.99, 349.23, 329.63, 311.13, 293.66, 277.18, 261.63 }; + static FMInstrument testInst = +{ +0x00, 0x01, /* modulator frequency multiple... 0x20 */ +0x00, 0x00, /* modulator frequency level... 0x40 */ +0xF0, 0xF0, /* modulator attack/decay... 0x60 */ +0x73, 0x73, /* modulator sustain/release... 0x80 */ +0x03, 0x00, /* output waveform distortion 0xE0 */ +0x36, /* feedback algorithm and strength 0xC0 */ +}; + int i; + printf("Now testing tune....\n"); +// printf("just hit any key 7 times.\n"); + FMReset(); + FMSetVoice(0, &testInst); + //extra +// WriteFM(0xB0, 0x09); +// WriteFM(0xB3, 0x07); + //extra + for(i = 0; i < 7; i++){ + FMKeyOn(0, test[i], 4); + sound(test[i]); + wait(20); +// getche(); + FMKeyOff(0); + nosound(); + wait(1); + } +} + +//sound てすと +int soundtest(){ + enum SCALE test[] = { D4, E4, F4, G4, A4, B4, C4 }; + //FMKeyOn(0, test[sq], 4); + if(sq < 7){ + sq++; + }else sq = 0; + FMKeyOff(0); + return sq; +} \ No newline at end of file diff --git a/src/lib/opl2.h b/src/lib/opl2.h new file mode 100644 index 00000000..5c0a1cfb --- /dev/null +++ b/src/lib/opl2.h @@ -0,0 +1,101 @@ +#ifndef _DOSLIB_SND_H_ +#define _DOSLIB_SND_H_ +/* C Header File: ADLIB ***************************************************** + +Author: Kevin A. Lee + +Last Amended: 27th April, 1993 + +Description: Low-level interface to the Adlib (or compatible) + FM sound card. All information gleaned from + Jeffrey S. Lee's "Programming the Adlib/Sound + Blaster FM Music Chips". See Lee's document for + further information. + +Compiled succesfully under Turbo C, Borland C++, +and Microsoft Quick C (all latest versions). + +****************************************************************************/ +#include "src\lib\lib_com.h" + +#define NUMVOICE 11 +#define FACTOR 1193180 +#define OCTAVE 4 + +#define MIN_REGISTER 0x01 +#define MAX_REGISTER 0xF5 +#define ADLIB_FM_ADDRESS 0x388 /* adlib address/status register */ +#define ADLIB_FM_DATA 0x389 /* adlib data register */ + +/* +static int percussiveMode = 0,currentBDContents = 0; +//static int opTable[18] = {0,1,2,3,4,5,8,9,10,11,12,13,16,17,18,19,20,21}; +static int voiceModulator[11] = {0,1,2,6,7,8,12,16,14,17,13}; +static int voiceCarrier[9] = {3,4,5,9,10,11,15,16,17}; +*/ + +/* +* FM Instrument definition for .SBI files - SoundBlaster instrument +* - these are the important parts - we will skip the header, but since +* I am not sure where it starts and ends so I have had to guess. +* However it SEEMS! to work. Each array has two values, one for +* each operator. +*/ +typedef struct{ + byte SoundCharacteristic[2]; /* modulator frequency multiple... */ + byte Level[2]; /* modulator frequency level... */ + byte AttackDecay[2]; /* modulator attack/decay... */ + byte SustainRelease[2]; /* modulator sustain/release... */ + byte WaveSelect[2]; /* output waveform distortion */ + byte Feedback; /* feedback algorithm and strength */ +} FMInstrument; + +/* +* Enumerated F-Numbers (in octave 4) for the chromatic scale. +*/ +/*enum oct{ + B4 = 493.88, + B4b = 466.16, + A4 = 440, + A4b = 415.3, + G4 = 392, + G4b = 369.99, + F4 = 349.23, + E4 = 329.63, + E4b = 311.13, + D4 = 293.66, + D4b = 277.18, + C4 = 261.63, + A0 = 27.50 +};*/ +enum SCALE{ + B4 = 0x1EE, + B4b = 0x1D2, + A4 = 440, + A4b = 0x19F, + G4 = 0x188, + G4b = 0x172, + F4 = 0x15D, + E4 = 0x14A, + E4b = 0x137, + D4 = 0x126, + D4b = 0x115, + C4 = 0x106, + A0 = 0x7F2 +}; + +/* function prototyping */ +void WriteFM(int reg, int value); +int ReadFM(void); +int AdlibExists(void); +void FMReset(/*int percusiveMode*/); /* Resets the card, quiets all voices, sets the percussive mode state */ +void FMKeyOff(int voice); +void FMKeyOn(int voice, int freq, int octave); +void FMVoiceVolume(int voice, int vol); +void FMSetVoice(int voiceNum, FMInstrument *ins); +/* Remember: percussion instruments must be assigned only to the correct voice number. */ +//void FMSetPercusiveMode(int state); +//int LoadSBI(char filename[], FMInstrument *ins); +void fmtest(void); +int soundtest(); +#endif/*_DOSLIB_SND_H_*/ \ No newline at end of file -- 2.11.0