From f7748d72b46465d807cf4209892d73af62485738 Mon Sep 17 00:00:00 2001 From: Luca Barbieri Date: Fri, 15 Jan 2010 07:28:18 +0100 Subject: [PATCH] draw: Add GALLIUM_DUMP_VS environment variable. Add GALLIUM_DUMP_VS to dump the vertex shader to the console like GALLIUM_DUMP_FS in softpipe. --- src/gallium/auxiliary/draw/draw_private.h | 2 ++ src/gallium/auxiliary/draw/draw_vs.c | 6 ++++++ 2 files changed, 8 insertions(+) diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 2a11b8c5459..d5e1c0ce2a2 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -172,6 +172,8 @@ struct draw_context boolean force_passthrough; /**< never clip or shade */ + boolean dump_vs; + double mrd; /**< minimum resolvable depth value, for polygon offset */ /* pipe state that we need: */ diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c index 35536895326..60b4dd97042 100644 --- a/src/gallium/auxiliary/draw/draw_vs.c +++ b/src/gallium/auxiliary/draw/draw_vs.c @@ -83,6 +83,10 @@ draw_create_vertex_shader(struct draw_context *draw, { struct draw_vertex_shader *vs; + if (draw->dump_vs) { + tgsi_dump(shader->tokens, 0); + } + vs = draw_create_vs_llvm( draw, shader ); if (!vs) { vs = draw_create_vs_sse( draw, shader ); @@ -152,6 +156,8 @@ draw_delete_vertex_shader(struct draw_context *draw, boolean draw_vs_init( struct draw_context *draw ) { + draw->dump_vs = debug_get_bool_option("GALLIUM_DUMP_VS", FALSE); + draw->vs.machine = tgsi_exec_machine_create(); if (!draw->vs.machine) return FALSE; -- 2.11.0