From f82a27f7fb2f90b52b522697afe3898b9c836a3a Mon Sep 17 00:00:00 2001 From: "remy.bouquet@gmail.com" Date: Sun, 11 Sep 2011 20:45:30 +0000 Subject: [PATCH] terrain : fixed an issue on texture coordinates calculation (Some worm hole through space and time prevented the fix to go with previous commit....or that's just me) git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@8242 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/terrain/com/jme3/terrain/geomipmap/LODGeomap.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/src/terrain/com/jme3/terrain/geomipmap/LODGeomap.java b/engine/src/terrain/com/jme3/terrain/geomipmap/LODGeomap.java index bacdb60eb..232299635 100644 --- a/engine/src/terrain/com/jme3/terrain/geomipmap/LODGeomap.java +++ b/engine/src/terrain/com/jme3/terrain/geomipmap/LODGeomap.java @@ -135,8 +135,8 @@ public class LODGeomap extends GeoMap { float offsetX = offset.x + (offsetAmount * 1.0f); float offsetY = -offset.y + (offsetAmount * 1.0f);//note the -, we flip the tex coords - store.set((((float) x) + offsetX) / (float) (totalSize ), // calculates percentage of texture here - (((float) y) + offsetY) / (float) (totalSize )); + store.set((((float) x) + offsetX) / (float) (totalSize - 1), // calculates percentage of texture here + (((float) y) + offsetY) / (float) (totalSize - 1)); return store; } -- 2.11.0