From fbe8b75e00711350461e71f007195acd1c671900 Mon Sep 17 00:00:00 2001 From: Nicolas Capens Date: Tue, 1 Mar 2016 11:37:10 -0500 Subject: [PATCH] Fix Android emulator library loading on Windows. Change-Id: I1eb8764c622ffd99a5937fe539bf78dc01d77f23 Reviewed-on: https://swiftshader-review.googlesource.com/4911 Reviewed-by: Nicolas Capens Tested-by: Nicolas Capens --- src/OpenGL/libGLES_CM/libGLES_CM.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/OpenGL/libGLES_CM/libGLES_CM.hpp b/src/OpenGL/libGLES_CM/libGLES_CM.hpp index f2718d7a2..eddcd7580 100644 --- a/src/OpenGL/libGLES_CM/libGLES_CM.hpp +++ b/src/OpenGL/libGLES_CM/libGLES_CM.hpp @@ -242,9 +242,9 @@ private: { #if defined(_WIN32) #if defined(__LP64__) - const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"}; - #else const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "lib64GLES_CM_translator.dll"}; + #else + const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"}; #endif #elif defined(__ANDROID__) #if defined(__LP64__) -- 2.11.0