From fed443a77f0f56bccb3c61872cd77fa2afc9807e Mon Sep 17 00:00:00 2001 From: Hourier Date: Sun, 24 May 2020 12:11:11 +0900 Subject: [PATCH] [Refactor] #40416 Separated prepare_redraw() from mon_take_hit_mon() --- src/combat/melee-postprocess.c | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/src/combat/melee-postprocess.c b/src/combat/melee-postprocess.c index 1de5d640b..d0ae3c7e4 100644 --- a/src/combat/melee-postprocess.c +++ b/src/combat/melee-postprocess.c @@ -46,6 +46,18 @@ mam_pp_type *initialize_mam_pp_type(player_type *player_ptr, mam_pp_type *mam_pp return mam_pp_ptr; } +static void prepare_redraw(player_type *player_ptr, mam_pp_type *mam_pp_ptr) +{ + if (!mam_pp_ptr->m_ptr->ml) + return; + + if (player_ptr->health_who == mam_pp_ptr->m_idx) + player_ptr->redraw |= (PR_HEALTH); + + if (player_ptr->riding == mam_pp_ptr->m_idx) + player_ptr->redraw |= (PR_UHEALTH); +} + /*! * @brief モンスターが無敵だった場合の処理 * @param mam_pp_ptr 標的モンスター構造体への参照ポインタ @@ -108,15 +120,7 @@ void mon_take_hit_mon(player_type *player_ptr, MONSTER_IDX m_idx, HIT_POINT dam, mam_pp_type tmp_mam_pp; mam_pp_type *mam_pp_ptr = initialize_mam_pp_type(player_ptr, &tmp_mam_pp, m_idx, dam); monster_desc(player_ptr, mam_pp_ptr->m_name, m_ptr, 0); - - /* Redraw (later) if needed */ - if (m_ptr->ml) { - if (player_ptr->health_who == m_idx) - player_ptr->redraw |= (PR_HEALTH); - if (player_ptr->riding == m_idx) - player_ptr->redraw |= (PR_UHEALTH); - } - + prepare_redraw(player_ptr, mam_pp_ptr); (void)set_monster_csleep(player_ptr, m_idx, 0); if (player_ptr->riding && (m_idx == player_ptr->riding)) -- 2.11.0