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docs: update sourcetree
2012-09-17
Eric Anholt
i965: Stop putting 8 NOPs after each prorgam.
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2012-09-17
Eric Anholt
i965: Test instruction compaction on gen7
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2012-09-17
Eric Anholt
i965: Support instruction compaction between control...
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2012-09-17
Eric Anholt
i965: Add support for instruction compaction.
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2012-09-17
Eric Anholt
i965: Prepare the break/cont uip/jip setting for compacted...
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2012-09-17
Eric Anholt
i965: Move program dump to a helper function in brw_eu.c.
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2012-09-17
Eric Anholt
i965: Make a linkable library for the contents of i965_dri.so.
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2012-09-17
Eric Anholt
dri: Reuse dri_test.c for stub glapi symbols for unit...
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2012-09-17
Eric Anholt
i965: Clear brw_compile on setup.
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2012-09-07
Eric Anholt
i965: Fix virtual_grf_interferes() between calculate_live_in...
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2012-09-07
Eric Anholt
i965: Make the param pointer arrays for the VS dynamically...
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2012-09-07
Eric Anholt
i965: Make the param pointer arrays for the WM dynamically...
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2012-09-07
Eric Anholt
i965: Add functions for comparing two brw_wm/vs_prog_data...
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2012-09-07
Eric Anholt
glsl: Count builtin uniforms against uniform component...
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2012-08-30
Eric Anholt
i965/fs: Remove a dead member from live variables analysis.
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2012-08-29
Eric Anholt
mesa: Fix VAO deletion on GL 3.1 core.
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2012-08-29
Eric Anholt
mesa: Enable a bunch of missing getters on 3.1 core.
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2012-08-29
Eric Anholt
mesa: Expose texture buffer objects when the context...
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2012-08-28
Eric Anholt
i965: Disable the swrast context setup on GL 3.1 core.
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2012-08-28
Eric Anholt
i965: Replace general sw fallback support with a manual...
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2012-08-28
Eric Anholt
intel: Move RenderMode fallback func to i915 driver.
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2012-08-28
Eric Anholt
i965: Drop the old sw fallback for position array being...
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2012-08-28
Eric Anholt
i965: Drop support for forcing drawing through sw fallbacks.
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2012-08-28
Eric Anholt
i965: Move depth resolve for span fallbacks to a simpler...
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2012-08-28
Eric Anholt
i965: Drop manual hiz resolves in span rendering.
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2012-08-26
Eric Anholt
i965: Rewrite the comment describing the query object...
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2012-08-26
Eric Anholt
i965/gen6+: Add support for GL_ARB_timer_query.
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2012-08-26
Eric Anholt
i965: Add support for GL_ARB_occlusion_query2.
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2012-08-26
Eric Anholt
mesa: Add constants for the GL_QUERY_COUNTER_BITS per...
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2012-08-26
Eric Anholt
i965: Fix accumulator_contains() test to also reject...
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2012-08-17
Eric Anholt
i965: Fix bug in the old FS backend's projtex() calculation.
Signed-off-by:
Eric Anholt
<eric@anholt.net>
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2012-08-14
Eric Anholt
i965: Fix the scaling of seconds to ms in perf debug.
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2012-08-13
Eric Anholt
i965: Add perf debug for stalls during shader compiles.
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2012-08-13
Eric Anholt
i965: Add performance debug for when the state cache...
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2012-08-13
Eric Anholt
i965: Add performance debug for shader recompiles.
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2012-08-13
Eric Anholt
i965: Add performance debug for fast clear fallbacks.
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2012-08-13
Eric Anholt
intel: Add performance debug for some common GPU stalls.
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2012-08-13
Eric Anholt
i965: Add performance debug for register spilling.
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2012-08-13
Eric Anholt
i965: Add INTEL_DEBUG=perf for failure to compile 16...
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2012-08-13
Eric Anholt
intel: Rename INTEL_DEBUG=fall to INTEL_DEBUG=perf.
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2012-08-09
Eric Anholt
i965/gen6+: Add support for edge flags.
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2012-08-09
Eric Anholt
i965/vs: Convert EdgeFlagPointer values appropriately...
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2012-08-09
Eric Anholt
i965/vs: Add comment noting copy_edgeflag state dependency.
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2012-08-09
Eric Anholt
i965/vs: Add support for copying user edge flags.
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2012-08-08
Eric Anholt
i965/vs: Protect pow(x,y) MOV of y on gen4 from other...
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2012-08-08
Eric Anholt
i965: Drop the confusing saturate argument to math...
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2012-08-08
Eric Anholt
i965: Make brw_set_saturate() use stdbool.
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2012-08-08
Eric Anholt
mesa: In conditional rendering fallback, check the...
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2012-08-08
Eric Anholt
mesa: Fix glPopAttrib() behavior on GL_FRAMEBUFFER_SRGB.
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2012-08-07
Eric Anholt
i965: Enable uniform buffer objects on gen6+.
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2012-08-07
Eric Anholt
i965/vs: Add support for loading uniform buffer variables...
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2012-08-07
Eric Anholt
i965/fs: Add support for loading uniform buffer variables...
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2012-08-07
Eric Anholt
i965/vs: Add a surface index to VS_OPCODE_PULL_CONSTANT...
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2012-08-07
Eric Anholt
i965/fs: Communicate the pull constant block read parameters...
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2012-08-07
Eric Anholt
i965: Bind UBOs as surfaces like we do for pull constants.
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2012-08-07
Eric Anholt
i965: Add an offset argument to constant buffer setup.
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2012-08-07
Eric Anholt
mesa: Add support for glUniformBlockBinding() in display...
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2012-08-07
Eric Anholt
mesa: Unbind uniform buffer bindings on glDeleteBuffers().
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2012-08-07
Eric Anholt
mesa: Default to GL 3.1's limits on uniform blocks.
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2012-08-07
Eric Anholt
glsl: Refuse to parse uniform block declarations when...
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2012-08-07
Eric Anholt
glsl: Align GL_UNIFORM_BLOCK_DATA_SIZE according to...
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2012-08-07
Eric Anholt
glsl: Only flag RowMajor on matrix-type variables.
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2012-08-07
Eric Anholt
glsl: Fix calculation of std140 offset alignment for...
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2012-08-07
Eric Anholt
glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX).
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2012-08-07
Eric Anholt
ir_to_mesa: Don't whack the ->location field of uniform...
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2012-08-07
Eric Anholt
mesa: Make glBindBufferBase/glBindBufferRange() work...
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2012-08-07
Eric Anholt
glsl: Add a lowering pass to turn complicated UBO references...
Reviewed-by:
Eric Anholt
<eric@anholt.net>
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2012-08-07
Eric Anholt
glsl: Add a variant of the rvalue visitor for handle_rvalue...
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2012-08-07
Eric Anholt
glsl: Add a "ubo_load" expression type for fetches...
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2012-08-07
Eric Anholt
glsl: Fix a reference to UniformBlocks during uniform...
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2012-08-07
Eric Anholt
glsl: Update the notes on adding a new expression type.
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2012-08-07
Eric Anholt
mesa: Replace VersionMajor/VersionMinor with a Version...
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2012-08-07
Eric Anholt
intel: Fix compiler warnings from winsys msaa.
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2012-07-31
Eric Anholt
glsl: Reject linking shaders with too many uniform...
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2012-07-31
Eric Anholt
mesa: Return -1 for glGetUniformLocation on UBOs.
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2012-07-31
Eric Anholt
glsl: Assign array and matrix stride values according...
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2012-07-31
Eric Anholt
glsl: Add support for default layout qualifiers for...
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2012-07-31
Eric Anholt
glsl: Merge UBO layout qualifiers in a qualifier list.
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2012-07-31
Eric Anholt
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
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2012-07-31
Eric Anholt
mesa: Add support for most of the other pnames of glGetActiv...
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2012-07-31
Eric Anholt
mesa: Add support for getting active uniform block...
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2012-07-31
Eric Anholt
mesa: Add support for glUniformBlockBinding() and the...
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2012-07-31
Eric Anholt
glsl: Incorporate all UBO language changes into GLSL...
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2012-07-31
Eric Anholt
mesa: Add support for glGetProgramiv pnames for UBOs.
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2012-07-31
Eric Anholt
i965: Add support for GL_SKIP_DECODE_EXT on other SRGB...
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2012-07-27
Eric Anholt
i965/gen7: Reduce GT1 WM thread count according to...
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2012-07-27
Eric Anholt
automake: Remove OPT_FLAGS.
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2012-07-27
Eric Anholt
automake: Remove ARCH_FLAGS.
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2012-07-25
Eric Anholt
i965: Remove unused param conversion code.
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2012-07-20
Eric Anholt
i965/gen7: Increase the WM threads to hardware limits.
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2012-07-20
Eric Anholt
glsl: Assign locations for uniforms in UBOs using the...
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2012-07-20
Eric Anholt
glsl: Don't resize arrays in uniform blocks.
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2012-07-20
Eric Anholt
glsl: Don't dead-code eliminiate uniforms declared...
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2012-07-20
Eric Anholt
mesa: Implement the UBO-specific pnames of glGetActiveUnifor...
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2012-07-20
Eric Anholt
glsl: Propagate uniform block information into gl_uniform_st...
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2012-07-20
Eric Anholt
mesa: Add implementation of glGetUniformBlockIndex().
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2012-07-20
Eric Anholt
glsl: Set the uniform_block index for the linked shader...
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2012-07-20
Eric Anholt
mesa: Add support for glGetActiveUniformsiv on non...
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2012-07-20
Eric Anholt
mesa: Add support for glGetUniformIndices().
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2012-07-20
Eric Anholt
mesa: Move the _mesa_uniform_merge_location_offset...
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