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i915g: Use PIPE_FLUSH_END_OF_FRAME to trigger throttling
2013-03-09
Stéphane Marchesin
i915g: Use PIPE_FLUSH_END_OF_FRAME to trigger throttling
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2013-03-09
Stéphane Marchesin
i915g: Update TODO
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2013-01-29
Stéphane Marchesin
glx: Check that swap_buffers_reply is non-NULL before...
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2012-11-30
Stéphane Marchesin
llvmpipe: Fix build break from 75da95c50
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2012-10-08
Stéphane Marchesin
i915g: Don't clobber I915_NEW_FS on new framebuffer.
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2012-10-06
Stéphane Marchesin
i915g: Call draw_set_mapped_vertex_buffer from draw_vbo
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2012-10-05
Stéphane Marchesin
i915g: Get rid of the fixup state functions.
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2012-10-05
Stéphane Marchesin
i915g: Remove the i915_context->saved_* stuff.
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2012-10-05
Stéphane Marchesin
i915g: Don't update I915_HW_PROGRAM in update_framebuffer
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2012-10-05
Stéphane Marchesin
Revert "i915g: Don't bind 0-length programs"
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2012-10-04
Stéphane Marchesin
i915g: Don't bind 0-length programs
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2012-10-03
Stéphane Marchesin
i915g: Implement srgb textures the easy way.
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2012-10-03
Stéphane Marchesin
i915g: Use X tiling for textures
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2012-08-23
Stéphane Marchesin
glsl/linker: Avoid buffer over-run in parcel_out_uniform_sto...
Signed-off-by: Stéphane Marchesin <
marcheu@chromium.org
>
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2012-06-27
Stéphane Marchesin
i915g: Implement sRGB textures
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2012-06-16
Stéphane Marchesin
i915g: More ops commute.
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2012-06-12
Stéphane Marchesin
mesa: Fix bool-int mismatch
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2012-06-12
Stéphane Marchesin
glx: Handle a null reply in QueryVersion.
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2012-04-13
Stéphane Marchesin
Revert "i915g: Implement stipple with draw."
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2012-04-13
Stéphane Marchesin
Revert "i915g: Remove unused poly stipple state."
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2012-02-24
Stéphane Marchesin
i915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c10551d29a96c
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2012-02-13
Stéphane Marchesin
gallivm: Replace architecture test with PIPE_ARCH_*
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2012-02-13
Stéphane Marchesin
i915g: Remove useless draw calls.
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2012-02-13
Stéphane Marchesin
i915g: Add a way to profile the contents of command...
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2012-02-13
Stéphane Marchesin
i915g: Fix comments.
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2012-02-13
Stéphane Marchesin
i915g: Don't emit state when it's already bound.
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2012-02-13
Stéphane Marchesin
i915g: Remove unused poly stipple state.
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2012-02-13
Stéphane Marchesin
i915g: Implement stipple with draw.
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2012-02-13
Stéphane Marchesin
i915g: Fix comment.
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2012-02-13
Stéphane Marchesin
i915g: Move ureg defines to the header so we can share...
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2012-02-13
Stéphane Marchesin
i915g: Separate declarations and program in the fragment...
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2012-01-20
Stéphane Marchesin
i915g: Fix indentation.
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2012-01-20
Stéphane Marchesin
i915g: Fix indentation and comment.
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2012-01-19
Stéphane Marchesin
i915g: Don't avoid flushing when we have a pending...
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2012-01-19
Stéphane Marchesin
i915g: Don't invert signalled/unsignalled fences
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2012-01-18
Stéphane Marchesin
st/dri: Remove useless flush front.
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2012-01-16
Stéphane Marchesin
i915g: Fix the blending for the A8 destination buffer...
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2012-01-11
Stéphane Marchesin
i915g: Fix bugs in the shader optimizer.
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2011-12-30
Stéphane Marchesin
i915g: Allocate tmp for KILP
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2011-12-29
Stéphane Marchesin
llvmpipe: Remove useless draw_install_pstipple_stage...
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2011-12-28
Stéphane Marchesin
i915g: Add missing draw_flush call.
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2011-12-28
Stéphane Marchesin
i915g: Only apply the optimization to output vars.
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2011-12-20
Stéphane Marchesin
i915g: Add unsupported caps.
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2011-12-20
Stéphane Marchesin
i915g: Turn an assert into a debug message, print more...
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2011-12-20
Stéphane Marchesin
i915g: Make the pipe_sampler_state struct non const...
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2011-12-20
Stéphane Marchesin
i915g: Implement KILP.
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2011-12-20
Stéphane Marchesin
i915g: Add two unsupported caps.
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2011-12-20
Stéphane Marchesin
i915g: Put the templates at the beggining of the structures.
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2011-12-13
Stéphane Marchesin
i915g: Roll back to the previous shader limits.
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2011-12-13
Stéphane Marchesin
i915g: Update TODO.
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2011-12-02
Stéphane Marchesin
i915g: Implement GL_STREAM_* for textures by using...
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2011-12-02
Stéphane Marchesin
i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ...
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2011-10-25
Stéphane Marchesin
st/glx: Implement texture_from_pixmap without DRI.
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2011-10-25
Stéphane Marchesin
i915g: Cleanup the vertex sampler interface a bit.
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2011-10-25
Stéphane Marchesin
i915g: Flesh out TODO idea.
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2011-10-18
Stéphane Marchesin
i915g: Use the right shader limits.
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2011-10-18
Stéphane Marchesin
i915g: Add TODO.
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2011-10-11
Stéphane Marchesin
i915g: Remove duplicated comment.
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2011-10-10
Stéphane Marchesin
i915g: Update TODO once more.
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2011-10-10
Stéphane Marchesin
i915g: Update the TODO with another idea.
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2011-10-10
Stéphane Marchesin
i915g: Enable instanced drawing.
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2011-10-10
Stéphane Marchesin
mesa/st: Check for a NULL _LinkedShader[i] before using it.
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2011-10-09
Stéphane Marchesin
i915g: Remove another TODO item which was done a while...
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2011-10-09
Stéphane Marchesin
i915g: Remove a TODO item.
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2011-10-09
Stéphane Marchesin
i915g: Fix comment.
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2011-10-09
Stéphane Marchesin
i915g: Implement vertex textures.
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2011-10-09
Stéphane Marchesin
i915g: Silence warning.
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2011-10-09
Stéphane Marchesin
i915g: Remove old heuristic flusing remains.
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2011-10-09
Stéphane Marchesin
i915g: Cleanup caps code a bit.
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2011-10-07
Stéphane Marchesin
i915g: Add two new unsupported PIPE_CAPs.
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2011-10-07
Stéphane Marchesin
i915g: Announce GL 2.0.
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2011-10-06
Stéphane Marchesin
i915g: Silence warning.
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2011-10-06
Stéphane Marchesin
i915g: Fix comment.
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2011-10-06
Stéphane Marchesin
st/glx: remove the duplicated Drawable member.
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2011-10-05
Stéphane Marchesin
glsl: Remove unneeded headers.
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2011-10-04
Stéphane Marchesin
configure: replace pkg-config calls with $(PKG_CONFIG...
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2011-09-23
Stéphane Marchesin
i915g: Don't generate useless swizzles before texture...
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2011-09-23
Stéphane Marchesin
i915g: Fix whitespace.
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2011-09-22
Stéphane Marchesin
i915g: Fix peephole optimization for MOVs.
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2011-09-22
Stéphane Marchesin
i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MA...
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2011-09-22
Stéphane Marchesin
i915g: Add an optimization to get rid of useless movs...
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2011-09-22
Stéphane Marchesin
i915g: Fix some whitespace problems.
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2011-09-22
Stéphane Marchesin
i915g: Blend equation separate seems to work.
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2011-09-22
Stéphane Marchesin
i915g: Add ifdef'd out code to dump compiled shaders.
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2011-09-22
Stéphane Marchesin
i915g: Fix bug in shader optimizer.
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2011-09-22
Stéphane Marchesin
i915g: Remove stale function prototype.
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2011-09-07
Stéphane Marchesin
st/mesa: Remove unused renderbuffer fields and functions.
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2011-09-06
Stéphane Marchesin
state_trackers/dri/sw: Implement texture_from_pixmap.
Signed-off-by: Stéphane Marchesin <
marcheu@chromium.org
>
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2011-09-06
Stéphane Marchesin
Duplicate state_tracker/dri/sw/dri_drawable.c
Signed-off-by: Stéphane Marchesin <
marcheu@chromium.org
>
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2011-08-27
Stéphane Marchesin
Merge branch 'master' of git://anongit.freedesktop...
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2011-08-26
Stéphane Marchesin
i915g: Fix case where texcoords can overlap with fragpos...
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2011-08-26
Stéphane Marchesin
i915g: Improve the flush heuristic by using the previous...
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2011-07-13
Stéphane Marchesin
i915g: don't try to check if a NULL buffer is busy.
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2011-07-13
Stéphane Marchesin
Merge branch 'master' of ssh://git.freedesktop.org...
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2011-07-08
Stéphane Marchesin
i915g: Make the optimizer more generic.
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2011-07-07
Stéphane Marchesin
i915g: Make optimization more generic.
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2011-07-07
Stéphane Marchesin
Revert "i915: Eliminate redundant CONSTANTS updates"
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2011-07-07
Stéphane Marchesin
i915g: Apply optimization to ADDS/MUL and only if we...
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2011-07-06
Stéphane Marchesin
i915g: Fix optimize so that it actually gets used.
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2011-07-06
Stéphane Marchesin
i915g: Fix optimization, also make it more generic.
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