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[Refactor] #968 Separated calculate_mind_chance() from get_mind_power()
2021-05-17
Hourier
[Refactor] #968 Separated calculate_mind_chance() from...
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2021-05-17
Hourier
[Refactor] #968 Separated add_ki_chance() from get_mind_power()
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2021-05-17
Hourier
[Refactor] #968 Separated calculate_ki_chance() from...
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2021-05-17
Hourier
[Refactor] #968 Separated interpret_mind_key_input...
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2021-05-17
Hourier
[Refactor] #968 Separated select_spell_index() from...
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2021-05-17
Hourier
[Refactor] #968 Separated select_mind_description(...
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2021-05-17
Hourier
[Refactor] #968 MindPowerGetterクラスにフィールド変数を定義した / Defined...
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2021-05-17
Hourier
[Refactor] #968 MindPowerGetterクラスを定義した / Defined the...
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2021-05-15
Hourier
[Implement] #1020 セイレーンと火蜂に召喚酔いフラグを付けた / Added PREVENT_SUDDE...
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2021-05-15
Hourier
[Fix] #1020 あつくもえるてきの英語名称を修正した / Resolved the issue...
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2021-05-15
Hourier
[Fix] #1020 『チョコラータ』に人間フラグがない事象を解消した / Resolved the...
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2021-05-15
Hourier
[Fix] #1020 鼠小僧にアイテムドロップが定義されていなかった問題を修正した / Resolved...
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2021-05-15
Hourier
[Refactor] #1020 集団版の見習戦士において打撃属性がHITだったのをSLASHに修正した...
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2021-05-15
Hourier
[Implement] #1020 OSDN No.41042 にてリクエストされていたモンスター群を実装した...
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2021-05-15
Hourier
[Implement] #1020 クド(本物)を実装した / Implemented Kudryavka...
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2021-05-15
Hourier
[Refactor] #1020 抜け雀に集団生成フラグを追加した / Added FRIENDS flag...
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2021-05-15
Hourier
[Refactor] #1020 クリスタル・キューブのレアリティを調整した / Adjusted the...
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2021-05-15
Hourier
[Refactor] #1020 『ヤマト』の出現階層とレアリティを調整した / Adjusted Yamato...
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2021-05-15
Hourier
[Implement] #1020 電気ネズミ数種を実装した / Added some electric...
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2021-05-15
Hourier
[Implement] #1020 『サンダーズ大佐』の特殊召喚を実装した / Implemented...
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2021-05-15
Hourier
[Implement] #1020 モンスターを3種追加した / Added 3 monster races
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2021-05-15
Hourier
[Implement] #1020 新規モンスター群を実装した / Implemented some...
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2021-05-03
Hourier
[Refactor] #1003 GitHubのコメント対処:分かりにくい変数名をforgeからdummyに変更した...
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2021-05-02
Hourier
[Refactor] #1003 不要になったDoxygenコメントを削除し、必要なコメントを追加した...
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2021-05-02
Hourier
[Refactor] #1003 object_wipe() をwipe() に、object_prep...
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2021-05-02
Hourier
[Refactor] #1003 object-generator.cpp/h をobject-type...
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2021-05-02
Hourier
Merge branch 'develop' into feature/Refactor-Score...
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2021-05-02
Hourier
[Refactor] #1008 Discordでの議論により、per_screenの型が分かりづらいということで右辺で...
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2021-05-02
Hourier
[Refactor] #1008 変数名とスコープを変更した / Changed the name of...
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2021-05-02
Hourier
[Refactor] #1008 Renamed display_scores_aux() to display_sco...
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2021-05-02
Hourier
[Refactor] #1008 Adjusted the position of variables...
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2021-05-02
Hourier
[Refactor] #1008 Reshaped display-scores.cpp
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2021-05-02
Hourier
[Refactor] #1008 Separated display-scores.cpp/h from...
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2021-05-02
Hourier
[Refactor] #1008 Reparated score-util.cpp/h from scores...
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2021-05-02
Hourier
[Refactor] #1008 Reshaped send_world_score()
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2021-05-02
Hourier
[Refactor] #1008 不要なコメント削除と必要なコメント追加 / Removed unnecessary...
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2021-05-02
Hourier
[Refactor] #1008 Moved kingly() from scores.cpp/h to...
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2021-05-02
Hourier
[Refactor] #1008 Reshaped scores.cpp automatically
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2021-05-02
Hourier
[Fix] #1004 思い出において上質または高級品をドロップする場合は財宝を落とさない旨の記述になるよう修正した...
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2021-05-02
Hourier
[Implement] #1004 ナズグルフラグを持つモンスターのスポイラーに[N] を追加した ...
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2021-05-02
Hourier
[Refactor] #1004 Made spoiler_output_status enum class...
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2021-05-02
Hourier
[Refactor] #1004 Reshaped monster-info-spoiler.cpp
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2021-05-02
Hourier
[Implement] #960 ユニークモンスターの死亡時メッセージを微調整した / Adjusted...
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2021-05-02
Hourier
[Refactor] #933 リクエストに従い、百足龍虫の出現頻度を上げた / Increased...
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2021-05-02
Hourier
[Implement] #933 投稿頂いたモンスター群+αのセリフを追加した / Added dialogs...
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2021-05-02
Hourier
[Implement] #960 投稿頂いたモンスター群
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2021-05-02
Hourier
[Implement] #933 任意の装備について☆を落とすことができるようにon_dead_random_artif...
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2021-05-02
Hourier
[Implement] #933 絶対に★を落とさないユニークを追加した / Added unique...
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2021-05-02
Hourier
[Implement] #933 『イェンダーの魔法使い』の☆限定ドロップを実装した / Implemented...
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2021-05-02
Hourier
[Refactor] #933 Renamed accessory-enchanter-base.h...
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2021-05-02
Hourier
[Refactor] #933 Renamed apply-magic-accessory.* to...
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2021-05-02
Hourier
[Refactor] #933 Reshaped apply-magic-accessory.cpp
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2021-05-02
Hourier
[Refactor] #933 Separated give_amulet_cursed() from...
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2021-05-02
Hourier
[Refactor] #933 Reshaped apply-magic-accessory.cpp
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2021-05-02
Hourier
[Refactor] #933 Separated give_amulet_high_ego_index...
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2021-05-02
Hourier
[Refactor] #933 Separated give_amulet_ego_index() from...
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2021-05-02
Hourier
[Refactor] #933 Separated enchant_amulet() from apply_magic_...
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2021-05-02
Hourier
[Refactor] #933 Separated give_ring_cursed() from apply_magi...
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2021-05-02
Hourier
[Refactor] #933 Separated give_ring_high_ego_index...
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2021-05-02
Hourier
[Refactor] #933 Separated give_ring_ego_index() from...
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2021-05-02
Hourier
[Refactor] #933 Separated enahcnt_ring() from apply_magic_ac...
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2021-05-02
Hourier
[Refactor] #933 Made apply-magic-accessory.h to class...
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2021-05-02
Hourier
[Refactor] #933 GEDのフレーバーテキストを無駄に追加した / Added flavor...
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2021-05-02
Hourier
[Implement] #933 勇者に仇なす魔族を追加した / Added demon against...
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2021-05-02
Hourier
[Implement] #498-593434 一部のモンスターに量子生物フラグを追加した / Added...
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2021-05-02
Hourier
[Implement] #933 (理論上)『アルドゥイン』が『ミルムルニル』も召喚できるようにした...
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2021-05-02
Hourier
[Refactor] #933 戦士類の打撃属性をHITからSLASHに変えた / Changed the...
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2021-05-02
Hourier
[Fix] #933 『ヤマト』の斬撃が2回あったのを1回に変更した / Changed the number...
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2021-05-02
Hourier
[Fix] #933 ハヤブサが喋らなかったのを修正した / Resolved the issue that...
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2021-05-02
Hourier
[Implement] #933 『ミルムルニル』の死亡時特殊メッセージを追加した / Added...
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2021-05-02
Hourier
[Fix] #933 『ハルコン』に使えない弱者を踏み潰すフラグがなかったので修正した / Added...
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2021-05-02
Hourier
[Refactor] #933 ドラウグル類に冷血フラグが付いていなかったミスを解消した / Resolved...
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2021-05-02
Hourier
[Fix] #933 『ヴィネガー・ドッピオ』の感知範囲を修正した / Resolved the issue...
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2021-05-02
Hourier
[Refactor] #933 バーゲストのHPと出現確率を減らした / Decreased HP and...
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2021-04-30
Hourier
[Implement] #960 自己変容の薬を実装した
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2021-04-30
Hourier
[Refactor] #960 Reshaped object-broken.cpp automatically
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2021-04-30
Hourier
[Implement] #960 自己変容の薬を実装した (飲んだ場合のみ。割れた場合は未実装)
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2021-04-30
Hourier
[Refactor] #960 エイリアスのTRUE/FALSEをbool.h のtrue/FALSE...
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2021-04-30
Hourier
[Implement] #960 邪悪存在退散の杖と力の杖の出現率を調整した / Adjusted the...
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2021-04-30
Hourier
[Fix] #963 Resolved the indication that set_alignment...
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2021-04-30
Hourier
[Fix] #963 Resolved the indication that update_player_turn_e...
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2021-04-30
Hourier
[Fix] #963 Resolved the indication that unique_ptr...
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2021-04-30
Hourier
[Fix] #963 Resolved the indication that unique_ptr...
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2021-04-30
Hourier
Merge branch 'develop' into feature/Divide-Player-Status
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2021-04-29
Hourier
[Fix] #963 Added inclusion of equipment-info.h for...
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2021-04-29
Hourier
[Fix] #963 Added files player-energy.cpp/h into Makefile.am
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2021-04-29
Hourier
[Refactor] #963 Changed player-energy.h from the collective...
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2021-04-29
Hourier
[Refactor] #963 Separated equipment-info.cpp/h from...
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2021-04-29
Hourier
[Refactor] #963 Moved update_alignment() from player...
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2021-04-29
Hourier
[Refactor] #963 Renamed get_alignment() to get_alignment_des...
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2021-04-29
Hourier
[Refactor] #963 Renamed player_type.align to alignment
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2021-04-29
Hourier
[Refactor] #963 Removed unused prototype decleration...
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2021-04-29
Hourier
[Refactor] #963 Separated PlayerAlignment class from...
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2021-04-29
Hourier
[Refactor] #963 Wrapped update of player_type.energy_use...
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2021-04-29
Hourier
[Refactor] #963 Added argument of update_turn_type...
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2021-04-29
Hourier
[Refactor] #963 Renamed take_turn() to update_player_turn_en...
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2021-04-29
Hourier
[Refactor] #963 Renamed free_turn() to reset_player_turn()
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2021-04-29
Hourier
[Refactor] #963 Separated take_turn() and free_turn...
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2021-04-29
Hourier
[Refactor] #963 Moved is_in_dungeon() from player-status...
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2021-04-29
Hourier
[Refactor] #963 Moved *_singing_*() from player-status...
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