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[Refactor] #38995 world_type 構造体に turn を game_turn に改名して取り込む。 / Rename turn to game_t...
2019-02-28
deskull
[Refactor] #38995 world_type 構造体に turn を game_turn...
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2019-02-27
deskull
[Refactor] #38995 world_type 構造体を作成し、 max_wild_x/y...
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2019-02-27
deskull
[Feature] #38635 v_info1件追加。 / Add a fixed room.
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2019-02-27
deskull
[Refactor] #38993 mproc_list と mproc_max を floor_type...
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2019-02-27
deskull
[Refactor] #38993 m_list と max_m_idx を floor_type に取り込む...
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2019-02-27
deskull
[Refactor] #38993 o_list と max_o_idx を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 monster_level を floor_type に取り込む...
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2019-02-26
deskull
[Refactor] #38993 object_level を floor_type に取り込む。...
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2019-02-26
deskull
[Refactor] #38993 num_repro を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Refactor] #38993 cur_wid/hgt を floor_type に取り込み width...
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2019-02-26
deskull
[Refactor] #38993 dun_level を floor_type に取り込む。 / Move...
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2019-02-26
deskull
[Fix] #38993 current_floor -> current_floor_ptr
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2019-02-26
deskull
[Refactor] #38993 base_level を floor_type に取り込む。 /...
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2019-02-26
deskull
[Refactor] #38993 floor_type 構造体作成。 / Create floor_type...
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2019-02-26
deskull
[Refactor] #37353 ものまねの時止めを time_walk() に統合。 / Integrate...
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2019-02-26
deskull
[modify] doxyfile更新。 / update doxyfile.
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2019-02-26
deskull
[Refactor] #37353 誤った #define 適用を修正。 / Fix wrong #define...
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2019-02-26
deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
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2019-02-26
deskull
[Refactor] #37353 arena_gen() を generate_challenge_arena...
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2019-02-25
deskull
[Refactor] #37353 quest_gen() を generate_fixed_floor...
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2019-02-25
deskull
[Refactor] #37353 battle_gen() を generate_gambling_arena...
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2019-02-25
deskull
[Refactor] #37353 generate_cave() を generate_random_floor...
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2019-02-25
deskull
[Refactor] #37353 get_bloody_moon_flags() を spells...
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2019-02-25
deskull
[Refactor] #37353 某露出狂のアレを cosmic_cast_off() に分離。 ...
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2019-02-25
deskull
[Refactor] #37353 発動のエレメンタル召喚を cast_summon_elemental...
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2019-02-25
deskull
[Refactor] #37353 ハウンド召喚を cast_summon_hound() に分離。...
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2019-02-25
deskull
[Refactor] #37353 死者召喚を cast_summon_undead() に分離。 ...
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2019-02-24
deskull
[Refactor] #37353 蛸召喚を cast_summon_octopus() に分離。 ...
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2019-02-24
deskull
[Refactor] #37353 知識の石の処理を perilous_secrets() に分離。...
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2019-02-23
deskull
[Refactor] #37353 釣りの処理を fishing() に分離。 / Separate...
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2019-02-23
deskull
[Refactor] #37353 クリムゾンの処理を fire_crimson() に分離。 / Separate...
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2019-02-23
deskull
[Refactor] #37353 カオスパトロンの報酬処理を acquire_chaos_weapon...
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2019-02-23
deskull
[Refactor] #37353 patron.c 内のメッセージ整理。 / Refactor messages...
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2019-02-23
deskull
[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-22
deskull
[Fix] #37353 Makefile.am をさらに修正。 / Refix Makefile.am.
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2019-02-22
deskull
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-22
deskull
[Refactor] #37353 cave.c を grid.c に統合。 / Integrate...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-21
Deskull
[Refactor] #37353 confirm_leave_level() をstatic化。 ...
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2019-02-20
Deskull
[Fix] #37353 term.c/h 追加のコミットし忘れ修正。 / Fix forgotten...
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2019-02-20
Deskull
[Refactor] #37353 set_bound_perm_wall() を place_bound_perm_w...
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2019-02-20
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
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2019-02-20
Deskull
[Refactor] #37353 rand_dir() と collect_dir() を floor...
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2019-02-20
Deskull
[Refactor] #37353 term.c/h 追加。 / Add term.c/h.
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicated...
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2019-02-20
Deskull
[Refactor] #37353 dir の型の置換。 / Type replacement dir.
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2019-02-20
Deskull
[Refactor] #37353 externs.h 整理。 / Refactor externs.h.
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-20
Deskull
[Refactor] #37353 dd_* の型の置換。 / Type replacement dd_*.
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2019-02-20
Deskull
[Refactor] #37353 geometry.c/h を作成して coords_to_dir...
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2019-02-19
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-19
Deskull
[Refactor] #37353 不要なif文を削除。 / Delete disuse if.
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2019-02-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-19
Deskull
[Refactor] #37353 プレイヤーによる血の呪いの様々処理を blood_curse_to_enemy...
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2019-02-19
Deskull
[Refactor] #38972 project_m()内のRES_ALLの処理を整理。 / Refactor...
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2019-02-18
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-18
Deskull
[Refactor] #37353 トラベル処理の関数を player-move.c にまとめる。 ...
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2019-02-18
Deskull
[Fix] #37353 型の修正。 / Fix replacement.
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2019-02-18
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-18
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-18
Deskull
[Fix] #38965 「気合いため」のための concentration() 関数抜け修正。 /...
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2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 spells3.c から関数をいくつか spell-object...
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2019-02-16
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-16
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-15
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-14
Deskull
[Fix] #38796 マーフォーク用の rgold_adj を追加。 / Add to rgold_adj...
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2019-02-14
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-14
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-14
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-14
Deskull
[Refactor] #37353 make_artifact() と make_artifact_special...
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2019-02-14
Deskull
[Refactor] #37353 set_gametime() を spells-world.c/h...
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2019-02-14
Deskull
[Refactor] #37353 do_cmd_wiz_hack_ben() を probing(...
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-13
Deskull
[Fix] #37353 型の修正。 / Fix type.
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2019-02-13
Deskull
[Refactor] #37353 monk_armour_aux と monk_notify_aux...
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2019-02-13
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-13
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-12
Deskull
[Refactor] #37353 player_place() を player-status.c...
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-12
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-11
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-11
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-10
Deskull
[Refactor] #37353 盲目時のコマンド制限処理を cmd_limit_confused...
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2019-02-10
Deskull
[Refactor] #37353 HAVE_STDINT_H 適用に伴う警告修正。 / Fix warning...
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2019-02-10
Deskull
[Refactor] #37353 Windowsのビルド設定に HAVE_STDINT_H 追加。...
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2019-02-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-10
Deskull
[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type...
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2019-02-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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