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EGL header fix for OZONE
2016-07-20
Alexis Hetu
Changed SwiftShader output
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2016-07-15
Alexis Hetu
Fixed building SwiftShader libraries within Chromium...
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2016-07-07
Alexis Hetu
Update to BUILD.gn files
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2016-06-28
Alexis Hetu
Turning on warnings as error in Visual Studio
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2016-06-28
Alexis Hetu
Short4 warnings fixed
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2016-06-27
Alexis Hetu
Re fixed minor warning
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2016-06-24
Alexis Hetu
Fixed more windows warnings
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2016-06-23
Alexis Hetu
Fixed Windows warnings
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2016-06-23
Alexis Hetu
Update to gn files for Windows
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2016-06-17
Alexis Hetu
Enabled pixel unpack buffers
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2016-06-15
Alexis Hetu
Fixed writing to FORMAT_A8 and FORMAT_R8
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2016-06-13
Alexis Hetu
Minor constant cleanup
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2016-06-13
Alexis Hetu
R8 fragment output format
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2016-06-09
Alexis Hetu
Fixed warnings casting int to void*
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2016-06-09
Alexis Hetu
GN files, initial check in
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2016-06-09
Alexis Hetu
Fixed some virtual function related warnings
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2016-06-08
Alexis Hetu
Silence unused private member warning
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2016-06-08
Alexis Hetu
Moved or removed unused variables
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2016-06-08
Alexis Hetu
Minor cleanups
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2016-06-08
Alexis Hetu
Min LOD and Max LOD sampler parameters
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2016-06-06
Alexis Hetu
LOD Base level and Max level to sampler state
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2016-06-06
Alexis Hetu
Texture size fix
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2016-06-06
Alexis Hetu
Removed unused classes Vector4i and Vector4u
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2016-06-02
Alexis Hetu
Added missing include
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2016-06-02
Alexis Hetu
New fragment output types
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2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
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2016-05-20
Alexis Hetu
Enabling Transform Feedback
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2016-05-20
Alexis Hetu
VertexRoutine code for Transform Feedback
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2016-05-20
Alexis Hetu
Loop count crash fixed
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2016-05-20
Alexis Hetu
Implemented the EGL_KHR_create_context extension
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2016-05-16
Alexis Hetu
Switch implementation
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2016-05-16
Alexis Hetu
Added vertex attribute types
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2016-05-11
Alexis Hetu
Fixed expected state when using different images for...
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2016-05-04
Alexis Hetu
modf implementation
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2016-05-02
Alexis Hetu
Importing log2f fix for JB-MR1
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2016-04-29
Alexis Hetu
Transform feedback buffer assignment
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2016-04-28
Alexis Hetu
Fixed not equal folding
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2016-04-28
Alexis Hetu
SRGB implementation
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2016-04-27
Alexis Hetu
Texture projection constant folding
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2016-04-27
Alexis Hetu
More constant folding
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2016-04-26
Alexis Hetu
Struct equality comparison fixed
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2016-04-22
Alexis Hetu
Making proper use of size_t
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2016-04-21
Alexis Hetu
Transform feedback varying validation code
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2016-04-19
Alexis Hetu
Fixed a couple of regressions from namespace refactoring
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2016-04-18
Alexis Hetu
RGB32F texture sampling fix
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2016-04-18
Alexis Hetu
Fixed bad assert
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2016-04-18
Alexis Hetu
Allowed BGRA textures to be copied
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2016-04-18
Alexis Hetu
Fixed loading UInt textures
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2016-04-14
Alexis Hetu
Adding task data for transform feedback
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2016-04-14
Alexis Hetu
Added FORMAT_X32B32G32R32F as a renderable format
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2016-04-13
Alexis Hetu
Added floating point formats to glCopyTexImage2D
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2016-04-13
Alexis Hetu
Transform feedback primitives written query fix
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2016-04-12
Alexis Hetu
Renderer side code to lock/unlock transform feedback...
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2016-04-12
Alexis Hetu
Fixed transformFeedbackEnabled in Context
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2016-04-08
Alexis Hetu
Uniform block register allocation
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2016-04-07
Alexis Hetu
Half float packing and unpacking intrinsic functions
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2016-04-07
Alexis Hetu
Uniform buffer uniform unpacking utility function
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2016-04-06
Alexis Hetu
Build fix
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2016-04-06
Alexis Hetu
Renaming UniformBufferBinding to BufferBinding
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2016-04-06
Alexis Hetu
Signed and unsigned integer packing and unpacking intrinsic...
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2016-04-06
Alexis Hetu
Transform Feedback buffer locking utility functions
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2016-04-04
Alexis Hetu
New uniform block related utility functions
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2016-03-24
Alexis Hetu
Removing superfluous element in semantic array
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2016-03-21
Alexis Hetu
Added support for more depth types
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2016-03-18
Alexis Hetu
32-bit integer vertex attribute
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2016-03-18
Alexis Hetu
Fixed some unary operators
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2016-03-09
Alexis Hetu
Transform feedback query implementation
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2016-03-08
Alexis Hetu
Rasterizer discard implementation
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2016-03-02
Alexis Hetu
Fixed color clear for non multisampled rendertargets
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2016-03-01
Alexis Hetu
Fixed color clear on multisampled rendertargets
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2016-02-26
Alexis Hetu
Parser cleanup
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2016-02-25
Alexis Hetu
Fixed FenceSync object ref count
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2016-02-23
Alexis Hetu
Fixed Android build failure
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2016-02-22
Alexis Hetu
Fixed GLES3.0 attribute locations
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2016-02-18
Alexis Hetu
Default framebuffer type fix
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2016-02-18
Alexis Hetu
Packing fix
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2016-02-18
Alexis Hetu
Fixed setting Renderbuffer's layer and level
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2016-02-18
Alexis Hetu
Fixed 2D Array texture binding query
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2016-02-17
Alexis Hetu
Defined uniform block related constants
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2016-02-10
Alexis Hetu
Fixed detaching a buffer
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2016-02-10
Alexis Hetu
Added 32 bit integer output types
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2016-02-10
Alexis Hetu
Fixed mask related state queries
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2016-02-10
Alexis Hetu
Added state query for immutable levels
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2016-02-10
Alexis Hetu
Fixed read buffer and draw buffers
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2016-02-10
Alexis Hetu
Implemented missing Transform Feedback queries
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2016-02-10
Alexis Hetu
Added version query
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2016-02-10
Alexis Hetu
Implemented GL_SAMPLER_BINDING query
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2016-02-10
Alexis Hetu
Removed some unnecessary instructions from programs
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2016-02-10
Alexis Hetu
Added uniform buffer queries
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2016-02-10
Alexis Hetu
Fixed internal format queries
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2016-02-10
Alexis Hetu
Fixed texture storage types
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2016-02-08
Alexis Hetu
Fix array texture LOD computation.
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2016-02-08
Alexis Hetu
2D array filtering crash fix
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2016-02-06
Alexis Hetu
Vertex Array Object crash fix
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2016-02-04
Alexis Hetu
Fixed binding offsets for uniform and transform feedback...
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2016-02-04
Alexis Hetu
Uniform block declaration
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2016-02-02
Alexis Hetu
Removed double argument() calls
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2016-02-02
Alexis Hetu
Uniform block related fixes
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2016-02-01
Alexis Hetu
Passing uniform buffers to the vertex/pixel programs
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2016-02-01
Alexis Hetu
Uniform buffer array register fix
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