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[Fix] #1158 calc_device_ability() のDoxygenコメントを修正した (アイテム調整の過程で見つけたミス) / Fixd an...
2021-05-28
Hourier
[Fix] #1158 calc_device_ability() のDoxygenコメントを修正した...
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2021-05-28
Hourier
[Implement] #1158 ★を1件追加した / Added 1 fixed artifact
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2021-05-23
Hourier
[Refactor] #1116 『バストラル』及び周辺モンスターの調整を行った / Adjusted...
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2021-05-23
Hourier
[Refactor] #1116 『ライカ』の死亡時メッセージを削除した / Removed mondeath...
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2021-05-23
Hourier
[Implement] #1116 『コートード』に地上出現フラグを追加した / Added WILD_WASTE...
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2021-05-23
Hourier
[Implement] #1116 ブラッジャーを実装した / Added Bludger
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2021-05-23
Hourier
[Refactor] #1113 隊士の射撃性能を少し下方修正した / Decreased the power...
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2021-05-23
Hourier
[Fix] #1113 フラグの付け忘れを解消させた / Resolved the issue that...
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2021-05-23
Hourier
[Refactor] #1116 『ライカ』の色を偉大なる祖国の誇らしい色に塗った / Changed...
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2021-05-23
Hourier
[Refactor] #1116 r_infoのフラグで不要になったものの削除、但しNo.500まで...
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2021-05-23
Hourier
[Refactor] #1116 『金のスニッチ』のパラメータを調整した / Adjusted the...
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2021-05-23
Hourier
[Implement] ユニーク及び救援召喚を実装した / Implemented unique monster...
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2021-05-23
Hourier
[Implement] #1116 モンスターを数種実装した / Implemented some monster...
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2021-05-23
Hourier
[Refactor] #1116 ジョーブツとリー・ナスの打撃性能を下方修正した / Decreased...
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2021-05-23
Hourier
[Refactor] #1116 『バストラル』から邪悪フラグを削除した / Deleted EVIL...
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2021-05-23
Hourier
[Implement] #1116 生前の『サンダーズ大佐』に準拠した召喚を追加した / Added...
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2021-05-23
Hourier
[Implement] #1116 サンダーズ大佐に優勝できない呪いを付与した / Added causes...
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2021-05-23
Hourier
[Refactor] #1116 弱い方のイェンダーの魔法使いにおいてドロップを☆アミュレットから通常アミュレットに変更...
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2021-05-23
Hourier
[Implement] #1116 リー・ナスに召喚魔法を追加した (全部ダミー) / Added summoning...
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2021-05-23
Hourier
[Refactor] #1116 ライオンが雑に弱すぎたので調整した / Adjusted the strength...
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2021-05-23
Hourier
[Refactor] #1116 ライオンが雑に弱すぎたので調整した / Adjusted the strength...
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2021-05-23
Hourier
[Refactor] #1116 Added flavor text for some monsters...
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2021-05-23
Hourier
[Refactor] #1116 Changed the nickname of Dark Lord...
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2021-05-23
Hourier
[Fix] #1116 一部モンスターのフラグ設定ミス修正 / Resolved the issue...
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2021-05-23
Hourier
[Fix] #1116 Renamed electric rat series to pikachau...
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2021-05-23
Hourier
[Fix] #1130 存在しないダンジョンID及び階層を指定したら再入力を促すようにした / Fixed...
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2021-05-19
Hourier
[Refactor] #1115 MindPowerGetterクラスのコンストラクタ処理を初期化子リストに置き換えた...
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2021-05-19
Hourier
[Refactor] #968 Reshaped mind-power-getter.cpp
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2021-05-19
Hourier
[Refactor] #968 Separated decide_mind_choice() from...
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2021-05-19
Hourier
[Refactor] #968 Separated make_choice_lower() from...
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2021-05-19
Hourier
[Refactor] #968 Separated display_minds_chance() from...
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2021-05-17
Hourier
[Refactor] #968 Separated display_each_mind_chance...
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2021-05-17
Hourier
[Refactor] #968 Separated calculate_mind_chance() from...
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2021-05-17
Hourier
[Refactor] #968 Separated add_ki_chance() from get_mind_power()
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2021-05-17
Hourier
[Refactor] #968 Separated calculate_ki_chance() from...
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2021-05-17
Hourier
[Refactor] #968 Separated interpret_mind_key_input...
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2021-05-17
Hourier
[Refactor] #968 Separated select_spell_index() from...
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2021-05-17
Hourier
[Refactor] #968 Separated select_mind_description(...
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2021-05-17
Hourier
[Refactor] #968 MindPowerGetterクラスにフィールド変数を定義した / Defined...
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2021-05-17
Hourier
[Refactor] #968 MindPowerGetterクラスを定義した / Defined the...
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2021-05-15
Hourier
[Implement] #1020 セイレーンと火蜂に召喚酔いフラグを付けた / Added PREVENT_SUDDE...
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2021-05-15
Hourier
[Fix] #1020 あつくもえるてきの英語名称を修正した / Resolved the issue...
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2021-05-15
Hourier
[Fix] #1020 『チョコラータ』に人間フラグがない事象を解消した / Resolved the...
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2021-05-15
Hourier
[Fix] #1020 鼠小僧にアイテムドロップが定義されていなかった問題を修正した / Resolved...
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2021-05-15
Hourier
[Refactor] #1020 集団版の見習戦士において打撃属性がHITだったのをSLASHに修正した...
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2021-05-15
Hourier
[Implement] #1020 OSDN No.41042 にてリクエストされていたモンスター群を実装した...
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2021-05-15
Hourier
[Implement] #1020 クド(本物)を実装した / Implemented Kudryavka...
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2021-05-15
Hourier
[Refactor] #1020 抜け雀に集団生成フラグを追加した / Added FRIENDS flag...
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2021-05-15
Hourier
[Refactor] #1020 クリスタル・キューブのレアリティを調整した / Adjusted the...
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2021-05-15
Hourier
[Refactor] #1020 『ヤマト』の出現階層とレアリティを調整した / Adjusted Yamato...
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2021-05-15
Hourier
[Implement] #1020 電気ネズミ数種を実装した / Added some electric...
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2021-05-15
Hourier
[Implement] #1020 『サンダーズ大佐』の特殊召喚を実装した / Implemented...
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2021-05-15
Hourier
[Implement] #1020 モンスターを3種追加した / Added 3 monster races
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2021-05-15
Hourier
[Implement] #1020 新規モンスター群を実装した / Implemented some...
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2021-05-03
Hourier
[Refactor] #1003 GitHubのコメント対処:分かりにくい変数名をforgeからdummyに変更した...
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2021-05-02
Hourier
[Refactor] #1003 不要になったDoxygenコメントを削除し、必要なコメントを追加した...
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2021-05-02
Hourier
[Refactor] #1003 object_wipe() をwipe() に、object_prep...
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2021-05-02
Hourier
[Refactor] #1003 object-generator.cpp/h をobject-type...
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2021-05-02
Hourier
Merge branch 'develop' into feature/Refactor-Score...
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2021-05-02
Hourier
[Refactor] #1008 Discordでの議論により、per_screenの型が分かりづらいということで右辺で...
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2021-05-02
Hourier
[Refactor] #1008 変数名とスコープを変更した / Changed the name of...
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2021-05-02
Hourier
[Refactor] #1008 Renamed display_scores_aux() to display_sco...
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2021-05-02
Hourier
[Refactor] #1008 Adjusted the position of variables...
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2021-05-02
Hourier
[Refactor] #1008 Reshaped display-scores.cpp
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2021-05-02
Hourier
[Refactor] #1008 Separated display-scores.cpp/h from...
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2021-05-02
Hourier
[Refactor] #1008 Reparated score-util.cpp/h from scores...
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2021-05-02
Hourier
[Refactor] #1008 Reshaped send_world_score()
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2021-05-02
Hourier
[Refactor] #1008 不要なコメント削除と必要なコメント追加 / Removed unnecessary...
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2021-05-02
Hourier
[Refactor] #1008 Moved kingly() from scores.cpp/h to...
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2021-05-02
Hourier
[Refactor] #1008 Reshaped scores.cpp automatically
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2021-05-02
Hourier
[Fix] #1004 思い出において上質または高級品をドロップする場合は財宝を落とさない旨の記述になるよう修正した...
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2021-05-02
Hourier
[Implement] #1004 ナズグルフラグを持つモンスターのスポイラーに[N] を追加した ...
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2021-05-02
Hourier
[Refactor] #1004 Made spoiler_output_status enum class...
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2021-05-02
Hourier
[Refactor] #1004 Reshaped monster-info-spoiler.cpp
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2021-05-02
Hourier
[Implement] #960 ユニークモンスターの死亡時メッセージを微調整した / Adjusted...
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2021-05-02
Hourier
[Refactor] #933 リクエストに従い、百足龍虫の出現頻度を上げた / Increased...
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2021-05-02
Hourier
[Implement] #933 投稿頂いたモンスター群+αのセリフを追加した / Added dialogs...
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2021-05-02
Hourier
[Implement] #960 投稿頂いたモンスター群
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2021-05-02
Hourier
[Implement] #933 任意の装備について☆を落とすことができるようにon_dead_random_artif...
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2021-05-02
Hourier
[Implement] #933 絶対に★を落とさないユニークを追加した / Added unique...
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2021-05-02
Hourier
[Implement] #933 『イェンダーの魔法使い』の☆限定ドロップを実装した / Implemented...
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2021-05-02
Hourier
[Refactor] #933 Renamed accessory-enchanter-base.h...
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2021-05-02
Hourier
[Refactor] #933 Renamed apply-magic-accessory.* to...
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2021-05-02
Hourier
[Refactor] #933 Reshaped apply-magic-accessory.cpp
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2021-05-02
Hourier
[Refactor] #933 Separated give_amulet_cursed() from...
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2021-05-02
Hourier
[Refactor] #933 Reshaped apply-magic-accessory.cpp
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2021-05-02
Hourier
[Refactor] #933 Separated give_amulet_high_ego_index...
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2021-05-02
Hourier
[Refactor] #933 Separated give_amulet_ego_index() from...
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2021-05-02
Hourier
[Refactor] #933 Separated enchant_amulet() from apply_magic_...
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2021-05-02
Hourier
[Refactor] #933 Separated give_ring_cursed() from apply_magi...
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2021-05-02
Hourier
[Refactor] #933 Separated give_ring_high_ego_index...
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2021-05-02
Hourier
[Refactor] #933 Separated give_ring_ego_index() from...
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2021-05-02
Hourier
[Refactor] #933 Separated enahcnt_ring() from apply_magic_ac...
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2021-05-02
Hourier
[Refactor] #933 Made apply-magic-accessory.h to class...
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2021-05-02
Hourier
[Refactor] #933 GEDのフレーバーテキストを無駄に追加した / Added flavor...
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2021-05-02
Hourier
[Implement] #933 勇者に仇なす魔族を追加した / Added demon against...
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2021-05-02
Hourier
[Implement] #498-593434 一部のモンスターに量子生物フラグを追加した / Added...
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2021-05-02
Hourier
[Implement] #933 (理論上)『アルドゥイン』が『ミルムルニル』も召喚できるようにした...
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2021-05-02
Hourier
[Refactor] #933 戦士類の打撃属性をHITからSLASHに変えた / Changed the...
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2021-05-02
Hourier
[Fix] #933 『ヤマト』の斬撃が2回あったのを1回に変更した / Changed the number...
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