2015-03-23 | Nicolas Capens | Remove symbols not available on Android Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-03-23 | Greg Hartman | Remove uninformative error message details on division... Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-03-20 | Ping-Hao Wu | Use a string format for safer printing. Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-03-20 | Ping-Hao Wu | Remove unnecessary <exception> includes. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-03-12 | Nicolas Capens | Use a common implementation of the matrix stack for... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-03-12 | Nicolas Capens | Implement glFrustum() for OpenGL ES 1.1. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-03-02 | Nicolas Capens | Constant function parameters are not constant expressions. Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-03-02 | Nicolas Capens | Always show the FPS when SwiftConfig is active. Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-03-02 | Nicolas Capens | Rename EvqConst to EvqConstExpr Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-03-02 | Nicolas Capens | Fix Clang compilation. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-25 | Nicolas Capens | Set symbol extension at insertion. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-25 | Nicolas Capens | Set symbol operations at insertion. Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-02-25 | Nicolas Capens | Use generic types to compact the symbol table initialization. Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-02-25 | Nicolas Capens | Use safer typed enums. Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-02-24 | Nicolas Capens | Implement basic GLSL ES 3.0 texture sampling. Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-02-24 | Nicolas Capens | Define GLSL ES 3.0 sampler types. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-24 | Nicolas Capens | Simplify the creation of global types. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-24 | Nicolas Capens | Move GLSL ES 1.00-specific symbols to their own symbol... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-24 | Nicolas Capens | Split builtin symbols over multiple levels. Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Explicitly insert builtins at symbol level 0 and declare... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Pass the shader version to the symbol table. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Implement support for layout qualifier locations. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Add support for unsigned integer literals in the shading... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Implement shader compiler support for uint vectors. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Implement shader compiler support for uint scalars. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Add helper functions to the lexer to tokenize strings... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Support in/out as type qualifiers. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Add support for new ESSL 3.00 keywords. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Reject GLSL ES 3.00 shaders for OpenGL ES 2.0 contexts. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Use an STL string for the shader info log. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Centralize shader compilation. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Eliminate compiling for the WebGL spec. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Parse the shader version number. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-23 | Nicolas Capens | Enable OpenGL ES 3.0 context creation. Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Fix supporting samplers in structs passed down as function... Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Always wait for the debugger. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Fix the Code::Blocks builds. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Eliminate the ShaderLang interface. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Eliminate the abstract shader compiler interface. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Eliminate TShHandleBase. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Rename ShHandle to Compiler. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Safely promote uninitialized constants. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Ignore constants that have not been initialized. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-12 | Nicolas Capens | Provide safer and more convenient constant union accessors. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Add OpenGL ES 3.0 entry function stubs. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Add OpenGL ES 3.0 headers. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Predefine GL_FRAGMENT_PRECISION_HIGH. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Implement an OpenGL 2.1 prototype. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Share the name space implementation between all GL... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Access binding pointer objects through operators. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Make the Object class independent of the GL version. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Optimize fixed-function states. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Fix passthru of non-float texture coordinates. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Add support for quad primitives. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Implement support for wide lines. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-02-11 | Nicolas Capens | Make OutputASM header independent of GL headers. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-29 | Nicolas Capens | Provide missing OpenGL ES 1.x extension for implementation... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-28 | Nicolas Capens | Work around a GCC miscompilation issue. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-27 | Nicolas Capens | Initialize texture stage alpha modifiers. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-27 | Nicolas Capens | Add desktop OpenGL headers. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-22 | Nicolas Capens | Rename the desktop OpenGL namespace to gl. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-22 | Nicolas Capens | Rename the GLSL shader compiler namespace to glsl. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-22 | Nicolas Capens | Make the GLSL compiler independent of the API shader... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-22 | Nicolas Capens | Add libGL to the Visual Studio solution. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-22 | Nicolas Capens | Rename libGLESv2 to libGL. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-22 | Nicolas Capens | Copy libGLESv2 to libGL. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-22 | Nicolas Capens | Remove the Radiance compiler copy and use OpenGL's... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-20 | Nicolas Capens | Increment the version number. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-14 | Nicolas Capens | Provide framebuffer-specific color read format/type... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-14 | Nicolas Capens | Provide a faster implementation for reading to RGBA8. Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2015-01-14 | Nicolas Capens | Retrieve the implementation color read format/type... Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com> |
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2014-11-17 | Nicolas Capens | Fix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux. |
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2014-11-17 | Nicolas Capens | Add the OGLES2HelloTriangle sample to the Linux build. |
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2014-11-10 | Nicolas Capens | Add the glEGLImageTargetRenderbufferStorageOES entry... |
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2014-11-05 | Nicolas Capens | Avoid resetting the EGL error code on client context... |
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2014-11-05 | Nicolas Capens | Load libraries from a list of possible names. |
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2014-10-28 | Nicolas Capens | Return the requested GL context version. |
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2014-10-15 | Nicolas Capens | Update the release version. Reviewed-by: <capn@google.com> Tested-by: <capn@google.com> |
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2014-05-27 | Nicolas Capens | Make available EGL surface parameters queryable. |
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2014-05-21 | Nicolas Capens | Implement GL_EXT_blend_minmax support |
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2014-05-21 | Nicolas Capens | Upgrade Windows projects to Visual Studio 2013. |
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2014-05-07 | Nicolas Capens | Enable S3TC texture formats on Windows. |
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2014-05-07 | Nicolas Capens | Use the full format to specify frame buffer blits. |
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2014-05-07 | Nicolas Capens | Check for X11 window resizes. |
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2014-05-07 | Nicolas Capens | Avoid writing any pixels outside of the frame buffer. |
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2014-05-07 | Nicolas Capens | Avoid reading or writing the configuration file if... |
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2014-05-07 | Nicolas Capens | Only open an X11 display when not provided by the applicatio... |
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2014-05-07 | Nicolas Capens | Fix projected texture mapping with lod or bias. |
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2014-05-07 | Nicolas Capens | Defer worker thread creation until the first draw call. |
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2014-05-07 | Nicolas Capens | Install a custom error handler to catch BadAccess errors... |
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2014-05-07 | Nicolas Capens | Use versioned shared library names. |
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2014-05-07 | Nicolas Capens | Only apply the enable mask on instructions requiring... |
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2014-05-07 | Nicolas Capens | Update the version number of release. |
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2014-05-06 | Nicolas Capens | Enhanced the sampling precision of 88 texture formats. |
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2014-05-06 | Nicolas Capens | Fixed reading back gl_PointSize. |
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2014-05-06 | Nicolas Capens | Fixed initializing the 'leave' enable mask on every... |
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2014-05-06 | Nicolas Capens | Fixed using pixel shader constants in pixel shaders... |
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2014-05-06 | Nicolas Capens | Still check the arguments of non-user-defined function... |
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2014-05-06 | John Bauman | Add swiftshader fix for floating point cubemaps. |
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2014-05-06 | John Bauman | Update to June 11 2013 code drop. |
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