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[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description jdungeon.txt by hdns.
2020-09-13
deskull
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add description...
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2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Implement...
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2020-09-13
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-13
deskull
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_disenchant_damage_rate() 実装...
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2020-09-13
deskull
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_conf_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_shards_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_nether_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
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2020-09-13
deskull
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
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2020-09-13
deskull
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Implement...
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2020-09-13
deskull
[Refactor] #40662 NO_AC の記述を screen_object() に追加. ...
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2020-09-13
deskull
[Refactor] #40662 INVULN_ARROW の記述を screen_object(...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
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2020-09-13
deskull
[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVULN_ARR...
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2020-09-13
deskull
[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calculation.
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2020-09-13
deskull
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
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2020-09-12
deskull
[Refactor] #40514 calc_dark_damage_rate() 実装. / Implement...
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2020-09-12
deskull
[Refactor] #40514 calc_pois_damage_rate() 実装. / Implement...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_damage_r...
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2020-09-12
deskull
[Refactor] #40514 randrate() と rate_calc_type_mode...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_damage_r...
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2020-09-12
deskull
[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_damage_r...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_damage_r...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_damage_r...
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2020-09-12
deskull
[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆していただいた...
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2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
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2020-09-09
deskull
[Fix] term_putstr_v() を z-term.c に移動. / Move term_putstr_v...
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2020-09-09
deskull
[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix reference...
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2020-09-07
Eric Branlund
Corrected typo in the English desription of Rhan-Tegoth...
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2020-09-07
Eric Branlund
For clarity, reworded the second sentence of the English...
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2020-09-07
Eric Branlund
Corrected typo in the English description of the Hatchet...
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2020-09-07
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 is_immune_dark()を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implement...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
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2020-09-06
deskull
[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. ...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vuln_lite().
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2020-09-06
deskull
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vuln_cold().
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2020-09-06
deskull
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vuln_fire().
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2020-09-06
deskull
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vuln_elec().
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2020-09-06
deskull
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vuln_acid().
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2020-09-06
deskull
[Refactor] #40709 Merge status-reseter.c/h into status...
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2020-09-06
deskull
[Refactor] #40709 Move set_mimic(), set_shero(), set_wraith_...
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2020-09-06
deskull
[Refactor] #40514 cheat_death() を wizard/wizard-special...
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2020-09-06
deskull
[Refactor] #40514 has_good_luck()を修正. / Fix has_good_luck().
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2020-09-02
deskull
[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を反映...
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2020-09-02
deskull
[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
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2020-09-02
deskull
[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
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2020-09-02
deskull
[Refactor] #40514 is_shero()を実装. / implement is_shero().
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2020-09-02
deskull
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Renamed...
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2020-09-02
deskull
[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
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2020-09-02
deskull
[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
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2020-09-02
deskull
[Refactor] #40514 immune_acid, immune_elec は has_immune_acid...
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2020-09-01
deskull
[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-09-01
deskull
[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-31
deskull
[Fix] #40514 has_resist_elec() 内修正. / Fix has_resist_elec().
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2020-08-31
deskull
[Fix] #40514 has_resist_acid() 内修正. / Fix has_resist_acid().
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2020-08-31
deskull
[Fix] #40514 ドラコニアンの耐性判定修正 / Fix resist judge of Draconian.
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2020-08-31
deskull
[Fix] #40514 has_see_inv() 内修正. / Fix has_see_inv().
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2020-08-31
deskull
[Refactor] #40514 cheat_death() を core/status-reseter...
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2020-08-31
deskull
[Refactor] #40514 cheat_death() 内の現実変容リセット処理を reserve_alter_...
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2020-08-31
deskull
[Refactor] #40514 reserve_alter_reality() に所要ターン数を引数として追加...
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2020-08-31
deskull
[Refactor] #40514 recall_player() 内の帰還リセット処理条件を修正....
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2020-08-31
deskull
[Refactor] #40514 cheat_death() 内の帰還リセット処理を recall_player...
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2020-08-31
deskull
[Fix] #40514 重複した赤外線視力pval修正を削除. / Removed duplicate...
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2020-08-30
deskull
[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-30
deskull
[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-30
deskull
[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATER...
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2020-08-30
deskull
[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-30
deskull
[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-30
deskull
[Refactor] #40662 RES_TIME をアイテムフラグに追加. / Add RES_TIME...
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2020-08-30
deskull
[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-30
deskull
[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-30
deskull
[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-30
deskull
[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-29
deskull
[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-29
deskull
[Fix] 不要になった selfinfo.c を削除. / Delete unused selfinfo.c.
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2020-08-29
deskull
[Refactor] streamer_may_has_gold() -> streamer_may_have_gold().
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2020-08-29
deskull
[Refactor] #40514 has_resist_chaos() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-29
deskull
[Refactor] #40514 has_resist_dark() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-29
deskull
[Refactor] #40514 has_resist_lite() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-29
deskull
[Refactor] #40514 has_resist_sound() を BIT_FLAGS 返り値持ちに仕様変更...
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