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[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration() に分離。 / Separate Mirror master...
2019-01-23
Deskull
[Refactor] #37353 鏡使いのレイシャル「静水」を mirror_concentration...
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2019-01-23
Deskull
[Refactor] #37353 悪魔系種族のレイシャルブレスを demonic_breath()...
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2019-01-23
Deskull
[Refactor] #37353 魔法戦士の変換能力を convert_hp_to_mp()/convert_mp_t...
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2019-01-23
Deskull
[Refactor] #37353 修行僧の百裂拳を double_attack() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 忍者の早駆けを hayagake() に分離。 / Separate...
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2019-01-23
Deskull
[Refactor] #37353 ホビットの食用生成を create_ration() に分離。 ...
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2019-01-23
Deskull
[Refactor] #37353 アンドロイドの内蔵兵器処理を android_inside_weapon...
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2019-01-23
Deskull
[Refactor] #37353 ドラコニアンのブレス処理を draconian_breath()...
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2019-01-22
Deskull
[Refactor] #37353 演算整理。 / Refactor calculation.
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2019-01-22
Deskull
[Refactor] #37353 gain_magic() を import_magic_device...
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2019-01-22
Deskull
[Refactor] #37353 do_cmd_archer() を create_ammo() に改名...
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2019-01-22
Deskull
[Refactor] #37353 racial.c から spells-object.c に分離。...
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2019-01-22
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-22
Deskull
[Refactor] #37353 buki_motteruka() を has_melee_weapon...
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2019-01-22
Deskull
[Refactor] #37353 spells2.c から spells-status.c に分離...
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2019-01-21
Deskull
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
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2019-01-21
Deskull
[Refactor] #37353 型の置換 / Type replacement.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から player-status.hへ移動。...
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2019-01-21
Deskull
[Refactor] #37353 view-mainwindow.c から player-status...
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2019-01-21
Deskull
[Refactor] #37353 xtra1.c を view-mainwindow.c に改名。...
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2019-01-21
Deskull
[Refactor] #37353 avatar.h 追加。 / Add avatar.h.
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2019-01-21
Deskull
[Refactor] #37353 externs.h から artifact.h 移動。 / Move...
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2019-01-21
Deskull
[Fix] #37353 artifact.hコミットし忘れ。 / Add artifact.h.
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2019-01-21
Deskull
[Refactor] #37353 ART_* を artifact.h へ分離。 / Separate...
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2019-01-21
Deskull
[Refactor] #37353 define.h の店舗実装要素を store.h へ移動。 /...
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2019-01-21
Deskull
[Refactor] #37353 init2.c や table.c の店舗実装要素を store...
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2019-01-20
Deskull
[Refactor] #37353 project_path() を新規 project.c へ移動...
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2019-01-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-20
Deskull
[Refactor] #37353 quest_discovery() を quest.c へ移動。...
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2019-01-20
Deskull
[Refactor] #37353 bldg.cのクエスト関連関数を quest.c へ移動。 / Move...
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2019-01-20
Deskull
[Refactor] #37353 クエスト関係の定義を quest.h へ移動。 / Move quest...
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2019-01-20
Deskull
[Refactor] #37353 爆発の薬の効果を detonation() に分離。 / Separate...
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2019-01-19
Deskull
[Refactor] #37353 酔っ払いの薬の効果を booze() に分離。 / Separate...
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2019-01-19
Deskull
[Refactor] #37353 型の置換(QUEST_IDX) / Type replacement.
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2019-01-19
Deskull
[Refactor] #37353 determine_random_questor() を quest...
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-19
Deskull
[Refactor] #37353 スターライトの杖の効果を starlight() に分離。 / Separate...
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2019-01-18
Deskull
[Refactor] #37353 インデント修正。 / Fix indent.
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2019-01-18
Deskull
[Refactor] #37353 魔力の嵐の杖の効果を unleash_mana_storm() に分離...
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2019-01-18
Deskull
[Refactor] #37353 staff_effect()整理。 / Refactor staff_effect().
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2019-01-18
Deskull
[Refactor] #37353 symbol_genocide()無効時のメッセージ追加。 / Add...
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2019-01-18
Deskull
[Refactor] #37353 聖浄の杖の効果を cleasing_nova() に分離。 / Separate...
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2019-01-17
Deskull
[Refactor] #37353 型の置換(next_mirror()) / Type replacement.
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2019-01-17
Deskull
[Refactor] #37353 do_cmd_fire_aux()をexe_fire()に改名。...
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2019-01-17
Deskull
[Refactor] #37353 do_cmd_fire_aux() 関連を shoot.c へ移動...
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2019-01-17
Deskull
[Refactor] #37353 mon_damage_mod() を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 xtra2.c のクエスト関連処理を quest.c/h へ分離...
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2019-01-17
Deskull
[Refactor] #37353 count_all_hostile_monsters() を floor...
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2019-01-17
Deskull
[Refactor] #37353 mon_take_hit() と関連処理を monster-status...
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2019-01-17
Deskull
[Refactor] #37353 突然変異処理の宣言のいくつかを新規 mutation.h へ移動...
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2019-01-17
Deskull
[Refactor] #37353 パトロン情報の定義のいくつかを patron.c/h へ移動。 ...
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2019-01-16
Deskull
[Fix] #37353 Makefile.am修正。 / Fix Makefile.am.
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2019-01-16
Deskull
[Fix] #37353 コミットし忘れ修正。 / Add non committed file.
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2019-01-16
Deskull
[Refactor] #37353 gain_level_reward() を新規ファイル patron...
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2019-01-16
Deskull
[Refactor] #37353 モンスター配置に関する関数整理中。 / Refactor functions...
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2019-01-16
Deskull
[Refactor] #37353 PM_* 定義を新規ファイル monster.h へ移動し、インクルード追加...
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2019-01-16
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments. (spells2.c)
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2019-01-16
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments. (cave.c)
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2019-01-16
Deskull
[Refactor] #37353 型の置換(cave.c) / Type replacement.
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2019-01-16
Deskull
[Refactor] #37353 型の置換(cave.c) / Type replacement.
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2019-01-16
Deskull
[Refactor] #37353 TRAP_* 定義を trap.h へ移動、関連要素も整理。 /...
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2019-01-15
Deskull
[Refactor] #37353 型の置換(wild.c) / Type replacement.
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2019-01-15
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments, (Duplicated...
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2019-01-15
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-15
Deskull
[Refactor] #37353 monster_death() を monster1.c へ移動...
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2019-01-15
Deskull
[Refactor] #37353 PROJECT_* 定義を新規ファイル projection.h...
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2019-01-15
Deskull
[Refactor] #37353 型の置換(cmd4.c) / Type replacement.
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2019-01-15
Deskull
[Refactor] #37353 型の置換(cmd4.c) / Type replacement.
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2019-01-15
Deskull
* [Refactor] #37353 型の置換(cmd4.c) / Type replacement.
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2019-01-15
Deskull
[Refactor] #37353 型の置換(ゲームターンなど) / Type replacement...
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2019-01-15
Deskull
[Refactor] #37353 型の置換(do_cmd_rerate_aux) / Type replacement.
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2019-01-15
Deskull
[Refactor] #37353 CFM_* 定義を新規ファイル floor.h へ移動。 / Move...
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2019-01-15
Deskull
[Refactor] #37353 定義の移動(SM_.*)。 / Move definition ...
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2019-01-14
Deskull
[Version] 2.2.1.7. (新要素追加したてで、バグは多くあると思われますがご容赦下さい...
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/SHIELD_SKILL'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/CHARGEMAN'
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2019-01-14
Deskull
Merge remote-tracking branch 'remotes/origin/MERFOLK'
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2019-01-14
Deskull
[Refactor] #37353 定義の移動(MUT[1-3]_.*)。 / Move definition...
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2019-01-14
Deskull
[Refactor] #37353 型の置換(C_MAKE)。 / Type replacement...
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2019-01-14
Deskull
[Refactor] #37353 型の置換(主にSYMBOL_CODE)。 / Type replacement...
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2019-01-14
Deskull
[Refactor] #37353 wand_effect()のインデント修正。 / Fix indent...
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2019-01-14
Deskull
[Refactor] #37353 型の置換(do_cmd_aim_wand_aux)。 / Type...
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2019-01-14
Deskull
[Refactor] #37353 メッセージ整理。(window_flag_desc) / Refactor...
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2019-01-14
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-14
Deskull
[Refactor] #37353 型の置換(concptr)。 / Type replacement...
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2019-01-14
Deskull
[Fix] #38852 Habu氏の報告で確認したcompare_weapons()のエンバグを修正...
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2019-01-13
Deskull
[Refactor] #37353 minus_ac() を acid_minus_ac()に改名、処理時メッセージを修...
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2019-01-13
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-13
Deskull
[Refactor] #38861 cptr を concptrに改名 / rename cptr to...
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2019-01-13
Deskull
[Refactor] #37353 警告修正。 / Fix warning.
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2019-01-13
Deskull
[Refactor] #37353 ソート処理をsort.c/hに分離。 / Separate to...
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2019-01-13
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-13
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-13
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-13
Deskull
[Fix] #37353 Habu氏の報告で把握したリファクタリング後のdo_cmd_throw()のヌルポインタ参照を...
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2019-01-13
Deskull
[Fix] #38860 Habu氏の報告で判明したアーティファクト生成のバグ修正。 / Fix a...
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2019-01-12
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-12
Deskull
[Refactor] #37353 「死を欺く処理」を dungeon.c から cheat_death...
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