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* Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(),...
2013-04-18
shadowisLORD
* Set AndroidHarness contentView to a TextView (not...
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2013-04-18
shadowisLORD
* Fix various issues with HW skinning state in SkeletonCont...
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2013-04-18
shadowisLORD
* List of native objects in NativeObjectManager is...
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2013-04-18
shadowisLORD
* Fix use of deprecated Box constructor in TestBox
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2013-04-17
shadowisLORD
* Added joystick mappings for wireless Xbox 360 controller...
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2013-04-17
shadowisLORD
* Added test to demonstrate what happens to a deleted...
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2013-04-16
ShadowIsLord@gmail.com
* Fixed issue 590 (Uniform.setVector4Length() re-allocating...
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2013-04-16
ShadowIsLord@gmail.com
* Fixed issue 583 (Matrix4f.multAcross() not working...
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2013-04-08
shadowisLORD
* Fine, Eric.
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2013-04-08
shadowisLORD
* Throw UnsupportedOperationException if multiple...
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2013-04-08
shadowisLORD
* Added glGetError() checks after every GL call (its...
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2013-04-07
shadowisLORD
* Semi-colon.
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2013-04-07
shadowisLORD
* If the render buffer storage format is 0 (not supported...
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2013-04-07
shadowisLORD
* Added proper checks for RGBA8 support. All formats...
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2013-02-02
shadowisLORD
* Fix GBF crash when merging with blender models ...
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2013-01-28
shadowisLORD
* Ensure bind pose format and num components matches...
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2013-01-28
ShadowIsLord@gmail.com
* Check to ensure all buffers have the same number...
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2013-01-27
shadowisLORD
* Material.setParam() now calls setTextureParam()...
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2013-01-27
shadowisLORD
* Ensure that MatParam.value and MatParamTexture.texture...
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2013-01-27
shadowisLORD
* Made all placeholder assets loaded have correct...
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2013-01-26
shadowisLORD
* Enable import J3O model feature, assets with absolute...
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2013-01-26
ShadowIsLord@gmail.com
* Fixed interpreting unsigned value as signed causing...
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2013-01-25
shadowisLORD
* Fix android native crashes and other bizarre problems...
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2013-01-21
shadowisLORD
* Possible fix for memory corruption issue on Android...
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2012-12-28
ShadowIsLord@gmail.com
* Fixed issue where OBJ loader would fail to parse...
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2012-11-26
ShadowIsLord@gmail.com
* Fix height = radius bug in ConeCollisionShape
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2012-11-23
ShadowIsLord
* Allow removal/addition of NiftyJmeDisplay from ViewPort
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2012-11-13
ShadowIsLord
* Nifty will now set the BitmapText base color instead...
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2012-11-13
ShadowIsLord
* Made nifty mouse wheel rotation be the same as nifty...
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2012-11-13
ShadowIsLord
* Fix incorrect nifty display
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2012-11-11
ShadowIsLord
* Attempt to fix SDK / AWT panels issue "Framebuffer...
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2012-11-10
ShadowIsLord
* Partial fix for issue 504 (Android renderer only)
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2012-11-10
ShadowIsLord
* Fix issue 526
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2012-11-10
ShadowIsLord
* Fixed issue 460
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2012-11-10
ShadowIsLord
* Fixed some "throw new NullPointerException" statements...
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2012-11-10
ShadowIsLord
* Fix issue 551
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2012-11-10
ShadowIsLord
* Fixed issue 550
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2012-11-10
ShadowIsLord
* Fixed issue 511
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2012-11-10
ShadowIsLord
* Made AppletHarness fields protected instead of private...
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2012-11-10
ShadowIsLord
* Depth writes now completely disabled for all nifty...
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2012-11-10
ShadowIsLord
* Add checks for maximum texture resolution in all...
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2012-10-21
ShadowIsLord
* When specifying OPENGL3 in AppSettings, it is now...
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2012-10-21
ShadowIsLord
* Add ImageRaster.getWidth() and getHeight()
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2012-09-25
ShadowIsLord
* Some optimizations for defines and shader key. Computing...
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2012-09-25
ShadowIsLord
* Remove unneeded printlns in AudioNode and HDRRenderer
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2012-09-24
ShadowIsLord@gmail.com
* dotScene loader: prevent issue when dotScene file...
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2012-09-24
ShadowIsLord@gmail.com
* Change shadow direction to demonstrate bug
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2012-09-19
ShadowIsLord
* Add RenderManager.setUsingShaders() method in case...
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2012-09-19
ShadowIsLord
* Improvements to GLSL loader handling of libraries...
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2012-09-17
ShadowIsLord@gmail.com
* Remy: please rename context.alphaTestEnabled to...
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2012-09-16
ShadowIsLord
* Put rangeCheck() back
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2012-09-16
ShadowIsLord
* Problem: Slow. Solution? Speed.
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2012-09-16
ShadowIsLord
* .. and here's the change that makes the previous...
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2012-09-16
ShadowIsLord
* Added new image codec that should be faster for...
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2012-09-16
ShadowIsLord
* When a "severe" AssetNotFoundException is thrown...
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2012-09-15
ShadowIsLord
* dotScene loader can now load cameras (loads them...
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2012-09-15
ShadowIsLord
* HoverTank blender model now references the correct...
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2012-09-15
ShadowIsLord
* Buggy model no longer has embedded lights
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2012-09-15
ShadowIsLord
* Fixed rather silly bounding box computation bug...
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2012-09-15
ShadowIsLord
* ArmatureModifier now sets 0.0 weight if the vertex...
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2012-09-14
ShadowIsLord
* MeshLoader will no longer generate NaN weights for...
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2012-09-14
ShadowIsLord
* Fix issue where a bone weight in a vertex was set...
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2012-09-14
ShadowIsLord
* AnimControl now forces the animation map to be non...
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2012-09-14
ShadowIsLord
* OBJ loader now supports loading models that use...
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2012-09-14
ShadowIsLord
* Add small work around in MTL loader: Do not accept...
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2012-09-14
ShadowIsLord
* Fix UTF8 error in ConstraintDefinition
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2012-09-10
ShadowIsLord
* Fix "particlesPerSecond set to 0 accumulates timeDiff...
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2012-09-10
ShadowIsLord
* BatchNode / GeometryBatchFactory now batch animated...
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2012-09-09
ShadowIsLord
* ImageRaster now supports Android. However the constructor...
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2012-09-06
ShadowIsLord
* Fix crash in TestWalkingChar
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2012-09-06
ShadowIsLord
* Fix incorrect bounding box calculation when points...
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2012-09-05
ShadowIsLord@gmail.com
* Fixed issue 518 .. again
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2012-09-05
ShadowIsLord@gmail.com
* Fix issue 518
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2012-09-05
ShAdOwIsLoRd
* Fixed issue where using images with pregenerated...
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2012-09-05
ShAdOwIsLoRd
* Partial fix for issue 532 and issue 533
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2012-08-16
ShadowIsLord
* Fixed minor javadoc issue
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2012-08-16
ShadowIsLord
* Added ViewPort.clearProcessors() to remove all processors...
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2012-08-16
ShadowIsLord
* Added new ImageRaster thing, it can let you read...
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2012-08-16
ShadowIsLord
* Deprecated Intensity formats and RGB10, these never...
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2012-08-06
ShadowIsLord@gmail.com
* Fix issue where blender animation importer was truncating...
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2012-08-05
ShadowIsLord
* Nifty GUI now uses Unshaded.j3md for rendering which...
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2012-08-05
ShadowIsLord
* Fixed issue where setting an unset define then setting...
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2012-08-05
ShadowIsLord
* GLSL spec allows having unset uniforms/attributes...
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2012-08-05
ShadowIsLord
* Fixed culling with asymmetric frustums
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2012-08-05
ShadowIsLord
* SDK build fixed. Normen now owes me a beer
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2012-08-05
ShadowIsLord
* Forgot to commit this quite crucial class ..
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2012-08-04
ShadowIsLord
* Fixed "IllegalArgumentException: Comparison method...
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2012-08-04
ShadowIsLord
* Fix issue where setting texture on renderer with...
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2012-08-04
ShadowIsLord
* Fix issue 506
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2012-08-04
ShadowIsLord
* Fix issue 520 again: pressing mouse over jme and...
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2012-08-04
ShadowIsLord
* Fix issue 520
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2012-08-04
ShadowIsLord
* LwjglGL1Renderer: do not set vertexbuffer on mesh...
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2012-08-04
ShadowIsLord
* Add javadoc for InputManager.setMouseCursor()
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2012-07-23
ShadowIsLord@gmail.com
* ViewPort will only set refresh flags on scene if...
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2012-07-20
ShadowIsLord
* OGLESShaderRenderer.readFrameBuffer() can now read...
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2012-07-19
ShadowIsLord
* Javadoc fixes to FastMath
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2012-07-19
ShadowIsLord
* Fixed issue where setReverbEnabled(false) after...
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2012-07-19
ShadowIsLord
* Fixed issue where attaching scene to viewport does...
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2012-07-11
ShadowIsLord
* Missed this one yesterday, removed FixedFunc name...
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2012-07-11
ShadowIsLord
* Fix crash in SaveGame class due to lack of regex...
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