2021-01-31 |
Eric Branlund | Make subject ("I") explicit in an English message.
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2021-01-31 |
Eric Branlund | To be more idiomatic, use "to" rather than "for" in...
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2021-01-31 |
Eric Branlund | In English enter menu, use "out-of-date" rather than...
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2021-01-31 |
Eric Branlund | In English knowledge menu label, replace "having defeated...
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2021-01-31 |
Eric Branlund | In English birth option header, "affect" rather than...
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2021-01-31 |
Eric Branlund | To be more idiomatic, make "record" plural in English...
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2021-01-31 |
Eric Branlund | Reworded English tip for the smithing enhance mode...
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commit | commitdiff | tree |
2021-01-31 |
Eric Branlund | Corrected English spelling mistake for same label in...
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commit | commitdiff | tree |
2021-01-31 |
Eric Branlund | To hopefully be clearer, reworded English message about...
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commit | commitdiff | tree |
2021-01-31 |
Eric Branlund | Corrected English spelling mistake.
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commit | commitdiff | tree |
2021-01-31 |
Eric Branlund | Correct English spelling mistake.
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commit | commitdiff | tree |
2021-01-31 |
Hourier | [Refactor] #41363 In English version, adjusted the...
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2021-01-31 |
Eric Branlund | Follow hourier's suggestion by replacing "soul-crushing...
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2021-01-31 |
Eric Branlund | Adjust English eldritch horror phrases so they work...
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | Added English version of prompt for "Interact with...
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commit | commitdiff | tree |
2021-01-30 |
Hourier | [Fix] #41358 Add the description to ignore English...
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commit | commitdiff | tree |
2021-01-30 |
Hourier | [Refactor] Fixed a typo in English version
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2021-01-30 |
Hourier | [Fix] #41365 英語版において、SLAY_ANIMALとKILL_EVILが逆になっていたのを修正...
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | For readability, inserted a definite article in the...
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | Correct subject-verb agreement in English message.
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | Correct subject-verb agreement in English message ...
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | In English message, inserted a definite article to...
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | For readability, change English dismount message to...
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | For readability of an English message, replaced "do...
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | Use "deleted" rather than "delete" for English future...
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commit | commitdiff | tree |
2021-01-30 |
Eric Branlund | Corrected English spelling mistake.
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2021-01-30 |
Eric Branlund | "junk" (as in useless stuff) is a collective noun and...
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2021-01-29 |
Hourier | [Fix] #41360 我が家にアイテムを100個以上スタックする時に99個で打ち止めになる不具合を修正...
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2021-01-27 |
Hourier | [Fix] #41351 BGMが切り替わらない問題を修正 (WIP、根本的には inside_quest...
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2021-01-27 |
Hourier | Merge branch 'feature/fix-calc-status' into develop
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2021-01-27 |
Hourier | Merge branch 'feature/Fix-Fresh-After' into develop
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2021-01-26 |
Hourier | Merge branch 'feature/Fix-Class-Table' into develop
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2021-01-26 |
Hourier | [Fix] #41341 攻撃回数と隠密が両方加算される装備品の表記が狂っていたのを修正した / Resolved...
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2021-01-25 |
Hourier | [Fix] #41335 薬が壁に当たっても割れない不具合を修正した / Resolved the issue...
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2021-01-24 |
Hourier | Merge branch 'release/3.0.0Alpha3' into develop
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2021-01-24 |
Hourier | Merge branch 'develop'
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2021-01-24 |
Hourier | [Fix] #41325 モンスターの名前やACが見切れる事象全般を修正した / Resolved tthe...
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2021-01-24 |
Hourier | [Fix] #41325 簡易スポイラーのVisual Info欄が見切れないように修正した / Resolved...
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2021-01-24 |
Hourier | [Fix] #41320 スペルマスターとプリーストで素手が相応しくない武器として扱われる不具合を修正...
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2021-01-24 |
Hourier | [Refactor] #41073 『エスカリボルグ』のパラメータを調整した / Adjusted the...
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2021-01-24 |
Hourier | [Refactor] #41073 運命のオーブで英語の説明文が表示されていたのを修正した / Resolved...
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2021-01-24 |
Hourier | [Fix] #41073 『ドン・キホーテのヘヴィ・ランス』で電撃免疫が耐性になっていたのを修正 /...
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2021-01-24 |
Hourier | [Fix] #41042 万色ワイアームがグレート万色ワイアームに進化しない事象を修正した / Resolved...
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2021-01-23 |
Hourier | [Refactor] #41042 モンスターフラグの微調整 (内容変更なし) / Adjusted...
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2021-01-23 |
Hourier | [Refactor] #41042 新規zのパラメータ調整 / Adjusted the parameters...
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2021-01-23 |
Hourier | [WIP] [Refacor] #41042 泡と龍虫が分裂した時に効果音を出すようにした (注:後処理が不足している...
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2021-01-23 |
Hourier | [Refactor] #41042 クリスタル・キューブのHP調整 / Adjusted HP of...
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2021-01-23 |
Hourier | [Refactor] #41042 古代万色DのHPを修正 / Changed Ancient multi...
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2021-01-23 |
Hourier | [Implement] #41042 『ダーネヴィール』と『アルドゥイン』に打撃を追加した。その他微調整いくつか...
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2021-01-23 |
Hourier | [Implement] #41042 ミミックnestに登場していなかったミミック達を追加した / Added...
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2021-01-23 |
Hourier | [Refactor] #41052 Reshaped rooms-pit-nest.c automatically
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2021-01-23 |
Hourier | [Refactor] #41052 Reshaped rooms-pit-nest.c
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2021-01-23 |
Hourier | [Refactor] #41042 r_infoのフォーマット調整、内容は変更せず / Adjusted...
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2021-01-23 |
Hourier | [Refactor] #41268 DROP_GREATフラグを持つモンスター情報からDROP_GOODフラグを削除した...
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2021-01-23 |
Hourier | [Implement] #41042 技術系モンスターのセリフを追加・修正した / Added/changed...
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2021-01-23 |
Hourier | [Implement] #41042 スティーブンのセリフを英訳した / Added English...
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2021-01-23 |
Hourier | [Fix] #41042 スティーブンが召喚するモンスターが誤っていたので差し替え / Changed...
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2021-01-23 |
Hourier | [Fix] #41042 ユニコーンのフレーバーテキストを日本語だけ表示するように修正 / Resolved...
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2021-01-23 |
Hourier | [Fix] #41042 DROP_GREATを持ち、かつDROP_GOODを持たないモンスターにDROP_GOODを追...
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2021-01-23 |
Hourier | [Refactor] #41042 グレート・インフェルノ・ドレイクのHPをクリスタル&ロアに揃えた...
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2021-01-23 |
Hourier | [Refactor] #41042 泡のPOWERFULフラグを削除した (元々マジックミサイルでは無意味だがフレーバー...
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2021-01-23 |
Hourier | [Refactor] #41042 『サーロクニル』と『オダハヴィーング』の加速値を変更した / Changed...
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2021-01-23 |
Hourier | [Refactor] #41042 『アポロ』に個性を出すため加速を付けた / Added Apollo...
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2021-01-23 |
Hourier | [Refactor] #40412 グレーター・ファルメル・スクルカーがPOWERFULフラグを持っていた事象を修正...
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commit | commitdiff | tree |
2021-01-23 |
Hourier | [Fix] #41042 『アポロ』が射撃をしない不具合を修正 / Resolved the issue...
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commit | commitdiff | tree |
2021-01-23 |
Hourier | [Refactor] #41042 クリスタル・キューブの出現頻度を少し低下させた / Decreased...
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2021-01-23 |
Hourier | [Refactor] #41042 泡の出現頻度を少し低下させた / Decreased the possibility...
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2021-01-23 |
Hourier | [Refactor] #41042 殺人イタチのシンボルをfからrに戻した / Falled back...
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2021-01-23 |
Eric Branlund | Bring version number in configure.ac into agreement...
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commit | commitdiff | tree |
2021-01-23 |
Eric Branlund | Implement workaround to resolve https://osdn.net/projects...
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2021-01-23 |
Eric Branlund | The change to use concptr for the KEY_* constants rather...
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commit | commitdiff | tree |
2021-01-23 |
Eric Branlund | Fixed two instances where search/replace left it_ptr...
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commit | commitdiff | tree |
2021-01-23 |
Eric Branlund | Fix for English version so quest information is displayed...
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commit | commitdiff | tree |
2021-01-23 |
Eric Branlund | Change listed keys in the English version of knowledge...
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2021-01-22 |
Hourier | [Refactor #41192 魔道具吸収によるHPの回復量を調整した / Adjusted the...
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commit | commitdiff | tree |
2021-01-22 |
Hourier | [Fix] #41192 魔道具能力向上がないのに魔道具の吸収量が減衰していたのを修正 / Resolved...
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2021-01-20 |
Hourier | [Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
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commit | commitdiff | tree |
2021-01-19 |
Hourier | [Fix] #41266 名前の長いモンスターを検索するとソフトウェアがクラッシュする問題を解消した...
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2021-01-19 |
Hourier | [Fix] #41261 カオス属性の武器で攻撃した時、混乱と地震の起きる確率が逆転していたのを修正した...
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2021-01-18 |
Hourier | [Implement] #41192 魔導吸収打撃を受けて、かつ魔道具能力向上アイテムを装備していた場合...
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2021-01-17 |
Hourier | [Refactor] #41192 充填魔力吸収打撃における回復量を、吸収回数 * 魔道具のレベルと定義した...
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2021-01-17 |
Hourier | [Fix] #41141 扉を開けた時に二重でメッセージが表示されたりすぐ閉じたりする不具合を修正した...
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commit | commitdiff | tree |
2021-01-17 |
Hourier | [Fix] #41192 充填魔力吸収打撃において、吸収量が0だと0除算が発生する不具合を修正した ...
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2021-01-17 |
Hourier | [Refactor] #41149 Reshaped process_fall_off_horse(...
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commit | commitdiff | tree |
2021-01-17 |
Hourier | [Fix] #41149 落馬する確率が異常に高かったのを修正 / Resolved the issue...
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commit | commitdiff | tree |
2021-01-16 |
Hourier | Revert "[Fix] #40962 ペットがプレイヤーの位置を移動先に選択し攻撃してくることがあるので...
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commit | commitdiff | tree |
2021-01-16 |
Hourier | [Fix] ペットに攻撃される事象を完全修正した / Resolved the issue that...
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2021-01-16 |
Hourier | [Refactor] #41042 デイドラ・ブラックDの経験値を修正 / Fixed the value...
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2021-01-16 |
Hourier | [Refactor] #41042 一部モンスターの名称とフレーバーテキストを修正 / Fixed the...
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2021-01-16 |
Hourier | [Refactor] #41042 ノロイのシンボルをrに切り戻し / Fallback the symbol...
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2021-01-16 |
Hourier | [Refactor] #41042 一部モンスターのパラメータ/名称変更。あと打撃の付け忘れが1体発覚したので修正...
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2021-01-15 |
Hourier | [Refactor] #41042 一部モンスターのシンボルとパラメータを修正した / Adjusted...
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commit | commitdiff | tree |
2021-01-14 |
Hourier | [Fix] #41132 盗み逃げ打撃でモンスターが逃げなかったのを修正 / Resolved the...
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commit | commitdiff | tree |
2021-01-14 |
Hourier | [Fix] #41162 アリーナの景品を正しいものに修正した / Fixed the issue that...
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commit | commitdiff | tree |
2021-01-14 |
Hourier | [Refactor] #41042 モンスターのフレーバーテキストを微修正 / Fixed flavor...
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2021-01-14 |
Hourier | [Fix] #41155 teleport_player_aux() の引数順ミスを修正 / Fixed...
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2021-01-14 |
Hourier | [Fix] #41165 紅衣の修行僧の進化先を紅衣の上級修行僧に修正した / Resolved the...
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2021-01-01 |
Hourier | [Refactor] #41091 一部モンスターの名称とフレーバーを修正した / Corrected...
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commit | commitdiff | tree |
2021-01-01 |
Hourier | [Refactor] #41091 一部モンスターのフレーバーを修正した / Corrected flavor...
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2020-12-16 |
Hourier | [Fix] #40940 Resolved the issue that a parenthesis...
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