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Always wait for the debugger.
2015-02-12
Nicolas Capens
Always wait for the debugger.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
commit
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commitdiff
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tree
2015-02-12
Nicolas Capens
Fix the Code::Blocks builds.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
commit
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commitdiff
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tree
2015-02-12
Nicolas Capens
Eliminate the ShaderLang interface.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-12
Nicolas Capens
Eliminate the abstract shader compiler interface.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-12
Nicolas Capens
Eliminate TShHandleBase.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-12
Nicolas Capens
Rename ShHandle to Compiler.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-12
Nicolas Capens
Safely promote uninitialized constants.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-12
Nicolas Capens
Ignore constants that have not been initialized.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-12
Nicolas Capens
Provide safer and more convenient constant union accessors.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Add OpenGL ES 3.0 entry function stubs.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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commitdiff
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2015-02-11
Nicolas Capens
Add OpenGL ES 3.0 headers.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Predefine GL_FRAGMENT_PRECISION_HIGH.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Implement an OpenGL 2.1 prototype.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Share the name space implementation between all GL...
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Access binding pointer objects through operators.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Make the Object class independent of the GL version.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Optimize fixed-function states.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Fix passthru of non-float texture coordinates.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Add support for quad primitives.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Implement support for wide lines.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-02-11
Nicolas Capens
Make OutputASM header independent of GL headers.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-29
Nicolas Capens
Provide missing OpenGL ES 1.x extension for implementation...
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-28
Nicolas Capens
Work around a GCC miscompilation issue.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-27
Nicolas Capens
Initialize texture stage alpha modifiers.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-27
Nicolas Capens
Add desktop OpenGL headers.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-22
Nicolas Capens
Rename the desktop OpenGL namespace to gl.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-22
Nicolas Capens
Rename the GLSL shader compiler namespace to glsl.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-22
Nicolas Capens
Make the GLSL compiler independent of the API shader...
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-22
Nicolas Capens
Add libGL to the Visual Studio solution.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-22
Nicolas Capens
Rename libGLESv2 to libGL.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-22
Nicolas Capens
Copy libGLESv2 to libGL.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-22
Nicolas Capens
Remove the Radiance compiler copy and use OpenGL's...
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-20
Nicolas Capens
Increment the version number.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-14
Nicolas Capens
Provide framebuffer-specific color read format/type...
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-14
Nicolas Capens
Provide a faster implementation for reading to RGBA8.
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2015-01-14
Nicolas Capens
Retrieve the implementation color read format/type...
Reviewed-by: Nicolas Capens <
capn@google.com
>
Tested-by: Nicolas Capens <
capn@google.com
>
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2014-12-12
Nicolas Capens
Fix allowing fragment shader invariant declarations.
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2014-12-11
Nicolas Capens
Remove a GCC-specific intrinsic
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2014-12-11
Nicolas Capens
Remove Apple-specific CPUID queries.
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2014-12-11
Nicolas Capens
Fix an image destruction deadlock.
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2014-12-11
Nicolas Capens
Create 64-bit translator libraries for the Android...
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2014-12-10
Nicolas Capens
Fall back to the default visual if no X8R8G8B8.
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2014-12-08
Nicolas Capens
Create translator libraries for the Android Emulator...
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2014-12-06
Nicolas Capens
Add Linux projects for Radiance.
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2014-12-06
Nicolas Capens
Merge libEGL into libRAD.
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2014-12-06
Nicolas Capens
Fix compile errors.
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2014-12-05
Nicolas Capens
Treat all X8R8G8B8 and A8R8G8B8 formats as fast EGL...
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2014-12-03
Nicolas Capens
Eliminate RefCountObject.
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2014-12-03
Nicolas Capens
Eliminate GL renderbuffers.
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2014-12-03
Nicolas Capens
Eliminate GL queries.
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2014-12-03
Nicolas Capens
Eliminate GL handle allocator.
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2014-12-03
Nicolas Capens
Eliminate GL framebuffers.
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2014-12-03
Nicolas Capens
Eliminate GL index and vertex data manager.
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2014-12-03
Nicolas Capens
Eliminate GL resource manager.
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2014-12-03
Nicolas Capens
Eliminate GL buffers.
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2014-12-02
Nicolas Capens
Implement a Radiance prototype.
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2014-12-02
Nicolas Capens
Clear the list of uniforms before recompiling.
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2014-12-01
Nicolas Capens
Implement ETC1 compressed textures support.
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2014-12-01
Nicolas Capens
Create a renderer device per GL context.
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2014-11-28
Nicolas Capens
Ignore Android EGL config attributes.
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2014-11-28
Nicolas Capens
Reference/release both the image and parent texture.
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2014-11-26
Nicolas Capens
Eliminate exception handling.
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2014-11-26
Nicolas Capens
Don't treat A8R8G8B8 on an X8R8G8B8 display as a slow...
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2014-11-25
Nicolas Capens
Use both sysv and gnu style linker hash tables.
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2014-11-22
Nicolas Capens
Add libGLES_CM to the Code::Blocks project.
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2014-11-21
Nicolas Capens
Switch from GCC to Clang.
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2014-11-21
Nicolas Capens
Add GL_OES_draw_texture stubs.
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2014-11-21
Nicolas Capens
Fix C++11 compilation errors.
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2014-11-21
Nicolas Capens
Fixed shader-varying-packing-restrictions.html
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2014-11-21
Nicolas Capens
Fix 32-bit builds of the sample app on Linux.
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2014-11-21
Nicolas Capens
Fix closing unopened shared libraries.
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2014-11-21
Nicolas Capens
Implemented EGL_EXT_platform_base and EGL_KHR_platform_gbm.
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2014-11-20
Nicolas Capens
Implement EGL_EXT_client_extensions.
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2014-11-20
Nicolas Capens
Remove RemoveTree.
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2014-11-20
Nicolas Capens
Fixed memory leak associated with TLS.
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2014-11-20
Nicolas Capens
Validate allocation size in PoolAllocator
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2014-11-17
Nicolas Capens
Fix eglGetDisplay(EGL_DEFAULT_DISPLAY) on Linux.
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2014-11-17
Nicolas Capens
Add the OGLES2HelloTriangle sample to the Linux build.
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2014-11-14
Nicolas Capens
Fix the Linux build.
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2014-11-11
Nicolas Capens
Fix test sample launch environment.
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2014-11-10
Nicolas Capens
Delete EGL images only after eglDestroyImageKHR.
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2014-11-10
Nicolas Capens
Support GL_TEXTURE_2D targets in glEGLImageTargetTexture2DOES.
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2014-11-10
Nicolas Capens
Export extensions.
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2014-11-10
Nicolas Capens
Add the glEGLImageTargetRenderbufferStorageOES entry...
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2014-11-05
Nicolas Capens
Avoid resetting the EGL error code on client context...
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2014-11-05
Nicolas Capens
Load libraries from a list of possible names.
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2014-11-03
Nicolas Capens
Add stubs for RAD entry functions.
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2014-11-03
Nicolas Capens
Initialize RAD using EGL instead of GLUT.
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2014-11-03
Nicolas Capens
Added HelloRAD test sample.
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2014-11-03
Nicolas Capens
Rename libGLESv2 references to libRAD. Rename the es2...
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2014-11-03
Nicolas Capens
Remove libGLES_CM and rename libGLESv2 to libRAD.
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2014-11-03
Nicolas Capens
Copy the OpenGL folder to Radiance.
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2014-11-03
Nicolas Capens
Rename the GLES2 folder to OpenGL.
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2014-11-03
Nicolas Capens
Automatically close the attach debugger dialog.
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2014-11-03
Nicolas Capens
Fix crash on eglDestroyContext.
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2014-10-31
Nicolas Capens
Fix comparing GL texture target against the GL enum...
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2014-10-31
Nicolas Capens
Fix setting the number of matching configs for an unknown...
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2014-10-30
Nicolas Capens
Implement texturing.
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2014-10-30
Nicolas Capens
Implement attribute pointers.
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2014-10-30
Nicolas Capens
Track active texture.
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