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[Refactor] #40571 Separated target-getter.c/h from targeting.c/h
2020-07-23
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-07-23
deskull
[Fix] #40514 vcxprojとMakefile.am更新残し修正. / Fix vcxproj...
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2020-07-23
deskull
[Refactor] #40514 player-status-flags.c/h() を player...
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2020-07-23
deskull
[Refactor] #40514 player-status.c/h を整形. / Format player...
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2020-07-23
deskull
[Refactor] #40514 have_xtra_might() を calc_bonuses...
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2020-07-23
deskull
[Fix] #40514 マージ後不要になった player-effect.c/h を削除. / Delete...
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2020-07-23
deskull
[Refactor] #40514 have_pass_wall() を calc_bonuses(...
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2020-07-23
deskull
[Refactor] #40514 have_kill_wall() を calc_bonuses(...
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2020-07-22
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-07-22
deskull
[Refactor] #40514 calc_bonuses()内整理. / Organized in...
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2020-07-22
deskull
[Refactor] #40514 修行僧系の武器命中ペナルティ計算を移動. / Moved weapon...
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2020-07-21
deskull
[Refactor] #40514 is_not_monk_weapon() を定義. / Define...
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2020-07-21
deskull
[Refactor] #40514 武器技能値による命中計算を移動. / Moved weapon hit...
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2020-07-21
deskull
[Refactor] #40514 忍者の武器攻撃回数ペナルティ計算を移動. / Moved attack...
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2020-07-21
deskull
[Refactor] #40514 忍者の武器命中ペナルティ計算を移動. / Moved weapon...
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2020-07-21
deskull
[Refactor] #40514 is_not_ninja_weapon() を定義. / Define...
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2020-07-19
deskull
[Refactor] #40514 player_type 内の migite, hidarite,...
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2020-07-19
deskull
[Refactor] #40514 職業ごとの攻撃回数計算のnum/wgt/mul値をclass_typeに収める...
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2020-07-19
deskull
[Refactor] #40514 空になった分岐を削除. / Detele conditional...
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2020-07-19
deskull
[Refactor] #40514 騎乗による武器命中修正表示を移動. / Moved weapon...
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2020-07-19
deskull
[Refactor] #40514 徒手攻撃回数の処理を移動. / Moved attack count...
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2020-07-18
deskull
[Refactor] #40514 calc_to_weapon_dice_side() を calc_bonuses...
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2020-07-18
deskull
[Refactor] #40514 calc_to_weapon_dice_num() を calc_bonuses...
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2020-07-18
deskull
[Refactor] #40514 過重武器による射撃命中修正表示を移動. / Moved displaying...
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2020-07-18
deskull
[Refactor] #40514 スナイパーによる射撃命中修正表示を移動. / Moved displaying...
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2020-07-18
deskull
[Refactor] #40514 暫定的に calc_bonuses() の hold を player_type...
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2020-07-16
deskull
[Refactor] #40514 細かな採掘能力計算を移動. / Moved digging power...
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2020-07-16
deskull
[Refactor] #40514 装備による採掘能力計算を移動. / Moved digging power...
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2020-07-16
deskull
[Refactor] #40514 呪い装備による命中修正表示を移動. / Moved displaying...
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2020-07-16
deskull
[Refactor] #40514 呪い装備による実質命中修正を移動. / Moved actual...
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2020-07-16
deskull
[Refactor] #40514 calc_to_hit_bow_display() を calc_bonuses...
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2020-07-15
deskull
[Refactor] #40514 騎乗時武器による命中修正を移動. / Moved hit power...
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2020-07-15
deskull
[Refactor] #40514 職業によるダメージ修正を移動. / Moved displaying...
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2020-07-15
deskull
[Refactor] #40514 calc_to_damage_display() を calc_bonuses...
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2020-07-15
deskull
[Refactor] #40514 呪術ハイメイジの呪いによるダメージ修正を移動. / Moved hit...
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2020-07-15
deskull
[Refactor] #40514 射撃武器による命中修正を移動. / Moved hit power...
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2020-07-14
deskull
[Refactor] #40514 呪術ハイメイジの呪いによる命中修正を移動. / Moved hit...
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2020-07-14
deskull
[Refactor] #40514 職業による表示命中修正を移動. / Moved displaying...
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2020-07-14
deskull
[Refactor] #40514 職業による実質命中修正を移動. / Moved actual hit...
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2020-07-14
deskull
[Refactor] #40514 calc_to_hit_display() を calc_bonuses...
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2020-07-14
deskull
[Refactor] #40514 重い武器による命中修正を移動. / Moved hit power...
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2020-07-12
deskull
[Fix] #40514 忍者の命中及びダメージ修正反映ミスを修正. / Fix mistake of...
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2020-07-12
deskull
[Refactor] #40514 装備による射撃命中力処理を移動. / Moved hit power...
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2020-07-12
deskull
[Refactor] #40514 calc_to_hit_bow() を calc_bonuses...
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2020-07-12
deskull
[Refactor] #40514 calc_to_hit() を calc_bonuses() から分離...
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2020-07-12
deskull
[Refactor] #40514 calc_to_damage() を calc_bonuses(...
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2020-07-12
deskull
[Refactor] #40514 calc_to_damage_misc() を calc_bonuses...
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2020-07-12
deskull
[Refactor] #40514 calc_to_hit_misc() を calc_bonuses...
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2020-07-12
deskull
[Refactor] #40514 put_equipment_warning() を calc_bonuses...
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2020-07-12
deskull
[Refactor] #40514 calc_riding_weapon_penalty() を calc_bonuse...
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2020-07-12
deskull
[Refactor] #40514 calc_use_status(), calc_ind_status...
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2020-07-11
deskull
[Refactor] #40514 所持重量によるスピード計算処理を移動. / Moved speed...
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2020-07-11
deskull
[Refactor] #40514 特定武器装備組み合わせによるAC計算処理を移動. / Moved...
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2020-07-11
deskull
[Refactor] #40514 calc_weapon_penalty() を calc_bonuses...
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2020-07-11
deskull
[Refactor] #40514 忍者装備によるスピード計算処理を移動. / Moved speed...
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2020-07-11
deskull
[Refactor] #40514 棘セットによるスピード計算処理を移動. / Moved speed...
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2020-07-08
deskull
[Refactor] #40514 地形と探索の速度計算処理を calc_speed()へ移動. /...
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2020-07-05
deskull
[Refactor] #40514 宵闇によるAC計算処理を移動. / Moved AC calculation...
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2020-07-05
deskull
[Refactor] #40514 DEXによるAC計算処理を移動. / Moved AC calculation...
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2020-07-05
deskull
[Refactor] #40514 狂戦士化によるAC計算処理を移動. / Moved AC calculation...
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2020-07-05
deskull
[Refactor] #40514 種族による単純AC計算処理を移動. / Moved simply...
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2020-07-05
deskull
[Refactor] #40514 職業による単純AC計算処理を移動. / Moved simply...
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2020-07-05
deskull
[Refactor] #40514 装備呪いによるAC計算処理を移動. / Moved AC calculation...
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2020-07-05
deskull
[Refactor] #40514 装備AC計算処理を移動. / Moved Equipment AC...
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2020-07-05
deskull
[Refactor] #40514 clang-format で player-status.c を整形...
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2020-07-05
deskull
[Refactor] #40514 一部ACと速度計算処理を移動. / Moved some speed...
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2020-07-05
deskull
[Refactor] #40514 呪いアイテムの処理を calc_to_ac(), calc_to_ac_displa...
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2020-07-04
deskull
[Refactor] #40514 装備の速度計算処理を calc_speed()へ移動. / Moved...
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2020-07-04
deskull
[Refactor] #40514 妖精の速度計算処理を calc_speed()へ移動. / Moved...
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2020-07-04
deskull
[Refactor] #40514 クラッコンの速度計算処理を calc_speed()へ移動. /...
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2020-07-04
deskull
[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_display...
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2020-07-04
deskull
[Refactor] #40514 一部計算処理を calc_to_ac(), calc_to_ac_display...
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2020-07-04
deskull
[Refactor] #40514 calc_to_ac_display() を calc_bonuses...
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2020-07-04
deskull
[Refactor] #40514 一部計算処理を calc_to_ac()へ移動. / Moved...
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2020-07-04
deskull
[Refactor] #40514 calc_to_ac() を calc_bonuses() から分離...
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2020-07-04
deskull
[Refactor] #40514 一部計算処理を calc_speed()へ移動. / Moved...
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2020-07-04
deskull
[Refactor] #40514 calc_speed() を calc_bonuses() から分離...
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2020-07-03
deskull
[Refactor] #40514 calc_base_ac_display() を calc_bonuses...
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2020-07-03
deskull
[Refactor] #40514 player_type の to_a 型変更. / Change...
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2020-07-03
deskull
[Refactor] #40514 calc_base_ac() を calc_bonuses() から分離...
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2020-07-03
deskull
[Refactor] #40514 一部計算処理を calc_*_addition()へ移動. / Moved...
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2020-07-03
deskull
[Refactor] #40514 set_personality_flags() を calc_bonuses...
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2020-07-02
deskull
[Refactor] #40514 一部計算処理を calc_*_addition()へ移動. / Moved...
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2020-07-02
deskull
[Refactor] #40514 calc_to_magic_chance() を calc_bonuses...
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2020-07-02
deskull
[Refactor] #40514 一部計算処理をcalc_*_addition()へ移動. / Moved...
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2020-07-02
deskull
[Refactor] #40514 calc_charisma_addition() を calc_bonuses...
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2020-07-02
deskull
[Refactor] #40514 calc_constitution_addition() を calc_bonuse...
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2020-07-01
deskull
[Refactor] #40514 calc_dexterity_addition() を calc_bonuses...
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2020-07-01
deskull
[Refactor] #40514 calc_wisdom_addition() を calc_bonuses...
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2020-07-01
deskull
[Refactor] #40514 calc_intelligence_addition() を calc_bonuse...
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2020-07-01
deskull
[Refactor] #40514 calc_strength_addition() を calc_bonuses...
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2020-07-01
deskull
[Refactor] #40514 set_mutation_flags() を calc_bonuses...
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2020-06-30
deskull
[Refactor] #40514 一部計算処理をcalc_dig()へ移動. / Moved some...
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2020-06-30
deskull
[Refactor] #40514 calc_num_blow() を calc_bonuses()...
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2020-06-30
deskull
[Refactor] #40514 calc_dig() を calc_bonuses() から分離...
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2020-06-30
deskull
[Refactor] #40514 calc_to_hit_throw() を calc_bonuses...
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2020-06-30
deskull
[Refactor] #40514 calc_to_hit_shoot() を calc_bonuses...
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2020-06-29
deskull
[Refactor] #40514 calc_to_hit() を calc_bonuses() から分離...
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2020-06-29
deskull
[Refactor] #40514 calc_intra_vision() を calc_bonuses...
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2020-06-29
deskull
[Fix] #40514 魔法防御のリファクタリングミスを修正. / Fix mistake refactoring...
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