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[Refactor] activation_info を配列からvectorに差し替えた
2021-10-02
Hourier
[Refactor] activation_info を配列からvectorに差し替えた
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2021-10-02
Hourier
[Fix] 忍者以外でも変わり身で攻撃を回避する場合がある不具合を解消した / Resolved the...
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2021-10-01
Hourier
[Refactor] Habu氏の指摘に対応した
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2021-10-01
Hourier
[Refactor] Reshaped affect_player()
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2021-10-01
Hourier
[Refactor] Reshaped check_continue_player_effect()
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2021-10-01
Hourier
[Refactor] Reshaped process_bolt_reflection()
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2021-10-01
Hourier
[Refactor] Removed blind_spell_effect_messages and...
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2021-09-30
Hourier
[Refactor] #553 朦朧蓄積ランクに痛恨等で補正をかけるようにした
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2021-09-30
Hourier
[Feature] #553 新しい朦朧仕様を実装した
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2021-09-30
Hourier
[Refactor] #1653 Reshaped do_cmd_options_cheat()
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2021-09-30
Hourier
[Refactor] #1653 option_info 系を配列からvectorに差し替えた
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2021-09-30
Hourier
[Refactor] #1653 小文字のcでもデバッグオプションを変更できるようにした
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2021-09-30
Hourier
[Refactor] #1653 初心者用簡単モードを削除した
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2021-09-30
Hourier
[Feature] #553 朦朧で知能と賢さが両方減る確率を33.3%から20%に落とした
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2021-09-30
Hourier
[Refactor] #553 PlayerStunRankを外から隠蔽するように設計を少し変えた ...
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2021-09-30
Hourier
[Refactor] #553 Renamed calc_player_stun() to process_player...
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2021-09-29
Hourier
[Feature] #1644 新仕様における「ひどく朦朧」以上の朦朧状態に陥った際に魔法棒を振れる確率へ失率を追加した
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2021-09-29
Hourier
[Refactor] #1644 Reshaped execute() in ObjectZapWandEntity
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2021-09-29
Hourier
[Refactor] #1644 Separated zapwand-execution.cpp/h...
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2021-09-29
Hourier
[Feature] #1644 新仕様における「ひどく朦朧」以上の朦朧状態に陥った際にロッドを振れる確率へ失率を追加した
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2021-09-29
Hourier
[Refactor] #1644 Reshaped execute() in zaprod-execution.cpp
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2021-09-29
Hourier
[Refactor] #1644 Separated zaprod-execution.cpp/h from...
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2021-09-29
Hourier
[Refactor] #1644 Defined item-use-checker.cpp/h and...
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2021-09-29
Hourier
[Feature] #1644 新仕様における「ひどく朦朧」以上の朦朧状態に陥った際に杖を振れる確率へ失率を追加した
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2021-09-29
Hourier
[Refactor] #1644 Made use-execution.cpp/h class
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2021-09-29
Hourier
[Refactor] #1644 Reshaped exe_use_staff()
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2021-09-29
Hourier
[Refactor] #1644 Separated use-execution.cpp/h from...
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2021-09-29
Hourier
[Feature] #1644 新仕様における「ひどく朦朧」以上の朦朧状態に陥った際に薬を飲める確率へ失率を追加した
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2021-09-29
Hourier
[Refactor] #1644 Made ObjectQuaffEntity class
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2021-09-29
Hourier
[Refactor] #1644 quaff-execution.cpp の整形 (最小限)
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2021-09-29
Hourier
[Refactor] #1644 get_item_chance_penalty() を定義し、get_magic_ch...
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2021-09-29
Hourier
[Refactor] #1644 read-execution.cpp をクラスとして再定義した (最小限)
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2021-09-29
Hourier
[Fix] 痛恨の一撃を食らった時に朦朧値が正しく蓄積しない不具合を修正した / Resolved the...
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2021-09-28
Hourier
[Refactor] #1598 CHEST_* のdefine定数群をenum class ChestTrapTyp...
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2021-09-28
Hourier
[Refactor] #1598 Changed chest_traps from array to...
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2021-09-28
Hourier
[Refactor] #1598 Make chest.cpp/h class
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2021-09-28
Hourier
[Refactor] Reshapd display-util.cpp
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2021-09-27
Hourier
[Refactor] SourceTrailの解析 (clangベース)でエラーが出た箇所を修正した
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2021-09-26
Hourier
[Refactor] seikaku をpersonality に改名した (スコアサーバのパラメータを除く)
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2021-09-26
Hourier
[Feature] #1654 体重を完全なるフレーバーパラメータにした / Made body weight...
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2021-09-26
Hourier
[Refactor] #1571 Separated consume_mp() from perilous_secrets()
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2021-09-26
Hourier
[Refactor] #1571 Removed unnecessary headers in spells...
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2021-09-26
Hourier
[Refactor] #1571 Defined stone-of-lore.cpp/h to separate...
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2021-09-25
Hourier
[Refactor] #1507 w_ptr->wizard の有無チェックをallow_debug_options...
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2021-09-25
Hourier
[Refactor] #1507 Removed enter_wizard_mode()
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2021-09-25
Hourier
[Refactor] #1507 Renamed allow_debug_opts to allow_debug_options
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2021-09-24
Hourier
[Refactor] #1621 Habu氏の指摘に対応した
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2021-09-24
Hourier
[Fix] #1621 デバッグ中に発見した、秩序の指輪だけが頭文字が小文字になっている事象を修正した...
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2021-09-24
Hourier
[Refactor] #1621 Separated wiz_select_sval() from wiz_create...
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2021-09-24
Hourier
[Refactor] #1621 Separated wiz_select_tval() from wiz_create...
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2021-09-24
Hourier
[Refactor] #1621 Made wiz_create_itemtype() static
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2021-09-24
Hourier
[Refactor] #1621 アイテム種別選択画面が途切れる事象を修正した (日本語版のみ)
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2021-09-24
Hourier
[Refactor] #1621 デバッグ用tvalリストを静的配列からvectorに変換した
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2021-09-24
Hourier
[Refactor] #1621 デバッグモードのアイテム選択を日本語化した
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2021-09-24
Hourier
[Refactor] #1607 メソッドの順番を整理した / Adjusted the order...
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2021-09-24
Hourier
[Refactor] #1607 Defined get_accumulation() for player...
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2021-09-24
Hourier
[Refactor] Reshaped game-data-initializer.cpp
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2021-09-24
Hourier
[Refactor] Removed return types in game-data-initializer...
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2021-09-24
Hourier
[Refactor] #1607 Defined get_accumulation() for player...
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2021-09-24
Hourier
[Refactor] #1599 不必要なキャストを外した / Removed unnecessary...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_cut() and replaced the...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_stun() and replaced the...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_slowness() and replaced...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_hallucination() and replaced...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_paralysis() and replaced...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_afraidness() and replaced...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_poison() and replaced...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_confusion() and replaced...
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2021-09-24
Hourier
[Refactor] #1599 Defined mod_blindness() and replaced...
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2021-09-23
Hourier
[Fix] #1578 Resolved the issue that saved cut/stun...
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2021-09-23
Hourier
[Refactor] #1578 Replaced all of player_cut to is_cut...
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2021-09-23
Hourier
[Refactor] #1578 Replaced the expressions of print_cut...
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2021-09-23
Hourier
[Refactor] #1578 Defined get_damage() in PlayerCut...
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2021-09-23
Hourier
[Refactor] #1578 Renamed old/new_aux to old/new_rank...
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2021-09-23
Hourier
[Refactor] #1578 Separated process_stun_effect() from...
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2021-09-23
Hourier
[Refactor] #1578 Separated clear_head() from stun()
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2021-09-23
Hourier
[Refactor] #1578 Separated process_stun_status() from...
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2021-09-23
Hourier
[Refactor] #1578 Separated PlayerClass::lose_balance...
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2021-09-23
Hourier
[Refactor] #1578 Separated decrease_int_wis() from...
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2021-09-23
Hourier
[Refactor] #1578 Separated process_cut_effect() from...
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2021-09-23
Hourier
[Refactor] #1578 Seaparated stop_blooding() from cut()
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2021-09-23
Hourier
[Refactor] #1578 Separated decrease_charisma() from...
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2021-09-23
Hourier
[Refactor] #1578 Simplified BadStatusSetter::cut()...
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2021-09-23
Hourier
[Refactor] #1578 Replaced the content of BadStatusSetter...
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2021-09-23
Hourier
[Refactor] #1578 Made a class 'PlayerCut'
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2021-09-22
Hourier
[Refactor] quark_add() においてコンパイル警告が出るのを修正した
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2021-09-22
Hourier
[Refactor] #1576 Habu氏の指摘に則ってコードを修正した (エルドリッチホラー)
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2021-09-22
Hourier
[Refactor] #1576 Habu氏の指摘に則ってコードを修正した (std::clamp)
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_cut() to cut() and transferred...
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_stun() to stun() and...
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_slow() to slowness()...
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_image() to hallucination...
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2021-09-22
Hourier
[Refactor] #1558 Renamed player_type::image to player_type...
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_paralyzed() to paralysis...
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_afraid() to afraidness...
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2021-09-22
Hourier
[Refactor] #1558 Reshaped exe_eat_food_type_object()
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2021-09-22
Hourier
[Implement] #1558 (作業のついでに)食べ物の味について英語表記を追加した
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_poisoned() to poison...
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_confused() to confusion...
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2021-09-22
Hourier
[Refactor] #1558 Replaced set_blind() to blindness...
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