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[Fix] #963 Resolved the indication that unique_ptr<PlayerAlignment> should be PlayerA...
2021-04-30
Hourier
[Fix] #963 Resolved the indication that unique_ptr...
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2021-04-30
Hourier
[Fix] #963 Resolved the indication that unique_ptr...
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2021-04-30
Hourier
Merge branch 'develop' into feature/Divide-Player-Status
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2021-04-29
Hourier
[Fix] #963 Added inclusion of equipment-info.h for...
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2021-04-29
Hourier
[Fix] #963 Added files player-energy.cpp/h into Makefile.am
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2021-04-29
Hourier
[Refactor] #963 Changed player-energy.h from the collective...
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2021-04-29
Hourier
[Refactor] #963 Separated equipment-info.cpp/h from...
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2021-04-29
Hourier
[Refactor] #963 Moved update_alignment() from player...
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2021-04-29
Hourier
[Refactor] #963 Renamed get_alignment() to get_alignment_des...
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2021-04-29
Hourier
[Refactor] #963 Renamed player_type.align to alignment
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2021-04-29
Hourier
[Refactor] #963 Removed unused prototype decleration...
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2021-04-29
Hourier
[Refactor] #963 Separated PlayerAlignment class from...
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2021-04-29
Hourier
[Refactor] #963 Wrapped update of player_type.energy_use...
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2021-04-29
Hourier
[Refactor] #963 Added argument of update_turn_type...
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2021-04-29
Hourier
[Refactor] #963 Renamed take_turn() to update_player_turn_en...
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2021-04-29
Hourier
[Refactor] #963 Renamed free_turn() to reset_player_turn()
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2021-04-29
Hourier
[Refactor] #963 Separated take_turn() and free_turn...
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2021-04-29
Hourier
[Refactor] #963 Moved is_in_dungeon() from player-status...
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2021-04-29
Hourier
[Refactor] #963 Moved *_singing_*() from player-status...
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2021-04-29
Hourier
[Refactor] #963 Reshaped calculate_upkeep()
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2021-04-29
Hourier
[Refactor] #963 Moved calculate_upkeep() from player...
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2021-04-29
Hourier
[Refactor] #963 Moved global variable total_friends...
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2021-04-29
Hourier
[Refactor] #963 Moved stop_singing() from player-status...
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2021-04-29
Hourier
Merge pull request #971 from Hourier/feature/Fix-Abillity...
Merge pull request #971 from
Hourier
/feature/Fix-Abillity-Typo
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2021-04-29
Hourier
[Fix] #964 Resolved the typo; abillity to ability
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2021-04-28
Hourier
Merge pull request #945 from Hourier/feature/Remove...
Merge pull request #945 from
Hourier
/feature/Remove-Dependency-Player...
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2021-04-28
Hourier
Merge pull request #956 from Hourier/feature/Fix-Debug...
Merge pull request #956 from
Hourier
/feature/Fix-Debug-Command-Order
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2021-04-28
Hourier
[Fix] #954 デバッグコマンドのSとvの表記が逆になっていたのを修正した / Resolved...
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2021-04-28
Hourier
[Refactor] #954 Automatically formatted cmd-wizard.cpp
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2021-04-28
Hourier
Merge branch 'develop' into feature/Remove-Dependency...
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2021-04-28
Hourier
[Refactor] #935 player-ability/ に移したステータス関係のファイルをplayer...
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2021-04-28
Hourier
Merge branch 'develop' into feature/Remove-Dependency...
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2021-04-27
Hourier
[Refactor] #935 Moved DUN_TUN_* from gamevalue.h to...
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2021-04-27
Hourier
[Refactor] #935 Removed the inclusion of player-status...
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2021-04-27
Hourier
[Refactor] #935 旧マクロ関数群の中でconstを付けられるものにconstを付けた
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2021-04-27
Hourier
[Refactor] #935 マクロ関数SINGING_SONG_ID を普通の関数に置換した /...
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2021-04-27
Hourier
[Refactor] #935 マクロ関数SINGING_COUNT を普通の関数に置換した / Changed...
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2021-04-27
Hourier
[Refactor] #935 マクロ関数INTERUPT_SONG_EFFECT を普通の関数に置換した...
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2021-04-27
Hourier
[Refactor] #935 マクロ関数SINGING_SONG_EFFECT を普通の関数に置換した...
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2021-04-27
Hourier
[Refactor] #935 Extracted macro function of music_singing_an...
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2021-04-27
Hourier
[Refactor] #935 Renamed player-classes-types.h to player...
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2021-04-27
Hourier
[Refactor] #935 Renamed player-personalities-types...
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2021-04-27
Hourier
[Refactor] #935 Removed inclusion for player-race-types...
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2021-04-27
Hourier
[Refactor] #935 Removed inclusion for player-personalities...
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2021-04-27
Hourier
[Refactor] #935 Removed inclusion for player-classes...
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2021-04-27
Hourier
[Refactor] #935 Removed inclusion for flag-group.h...
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2021-04-27
Hourier
[Refactor] #935 Removed inclusion for spells-util.h...
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2021-04-27
Hourier
[Refactor] #935 Removed inclusion for player-ability...
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2021-04-27
Hourier
[Refactor] #935 Removed inclusion for mutation-flag...
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2021-04-27
Hourier
[Refactor] #935 Moved PY_REGEN_* from player-status...
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2021-04-27
Hourier
[Refactor] #935 Moved hp-mp-* from core/ to hpmp/
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2021-04-27
Hourier
[Refactor] #935 Moved PY_FOOD_* from player-status...
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2021-04-27
Hourier
[Refactor] #935 Moved SPELL_* definition player-status...
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2021-04-27
Hourier
[Refactor] #935 Moved extra flags from player-status...
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2021-04-27
Hourier
[Refactor] #935 Moved PY_MAX_EXP from player-status...
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2021-04-27
Hourier
[Refactor] #935 Separated player-hand-types.h from...
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2021-04-27
Hourier
[Refactor] #935 Adjusted descriptions in Makefile.am
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2021-04-27
Hourier
[Fix] #935 Fixed a typo: dextarity to dexterity
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2021-04-27
Hourier
[Refactor] #935 Renamed base-status-types.h to player...
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2021-04-27
Hourier
[Refactor] #935 Renamed player-status to player-ability...
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2021-04-26
Hourier
Merge pull request #917 from Hourier/feature/Separate...
Merge pull request #917 from
Hourier
/feature/Separate-Player-Type-Definition
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2021-04-25
Hourier
Merge pull request #915 from Hourier/feature/Add-Summon...
Merge pull request #915 from
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/feature/Add-Summon-Kin-Alpha20
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2021-04-25
Hourier
[Fix] #864 Resolved the issue that a compilation error...
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2021-04-25
Hourier
[Fix] #864 Resolved the issue that a compilation error...
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2021-04-25
Hourier
[Refactor] #864 Resolved the warning of compilation...
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2021-04-25
Hourier
[Refactor] #864 Separated player_type struct from player...
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2021-04-25
Hourier
[Refactor] #864 Separated GINOU_MAX and MAX_NAME from...
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2021-04-25
Hourier
[Refactor] #864 Moved definitions of player's sex from...
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2021-04-25
Hourier
[Implement] #914 イェンダーの魔法使いにおける特殊な救援召喚を実装した / Implemented...
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2021-04-24
Hourier
Merge pull request #900 from Hourier/feature/Adjustment...
Merge pull request #900 from
Hourier
/feature/Adjustment-Monsters-Alpha20
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2021-04-24
Hourier
[Implement] #886 デバッグモードでRES_ALL持ちを一撃で殺せるようにした / Changed...
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2021-04-24
Hourier
[Implement] #886 OSDN #37285のモンスター群と各種リクエストを実装した /...
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2021-04-24
Hourier
[Refactor] #886 『先輩』と隊士のパラメータを調整した / Adjusted the Senior...
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2021-04-24
Hourier
[Fix] #886 『先輩』が救援召喚をした時に、まだ隊士が生き残っていても全滅した旨のメッセージが表示されていたのを...
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2021-04-24
Hourier
[Implement] #886 『ティアマット』に上級ワイアーム召喚を追加した / Added the...
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2021-04-24
Hourier
[Refactor] #886 撲殺の天使の警戒度と索敵範囲を変更した / Changed alertness...
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2021-04-24
Hourier
[Refactor] #886 『アルドゥイン』の打撃威力を下方修正した / Deacreased the...
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2021-04-24
Hourier
[Refactor] #886 モンスター群の射撃威力を若干下方修正した / Decreased the...
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2021-04-24
Hourier
[Implement] #866 SM-DOSとFuckintoshの頂上決戦を追加した / Added...
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2021-04-24
Hourier
[Refactor] #886 殺人スカラベの打撃属性と威力を変更した / Changed the spec...
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2021-04-24
Hourier
[Implement] #866 光と闇が両方そなわり最強に見えるドラゴンを追加した / Added...
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2021-04-23
Hourier
[Refactor] #866 SM-DOSとFuckintoshの兵器群を調整した / Adjusted...
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2021-04-23
Hourier
[Refactor] #866 ハヤブサの恥ずかしいミスを修正した / Fixed terrible...
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2021-04-23
Hourier
[Refactor] #866 'バジリスク'と'バシリスク'が表記ゆれを起こしていたので後者に統一した...
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2021-04-23
Hourier
[Refactor] #886 『ハルコン』にドロップが設定されていないミスを解消した / Resolved...
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2021-04-23
Hourier
[Refactor] #886 『ヤマト』の速度をページ消化数にふさわしく引き上げ、音速火炎斬を実装した...
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2021-04-23
Hourier
[Refactor] #886 『ヘルハウンド』の打撃属性と威力を変更した / Changed the...
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2021-04-23
Hourier
[Refactor] #860 モンスター群の魔法使用率を調整した / Adjusted the possibility...
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2021-04-23
Hourier
[Refactor] #886 モンスター群の出現率を調整した / Adjusted rarity of...
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2021-04-20
Hourier
Merge pull request #863 from Hourier/feature/Delete...
Merge pull request #863 from
Hourier
/feature/Delete-Unnecessary-Makefiles
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2021-04-20
Hourier
[Refactor] #860 Removed description for Borland C+...
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2021-04-20
Hourier
[Refactor] #860 Deleted make files for Borland C++...
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2021-02-21
Hourier
Merge pull request #243 from Hourier/hotfix/Fix-Blood...
Merge pull request #243 from
Hourier
/hotfix/Fix-Blood-Sucking-Flag
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2021-02-21
Hourier
[Fix] #241 吸血の対象判定が逆になっていたのを修正した / Resolved the issue...
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2021-02-20
Hourier
[Refactor] #41042 Fixed the flavor texts of aqua illusions
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2021-02-20
Hourier
[Refactor] #41042 『ソラリス』のパラメータを調整した / Adjusted the...
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2021-02-20
Hourier
[Refactor] #41042 『ビッグキューちゃん』の打撃を少し弱めた / Decreased...
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2021-02-20
Hourier
[Refactor] #41042 ドラウグル・デスロードのレアリティを1から2に下げた / Decreased...
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2021-02-20
Hourier
[Refactor] #41042 『アルドゥイン』の打撃属性を変更した / Changed the...
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2021-02-20
Hourier
[Refactor] #41042 『ケルベロス』のパラメータを最深層ユニークに相応しく調整した /...
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