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i965/nir: Do lower_io late for fragment shaders
2016-02-26
Jason Ekstrand
i965/nir: Do lower_io late for fragment shaders
Signed-off-by: Jason Ekstrand <
jason.ekstrand@intel.com
>
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2016-02-14
Jason Ekstrand
nir/types: Add more type constructor functions
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2016-02-14
Jason Ekstrand
nir/types: Add a few more glsl_type_is_ functions
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2016-02-14
Jason Ekstrand
nir/types: Add helpers for working with sampler and...
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2016-02-14
Jason Ekstrand
nir/types: Add helpers for function types
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2016-02-14
Jason Ekstrand
glsl/types: Expose glsl_struct_field and glsl_function_param...
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2016-02-14
Jason Ekstrand
glsl/types: Add a helper for getting image types
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2016-02-14
Jason Ekstrand
glsl/types: Add support for function types
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2016-02-14
Jason Ekstrand
glsl/types: Add a bare "sampler" type
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2016-02-14
Jason Ekstrand
glsl/types: Rename sampler_type to sampled_type
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2016-02-11
Jason Ekstrand
i965/gs: Pass VerticesIn though prog_data
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2016-02-11
Jason Ekstrand
i965/fs: Pass usage of depth, W, and sample mask through...
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2016-02-11
Jason Ekstrand
i965/fs: Refactor setup_payload_gen6 to assume FS
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2016-02-11
Jason Ekstrand
nir: Remove the const_offset from nir_tex_instr
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2016-02-11
Jason Ekstrand
nir/lower_vec_to_movs: Better report channels handled...
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2016-02-09
Jason Ekstrand
i965/vec4: Plumb separate surfaces and samplers through...
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2016-02-09
Jason Ekstrand
i965/vec4: Separate the sampler from the surface in...
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2016-02-09
Jason Ekstrand
i965/fs: Plumb separate surfaces and samplers through...
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2016-02-09
Jason Ekstrand
i965/fs: Separate the sampler from the surface in generate_tex
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2016-02-09
Jason Ekstrand
i965/fs: Add an enum for keeping track of texture instrucito...
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2016-02-09
Jason Ekstrand
nir: Separate texture from sampler in nir_tex_instr
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2016-02-09
Jason Ekstrand
nir/tex_instr: Rename sampler to texture
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2016-02-09
Jason Ekstrand
nir: Add some braces around loops and ifs
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2016-01-16
Jason Ekstrand
i965/fs: Always set channel 2 of texture headers in...
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2016-01-16
Jason Ekstrand
i965/fs/generator: Take an actual shader stage rather...
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2015-12-29
Jason Ekstrand
nir/builder: Add an init function that creates a simple...
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2015-12-28
Jason Ekstrand
nir: Get rid of function overloads
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2015-12-15
Jason Ekstrand
nir/lower_system_values: Refactor and use the builder.
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2015-12-15
Jason Ekstrand
nir/builder: Add a load_system_value helper
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2015-12-15
Jason Ekstrand
nir/lower_system_values: Stop supporting non-SSA
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2015-12-11
Jason Ekstrand
i965/fs: Use the correct source for local memory load...
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2015-12-10
Jason Ekstrand
nir: Get rid of *_indirect variants of input/output...
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2015-12-10
Jason Ekstrand
i965/fs_nir: Refactor store_output, load_input, and...
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2015-12-08
Jason Ekstrand
i965: Make uniform offsets be in terms of bytes
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2015-12-08
Jason Ekstrand
i965/nir_uniforms: Replace comps_per_unit with an is_scalar...
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2015-12-08
Jason Ekstrand
i965/nir: Remove unused indirect handling
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2015-12-08
Jason Ekstrand
i965/state: Get rid of dword_pitch arguments to buffer...
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2015-12-08
Jason Ekstrand
i965/vec4: Use a stride of 1 and byte offsets for UBOs
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2015-12-08
Jason Ekstrand
i965/fs: Use a stride of 1 and byte offsets for UBOs
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2015-12-08
Jason Ekstrand
i965/vec4: Use byte offsets for UBO pulls on Sandy...
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2015-12-04
Jason Ekstrand
i965/vec4: Stop pretending to support indirect output...
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2015-12-04
Jason Ekstrand
i965/vec4: Get rid of the nir_inputs array
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2015-12-04
Jason Ekstrand
nir/lower_io: Pass the builder and type_size into get_io_offset
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2015-11-23
Jason Ekstrand
i965: Use NIR for lowering texture swizzle
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2015-11-23
Jason Ekstrand
nir/lower_tex: Add support for lowering texture swizzle
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2015-11-23
Jason Ekstrand
nir: Add a tex_instr_is_query helper
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2015-11-23
Jason Ekstrand
nir: Add a ssa_def_rewrite_uses_after helper
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2015-11-23
Jason Ekstrand
nir: Use instr/if_rewrite in nir_ssa_def_rewrite_uses
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2015-11-23
Jason Ekstrand
nir/validate: Validated dests after sources
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2015-11-23
Jason Ekstrand
i965: Use nir_lower_tex for texture coordinate lowering
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2015-11-23
Jason Ekstrand
i965/fs: Stomp the texture return type to UINT32 for...
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2015-11-23
Jason Ekstrand
nir/lower_tex: Set the dest_type for txs instructions
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2015-11-23
Jason Ekstrand
nir/lower_tex: Report progress
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2015-11-23
Jason Ekstrand
i965: Move postprocess_nir to codegen time
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2015-11-23
Jason Ekstrand
i965/nir: Split shader optimization and lowering into...
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2015-11-23
Jason Ekstrand
i965: Use ull immediates in brw_inst_bits
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2015-11-23
Jason Ekstrand
nir: s/nir_type_unsigned/nir_type_uint
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2015-11-18
Jason Ekstrand
i965/nir: Add hooks for testing nir_shader_clone
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2015-11-18
Jason Ekstrand
nir: Add support for cloning shaders
Signed-off-by: Jason Ekstrand <
jason.ekstrand@intel.com
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2015-11-13
Jason Ekstrand
nir/vars_to_ssa: Delete dead output set code
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2015-11-13
Jason Ekstrand
nir/vars_to_ssa: Rework copy set handling in lower_copies_to...
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2015-11-13
Jason Ekstrand
nir/validate: Allow subroutine types for the tails...
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2015-11-11
Jason Ekstrand
i965/brw_reg: Add a brw_VxH_indirect helper
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2015-11-07
Jason Ekstrand
nir: Add a nir_deref_tail helper
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2015-11-07
Jason Ekstrand
nir/types: Add an is_vector_or_scalar helper
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2015-11-07
Jason Ekstrand
i965/fs: Use regs_read/written for post-RA scheduling...
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2015-11-04
Jason Ekstrand
nir: Unexpose _impl versions of copy_prop and dce
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2015-10-21
Jason Ekstrand
i965/gs: Do prog_data setup and other calculations...
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2015-10-21
Jason Ekstrand
i965/gs: Use NIR info for setting up prog_data
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2015-10-21
Jason Ekstrand
i965/gs: Pull prog_data out of brw_gs_compile
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2015-10-21
Jason Ekstrand
i965/gs: Use NIR instead of the brw_geometry_program...
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2015-10-21
Jason Ekstrand
i965/gs: Move the mem_ctx argument to brw_compile_gs
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2015-10-21
Jason Ekstrand
i965/gs: Set static_vertex_count unconditionally on...
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2015-10-21
Jason Ekstrand
nir: Constify nir_gs_count_vertices
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2015-10-21
Jason Ekstrand
nir/info: Add more information about geometry shaders
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2015-10-19
Jason Ekstrand
i965/vs: Move URB entry_size and read_length calculations...
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2015-10-19
Jason Ekstrand
i965: Move the entire compiler API into a single file
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2015-10-19
Jason Ekstrand
i965: Rename brw_foo_emit to brw_compile_foo
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2015-10-19
Jason Ekstrand
i965/fs: Move some of the prog_data setup into brw_wm_emit
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2015-10-19
Jason Ekstrand
i965/cs: Rework cs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/gs: Rework gs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/vs: Rework vs_emit to take a nir_shader and a...
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2015-10-19
Jason Ekstrand
i965/fs: Rework wm_fs_emit to take a nir_shader and...
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2015-10-19
Jason Ekstrand
i965: Use a const nir_shader in backend_shader
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2015-10-19
Jason Ekstrand
i965/vec4: Remove gl_program and gl_shader_program...
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2015-10-19
Jason Ekstrand
i965/fs: Remove the gl_program from the generator
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2015-10-19
Jason Ekstrand
nir/info: Add a few bits of info for fragment shaders
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2015-10-19
Jason Ekstrand
nir/info: Add compute shader local size to nir_shader_info
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2015-10-19
Jason Ekstrand
nir/info: Move the GS info into a stage-specific info...
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2015-10-19
Jason Ekstrand
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
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2015-10-19
Jason Ekstrand
nir: Add a label to nir_shader_info
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2015-10-19
Jason Ekstrand
i965/asm: Explicitly use a nir_instr for IR annotations
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2015-10-15
Jason Ekstrand
nir/prog: Don't double-insert the fog-coord variable
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2015-10-15
Jason Ekstrand
nir/glsl: Use shader_prog->Name for naming the NIR...
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2015-10-15
Jason Ekstrand
nir: Add helpers for creating variables and adding...
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2015-10-15
Jason Ekstrand
nir/prog: Use nir_foreach_variable
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2015-10-08
Jason Ekstrand
nir/sweep: Reparent the shader name
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2015-10-08
Jason Ekstrand
mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type...
Signed-off-by: Jason Ekstrand <
jason.ekstrand@intel.com
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2015-10-03
Jason Ekstrand
i965/wm: Make compute_barycentric_interp_modes take...
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2015-10-03
Jason Ekstrand
i965: Use nir_foreach_variable
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