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==== bloody! ====
2017-02-13
sparky4
==== bloody! ====
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2017-02-13
sparky4
==== bloody! ====
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
wwww reverted back to before breaking
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2017-02-13
sparky4
revertedback\! bad bugs\!
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2017-02-13
sparky4
Merge branch 'master' of github.com:sparky4/16
...branch 'master' of github.com:
sparky4
/16
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2017-02-13
sparky4
revertedback! bad bugs!
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2017-02-13
sparky4
BROKEN STILL wwww
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2017-02-13
sparky4
BROKEN something broke wwww
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2017-02-13
sparky4
did a bunch of work on map stuff going to add fg layer...
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2017-02-13
sparky4
added an old version of 16_vl.c to get the old functionality...
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2017-02-13
sparky4
added an old version of 16_vl.c to get the old functionality...
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2017-02-13
sparky4
added an old version of 16_vl.c to get the old functionality...
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2017-02-10
sparky4
i made that messy complex palette experiment noisy...
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2017-02-10
sparky4
i made that messy complex palette experiment noisy...
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2017-02-10
sparky4
i made that messy complex palette experiment noisy...
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2017-02-10
sparky4
something is badly broken in palette experiment
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2017-02-10
sparky4
cannot think on the pal maker
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2017-02-10
sparky4
cannot think on the pal maker
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
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2017-02-08
sparky4
working on maptest
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2017-02-08
sparky4
working on maptest
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2017-02-08
sparky4
working on maptest
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2017-02-08
sparky4
readded mapread for rework of mapreadings
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2017-02-08
sparky4
added resetting palette in cmem part of modexenter
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2017-02-06
sparky4
fps now is working with scroll wwww
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2017-02-04
sparky4
moved my palette function failure to 16_vlpal.c and...
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2017-02-04
sparky4
moved my palette function failure to 16_vlpal.c
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2017-02-04
sparky4
fixed wwww now i need to work on map system stuff wwwwwwwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwwwwwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwwwwwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwwwwwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwwwwwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwwwwwwww...
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2017-02-03
sparky4
fixed wwww now i need to work on map system stuff wwwwwwwwww...
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2017-02-03
sparky4
something else broke when i worked on this
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2017-02-03
sparky4
just pushing before i use ZC_mapscroll
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2017-02-03
sparky4
==== old BG rendering is back ====
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2017-02-02
sparky4
==== old BG rendering is back ====
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2017-02-02
sparky4
bg preservation still in works
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2017-02-01
sparky4
working on palllist.c and no idea how to preserve bg...
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2017-02-01
sparky4
working on palllist.c and no idea how to preserve bg...
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2017-02-01
sparky4
working on palllist.c and no idea how to preserve bg
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2017-02-01
sparky4
working on palllist.c
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2017-02-01
sparky4
working on palllist.c
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2017-02-01
sparky4
wwww
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2017-02-01
sparky4
wwww
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2017-02-01
sparky4
wwww
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2017-01-31
sparky4
WWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww
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2017-01-31
sparky4
Merge branch 'master' of github.com:sparky4/16
...branch 'master' of github.com:
sparky4
/16
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2017-01-31
sparky4
====----==== this is a messed up build that contains...
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2017-01-31
sparky4
====++++==== this is a build before the breaking of...
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2017-01-27
sparky4
it is semi working the bg preservation wwww
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2017-01-27
sparky4
going to work on bg draw today!
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing i optimized it to only...
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2017-01-26
sparky4
showing row and colum drawing the fore loop in draw...
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2017-01-26
sparky4
showing row and colum drawing the fore loop in draw...
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2017-01-26
sparky4
showing row and colum drawing
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2017-01-26
sparky4
showing row and colum drawing
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2017-01-26
sparky4
PRE reattempt at optimizing scroll map draw stuff
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2017-01-26
sparky4
proper sprite loading added wwwwwww
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2017-01-26
sparky4
proper sprite loading added wwwwwww
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2017-01-26
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-26
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-26
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-26
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-25
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-25
sparky4
==== animation fram walk ==== i polished the shit out...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
animation fixed and sprite rendering is more flexible...
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2017-01-24
sparky4
I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri...
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2017-01-24
sparky4
something is bothering me very much on the animation...
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2017-01-24
sparky4
something is bothering me very much on the animation...
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2017-01-24
sparky4
something is bothering me very much on the animation...
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2017-01-24
sparky4
pushing some changes!
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2017-01-24
sparky4
====animation mostly converted==== old bug resurfaced...
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2017-01-23
sparky4
====animation mostly converted==== old bug resurfaced...
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(player...
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(player...
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2017-01-23
sparky4
====animation mostly converted==== set_anim_by_id(player...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
dang it./wbuild.sh vga_state.vga_graphics_ram = video...
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2017-01-23
sparky4
i think something in animate_spri is making it jump...
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