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st/mesa: fix the texture format in st_context_teximage
2011-07-28
Fredrik Höglund
st/mesa: fix the texture format in st_context_teximage
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2011-07-13
Stéphane Marchesin
i915g: don't try to check if a NULL buffer is busy.
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2011-07-08
Stéphane Marchesin
i915g: Improve flushing using heuristics.
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2011-07-08
Stéphane Marchesin
i915g: Move back to the old method for target format...
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2011-06-25
Stéphane Marchesin
i915g: always upload the vs constants.
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2011-06-25
Stéphane Marchesin
i915g: add fake occlusion queries.
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2011-06-24
Stéphane Marchesin
i915g: Don't do shader fixup if no surface is bound.
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2011-06-24
Stéphane Marchesin
i915g: Fix point sprites.
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2011-06-24
Stéphane Marchesin
st/mesa: add PIPE_FORMAT_R8G8B8A8_UNORM as the first...
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2011-06-24
Stéphane Marchesin
dri/r200: properly spell current_atom.
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2011-06-24
Stéphane Marchesin
dri/r200: rename __atom to current_atom.
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2011-06-23
Stéphane Marchesin
st/mesa: prefer native texture formats when possible.
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2011-06-22
Stéphane Marchesin
i915g: Add draw point sprites.
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2011-06-22
Stéphane Marchesin
i915g: Fix comment.
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2011-06-22
Stéphane Marchesin
i915g: Support more texture and render target formats.
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2011-06-21
Stéphane Marchesin
glx: Fix compile.
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2011-06-17
Stéphane Marchesin
glx: implement drawable refcounting.
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2011-06-07
Stéphane Marchesin
Merge branch 'master' of ssh://git.freedesktop.org...
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2011-06-07
Stéphane Marchesin
i915g: Do generic remapping.
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2011-06-06
Stéphane Marchesin
i915g: implement more opcodes.
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2011-06-06
Stéphane Marchesin
i915g: implement TGSI_OPCODE_SEQ.
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2011-06-06
Stéphane Marchesin
i915g: handle varyings properly.
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2011-06-06
Stéphane Marchesin
i915g: add missing and unsupported PIPE_CAPs to avoid...
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2011-06-06
Stéphane Marchesin
dri2: protect dri2FlushFrontBuffer against NULL buffers.
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2011-06-06
Stéphane Marchesin
Gallium: fix indentation in u_blitter.c
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2011-06-06
Stéphane Marchesin
i915g: don't destroy a texture buffer if it's NULL.
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2011-06-06
Stéphane Marchesin
llvmpipe: use $(CXX) instead of g++ for linking.
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