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[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_damage_rate() に改名して耐性処理反映. /...
2020-08-26
deskull
[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
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2020-08-26
deskull
[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
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2020-08-26
deskull
[Refactor] #40514 has_sh_fire() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-25
deskull
[Refactor] #40514 has_sh_elec() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-25
deskull
[Refactor] #40662 screen_object()の表示判定修正. / Fixed display...
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2020-08-25
deskull
[Refactor] have_flag() を has_flag() に改名. / Rename have_flag...
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2020-08-25
deskull
[Refactor] #40514 player-status-*.c/h の have_*() を...
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2020-08-25
deskull
[Refactor] #40514 #40652 have_heavy_spell() を BIT_FLAGS...
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2020-08-25
deskull
[Refactor] #40662 HEAVY_SPELL をアイテムフラグに追加. / Add HEAVY_SPELL...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_no_ac() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-24
deskull
[Refactor] #40662 NO_AC をアイテムフラグに追加. / Add NO_AC item...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_down_saving() を BIT_FLAGS...
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2020-08-24
deskull
[Refactor] #40662 DOWN_SAVING をアイテムフラグに追加. / Add DOWN_SAVING...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_easy2_weapon() を BIT_FLAGS...
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2020-08-24
deskull
[Refactor] #40662 EASY2_WEAPON をアイテムフラグに追加. / Add EASY2_WEAP...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_mighty_throw() を BIT_FLAGS...
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2020-08-24
deskull
[Refactor] #40662 MIGHTY_THROW をアイテムフラグに追加. / Add MIGHTY_THR...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_reflect() を BIT_FLAGS...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_esp_telepathy() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #39077 IDX を一部 MONRACE_IDX に置換. / Replace...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_easy_spell() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_anti_tele() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_anti_magic() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_dec_mana() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_bless_blade() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_esp_unique() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_esp_nonliving() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_esp_good() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_esp_human() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 check_equipment_flags() で装備フラグ判定を統合...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_dragon() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_giant() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_troll() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_orc() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_demon() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_undead() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_animal() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_evil() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_xtra_might() を BIT_FLAGS...
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2020-08-22
deskull
[Implement] #40652 flag_cause 列挙子を定義. / Definition...
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2020-08-21
deskull
[Feature] #38635 低温帯と帯電帯は沼ではないので、~でなく^で表現して分化。浅い溶岩は浅い酸の沼と混同し...
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2020-08-21
deskull
[Fix] #40514 empty_hand_status をenumで再定義. / Redefine...
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2020-08-21
deskull
[Refactor] #40514 calc_to_hit() と calc_to_hit_display...
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2020-08-21
deskull
[Refactor] #40514 calc_to_hit() の整理. / Refactor calc_to_hit().
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2020-08-21
deskull
[Refactor] #40514 calc_to_hit_display() の整理. / Refactor...
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2020-08-21
deskull
[Fix] #40514 calc_to_hit() 修正 / Fix calc_to_hit().
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2020-08-21
deskull
[Refactor] #40514 calc_to_hit(), calc_to_display()...
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2020-08-21
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-21
deskull
[Fix] #40514 基礎能力値をenumで再定義. / Redefine basic ability...
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2020-08-21
deskull
[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
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2020-08-20
deskull
[Refactor] #40514 player_type にコメント追加. / Add comments...
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2020-08-20
deskull
[Refactor] #40514 calc_to_hit() と calc_to_hit_display...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage() と calc_to_damage_display...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage_display() を返り値持ちに仕様変更...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage() を返り値持ちに仕様変更. / calc_to_da...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage_display() の整理. / Refactor...
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2020-08-20
deskull
[Fix] #40514 calc_to_damage() と calc_to_damage_display...
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2020-08-20
deskull
[Refactor] #40514 calc_to_damage() と calc_to_damage_display...
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2020-08-20
deskull
[Refactor] player_type のマジックナンバーを除去(A_MAX) / Removed...
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2020-08-20
deskull
#39854 r_info.txtから GUARDIAN フラグを削除し, d_info.txtのみから参照するよう修正.
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2020-08-19
deskull
#37476 apply_magic_weapon() の無効な(妖刀)処理を削除. / Delete...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-08-19
deskull
[Fix] #40634 宣言不足を修正. / Fixed lack of declaration.
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2020-08-19
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-19
deskull
[Refactor] #40514 have_hold_exp() 整理. / Refactor have_hold_e...
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2020-08-19
deskull
[Refactor] #40514 アイテムスロット型 inventory_slot_type への置換...
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2020-08-18
deskull
[Refactor] #40514 player_type の heavy_shoot を廃止して is_heavy_s...
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2020-08-18
deskull
[Refactor] #40514 player_type の monk_armour_aux を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の hold を廃止して calc_weapon_weigh...
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2020-08-18
deskull
[Refactor] #40514 player_type の two_handed_weapon を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の left_hand_weapon を廃止して...
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2020-08-18
deskull
[Refactor] #40514 player_type の right_hand_weapon を廃止して...
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2020-08-18
deskull
[Refactor] #40514 have_two_handed_weapons() を返り値持ちに仕様変更...
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2020-08-18
deskull
[Refactor] #40514 have_left_hand_weapon() を返り値持ちに仕様変更...
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2020-08-18
deskull
[Refactor] #40514 have_right_hand_weapon() を返り値持ちに仕様変更...
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2020-08-18
deskull
[Refactor] #40514 calc_to_hit_misc() を返り値持ちに仕様変更. ...
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2020-08-17
deskull
[Refactor] #40514 calc_to_damage_misc() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 マーシャルアーツの殺戮修正整理. / Cleaned up killing...
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2020-08-17
deskull
[Refactor] #40514 calc_num_blow() を返り値持ちに仕様変更. / calc_num_bl...
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2020-08-17
deskull
[Refactor] #40514 is_riding_wield_weapon() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 is_icky_wield_weapon() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 calc_to_weapon_dice_side() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 calc_to_weapon_dice_num() を返り値持ちに仕様変更...
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2020-08-17
deskull
[Refactor] #40514 have_kill_wall() を返り値持ちに仕様変更. / have_kill_...
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2020-08-17
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-17
deskull
[Refactor] #40514 have_pass_wall() を返り値持ちに仕様変更. / have_pass_...
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2020-08-16
deskull
[Refactor] #40514 calc_riding_weapon_penalty() を calc_riding...
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2020-08-16
deskull
[Refactor] #40514 装備によるAC計算整理. / Clear AC calculation...
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2020-08-15
deskull
[Add] #37285 モンスターにジェノサイバー追加. / Add a monster, Genocyber.
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2020-08-15
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-15
deskull
[Refactor] #40514 calc_speed() にコメント追加. / Add comment...
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2020-08-15
deskull
[Refactor] #40514 calc_to_ac() と calc_to_ac_display...
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2020-08-15
deskull
[Refactor] #40514 calc_base_ac() と calc_base_ac_display...
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2020-08-15
deskull
[MISC] #40514 player-status-flags.c の整形. / Format player...
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2020-08-15
deskull
[Refactor] #40514 calc_to_ac() を帰り値持ちに仕様変更. / calc_to_ac...
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2020-08-15
deskull
[Refactor] #40514 calc_base_ac() を帰り値持ちに仕様変更. / calc_base_ac...
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