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i915g: Don't overflow the program buffer.
2011-06-27
Marek Olšák
configure.ac: sort Gallium directories alphabetically
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2011-06-25
Marek Olšák
r300g: drop support for ARGB, ABGR, XRGB, XBGR render...
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2011-06-24
Marek Olšák
mesa: don't allocate memory in _mesa_unpack_depth_span...
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2011-06-24
Marek Olšák
mesa: fix a memory leak in _mesa_unpack_depth_span
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2011-06-24
Marek Olšák
mesa: fix texstore of DEPTH24_STENCIL8 if srcFormat...
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2011-06-24
Marek Olšák
mesa: remove unused function _mesa_new_depthstencil_renderbuffer
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2011-06-23
Marek Olšák
r600g: bump shader input limits
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2011-06-19
Marek Olšák
r600g: implement seamless_cube_map on r600-r700
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2011-06-19
Marek Olšák
r600g: remove some magic numbers
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2011-06-19
Marek Olšák
configure.ac: add back --enable-gallium-egl
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2011-06-19
Marek Olšák
configure.ac: build r600g by default
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2011-06-19
Marek Olšák
configure.ac: add option --with-gallium-drivers=DIRS
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2011-06-19
Marek Olšák
configure.ac: remove --with-state-trackers
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2011-06-19
Marek Olšák
configure.ac: remove redundant option --enable-gallium-egl
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2011-06-19
Marek Olšák
u_vbuf_mgr: make u_vbuf_mgr_draw_begin return flags...
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2011-06-19
Marek Olšák
r600g: fix warning: assignment discards qualifiers...
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2011-06-19
Marek Olšák
u_vbuf_mgr: fix uploading if format size is greater...
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2011-06-18
Marek Olšák
r300g: rename AOS -> VARRAYS
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2011-06-18
Marek Olšák
r300g: fix handling PREP_* options
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2011-06-15
Marek Olšák
r600g: disable render condition for some blitter operations
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2011-06-15
Marek Olšák
r600g: also set TILE_MODE of the base level
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2011-06-15
Marek Olšák
r600g: force OpenGL's BASE_LEVEL behavior on r600-r700
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2011-06-14
Marek Olšák
r600g: fix RGB32F texturing
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2011-06-14
Marek Olšák
r600g: fix indentation and comments
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2011-06-14
Marek Olšák
r600g: disable shader_texture_lod until there is driver...
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2011-06-14
Marek Olšák
configure.ac: cleanup the gallium-r300 option
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2011-06-14
Marek Olšák
st/xorg: remove unused variable
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2011-06-13
Marek Olšák
r600g: do not link with softpipe
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2011-06-13
Marek Olšák
r300g: do not link with softpipe
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2011-06-13
Marek Olšák
xorg-radeon: rename to xorg-r300
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2011-06-13
Marek Olšák
target-helpers: remove copy-pasted function inline_noop_helper
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2011-06-13
Marek Olšák
st/mesa: rebind vertex arrays if _NEW_BUFFER_OBJECT...
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2011-06-11
Marek Olšák
r300g: max_anisotropy of 1 is not anisotropic filtering
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2011-06-09
Marek Olšák
r300g: fix texturing with non-3D textures and wrap...
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2011-06-09
Marek Olšák
r300g: don't enable aniso with nearest filtering
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2011-06-08
Marek Olšák
r600g: remove unused variable
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2011-06-08
Marek Olšák
r300g: fix draw_vbo splitting on r3xx-r4xx
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2011-06-08
Marek Olšák
r300g: make translate_primitive table-driven
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2011-06-07
Marek Olšák
r300g: consolidate deducing chipset info
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2011-06-07
Marek Olšák
r300_pci_ids: set families to match r300g
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2011-06-07
Marek Olšák
r600g: add missing r300 families
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2011-06-07
Marek Olšák
r300_pci_ids: add missing 4B48
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2011-06-02
Marek Olšák
softpipe: add a better fake implementation of fences
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2011-06-01
Marek Olšák
mesa: queries of non-existent FBO attachments should...
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2011-06-01
Marek Olšák
mesa: UseShaderProgramEXT and Uniform* shouldn't be...
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2011-06-01
Marek Olšák
r300g: remove unused debug option DBG_UPLOAD
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2011-05-31
Marek Olšák
r300g: set squared microtiling for the dummy zbuffer
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2011-05-31
Marek Olšák
r300g: log when getting unsupported texture format
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2011-05-30
Marek Olšák
mesa: forbid UseProgram to be called inside Begin/End
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2011-05-30
Marek Olšák
st/mesa: don't use resource_copy_region for CopyPixels...
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2011-05-30
Marek Olšák
st/mesa: conditional rendering should not kill texture...
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2011-05-30
Marek Olšák
st/mesa: CopyTex(Sub)Image should not be killed by...
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2011-05-30
Marek Olšák
st/mesa: BlitFramebuffer should not be killed by conditional...
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2011-05-30
Marek Olšák
swrast: BlitFramebuffer should not be killed by conditional...
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2011-05-30
Marek Olšák
st/mesa: GenerateMipmap should not be killed by conditional...
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2011-05-30
Marek Olšák
st/mesa: fix typos and add some format fallbacks in...
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2011-05-30
Marek Olšák
st/mesa: consolidate listing of depth formats
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2011-05-30
Marek Olšák
st/mesa: add GL_DEPTH_COMPONENT32 fallback formats
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2011-05-30
Marek Olšák
st/mesa: fix changing internal format via RenderbufferStorage
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2011-05-30
Marek Olšák
tgsi/ureg: bump the limit of immediates
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2011-05-29
Marek Olšák
trace: implement texture_barrier
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2011-05-29
Marek Olšák
trace: implement render_condition
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2011-05-29
Marek Olšák
r300g: clear can be killed by render condition
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2011-05-29
Marek Olšák
r300g: fix occlusion queries when depth test is disabled...
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2011-05-29
Marek Olšák
r300g: cleanup render_condition a bit
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2011-05-29
Marek Olšák
r300g: remove fake occlusion queries (debug option)
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2011-05-29
Marek Olšák
r300g: remove debug option DBG_FALL
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2011-05-29
Marek Olšák
r300g: print some HyperZ debug info
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2011-05-16
Marek Olšák
u_vbuf_mgr: fix max_index computation when src_offset...
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2011-05-16
Marek Olšák
mesa: make RGB9_E5 non-renderable on swrast again
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2011-05-16
Marek Olšák
Revert "mesa: set reasonable defaults in update_wrapper"
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2011-05-15
Marek Olšák
r300g: HiZ fixes
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2011-05-15
Marek Olšák
r300g: don't set other HyperZ states if depth and stencil...
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2011-05-15
Marek Olšák
r300g: dynamically ask for and release Hyper-Z access
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2011-05-15
Marek Olšák
r300g: fix conversion from int to boolean
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2011-05-14
Marek Olšák
u_vbuf_mgr: fix max_index computation once again
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2011-05-13
Marek Olšák
st/mesa: set correct baseInternalFormat for _mesa_texstore...
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2011-05-13
Marek Olšák
docs: update relnotes-7.11
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2011-05-13
Marek Olšák
st/mesa: expose ARB_shader_texture_lod if SM3 is supported
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2011-05-12
Marek Olšák
mesa: EXT_texture_sRGB_decode little fixup
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2011-05-09
Marek Olšák
r300g: unreference a zbuffer surface after decompression
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2011-05-09
Marek Olšák
r300g: remove redundant state variable hyperz_locked
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2011-05-09
Marek Olšák
mesa: document instructions ir_to_mesa emits
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2011-05-07
Marek Olšák
r300/compiler: implement TXD and TXL opcodes
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2011-05-07
Marek Olšák
r300g: handle seamless_cube_map caps
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2011-05-06
Marek Olšák
docs: update relnotes-7.11
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2011-05-06
Marek Olšák
docs: update GL3 status
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2011-05-06
Marek Olšák
r600g: implement seamless_cube_map for evergreen
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2011-05-06
Marek Olšák
gallium: implement seamless cubemap extensions
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2011-05-06
Marek Olšák
mesa: handle TEXTURE_CUBE_MAP_SEAMLESS in SamplerParameter
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2011-05-06
Marek Olšák
mesa: implement AMD_seamless_cubemap_per_texture
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2011-05-03
Marek Olšák
mesa: implement AMD_shader_stencil_export
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2011-05-03
Marek Olšák
r600g: reorder caps
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2011-05-03
Marek Olšák
r600g: set correct PIPE_CAP_MAX_COMBINED_SAMPLERS
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2011-05-02
Marek Olšák
mesa: make AMD_draw_buffers_blend an alias of the ARB...
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2011-05-02
Marek Olšák
glapi: regenerate files for AMD_draw_buffers_blend
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2011-05-02
Marek Olšák
glapi: add functions for AMD_draw_buffers_blend
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2011-05-02
Marek Olšák
mesa: flush vertices before changing GL_RASTERIZER_DISCARD...
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2011-05-02
Marek Olšák
mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_...
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2011-05-02
Marek Olšák
gallium: reorder fields of pipe_rasterizer_state to...
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