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Build fix for Linux
2015-08-28
Alexis Hetu
Build fix for Linux
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2015-08-28
Alexis Hetu
New integer related core functions
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2015-08-28
Alexis Hetu
New opcodes for integer operations
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2015-08-28
Alexis Hetu
ETC1 fix for npot textures
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2015-08-25
Alexis Hetu
Fix bit shift compilation
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2015-08-25
Alexis Hetu
Added missing Nucleus level operations
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2015-08-10
Alexis Hetu
Uniform blocks stores as pointers
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2015-08-10
Alexis Hetu
Follow up on Framebuffer Layer query
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2015-07-23
Alexis Hetu
Uniform buffer related fixes
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2015-07-23
Alexis Hetu
Support for new texture function names
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2015-07-21
Alexis Hetu
Uniform blocks implementation
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2015-07-21
Alexis Hetu
Splitting PixelRoutine into PixelProgram and PixelPipeline
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2015-07-16
Alexis Hetu
Framebuffer Layer query
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2015-07-16
Alexis Hetu
Added location to Attribute
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2015-07-16
Alexis Hetu
Added missing binary related functions to Program
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2015-07-16
Alexis Hetu
Changed default buffer usage type
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2015-07-16
Alexis Hetu
Fixed Framebuffer attachment checks
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2015-07-16
Alexis Hetu
fwidth fix
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2015-07-16
Alexis Hetu
Non square matrices related fixes
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2015-07-16
Alexis Hetu
LOD should be rounded to int
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2015-07-16
Alexis Hetu
Handling proper sampler types
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2015-07-08
Alexis Hetu
Replaced some hardcoded constants
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2015-07-08
Alexis Hetu
Minor unary math cleanup
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2015-07-08
Alexis Hetu
Completing the "length()" intrinsic function implementation
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2015-07-08
Alexis Hetu
CreateSampler should create a Sampler object by default
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2015-07-08
Alexis Hetu
Invariant keyword support
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2015-07-08
Alexis Hetu
Completed conversion of TSourceLoc into a struct
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2015-07-08
Alexis Hetu
Small named variable cleanup
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2015-07-08
Alexis Hetu
Ternary selection cleanup
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2015-07-07
Alexis Hetu
Transform feedback varyings gather operation
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2015-07-06
Alexis Hetu
Added more GLES 3.0 specific cases in GetFramebufferAttachme...
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2015-07-06
Alexis Hetu
Proper handling of Interface Block indexing
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2015-07-06
Alexis Hetu
Added more info to ES3 only errors in parser
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2015-07-06
Alexis Hetu
Moved function creation code from glslang.y to TParseContext.
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2015-07-03
Alexis Hetu
Return correct OpenGL ES version
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2015-07-03
Alexis Hetu
Proper block size computations
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2015-07-03
Alexis Hetu
Better encapsulation for TParseContext
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2015-07-02
Alexis Hetu
Removing the EGL_OPENGL_ES3_BIT from Android entirely
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2015-06-30
Alexis Hetu
glGetInternalformativ implementation
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2015-06-30
Alexis Hetu
Proper usage of pixel pack buffer
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2015-06-30
Alexis Hetu
Fixed Program::getAttachedShaders
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2015-06-30
Alexis Hetu
Added missing validation to CopyBufferSubData
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2015-06-30
Alexis Hetu
glBufferSubData fix
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2015-06-30
Alexis Hetu
Added proper size/offset checks
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2015-06-29
Alexis Hetu
glProgramParameteri API implementation
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2015-06-29
Alexis Hetu
Added Primitive Restart Index and Rasterizer Discard...
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2015-06-29
Alexis Hetu
Fix for glGetActiveUniformBlockiv
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2015-06-26
Alexis Hetu
Moving format conversion functions from aggregate to...
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2015-06-25
Alexis Hetu
Adding support for GL_DEPTH_STENCIL_ATTACHMENT
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2015-06-25
Alexis Hetu
Added new GLES3.0 compressed format checks to TexImage2D
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2015-06-25
Alexis Hetu
Fixed crash using uniforms as indices
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2015-06-25
Alexis Hetu
Added proper transform feedback checks to glDrawRangeElements
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2015-06-25
Alexis Hetu
Fixed recursion analysis
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2015-06-25
Alexis Hetu
Fixed infinite loop crash
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2015-06-23
Alexis Hetu
Used proper getBuffer function
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2015-06-22
Alexis Hetu
Adding unsized arrays to the glsl parser
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2015-06-22
Alexis Hetu
Binary math cleanup
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2015-06-22
Alexis Hetu
Support for @ in the parser
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2015-06-16
Alexis Hetu
Replacing int by TSourceLoc for lines
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2015-06-12
Alexis Hetu
Adding switch case default keywords
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2015-06-12
Alexis Hetu
Adding Interface Blocks to glsl parser
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2015-06-12
Alexis Hetu
Fixed some warnings
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2015-06-12
Alexis Hetu
Addressing a FIXME
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2015-06-12
Alexis Hetu
Uniform Buffers API implementation
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2015-06-12
Alexis Hetu
Initializer cleanup
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2015-06-11
Alexis Hetu
Eliminating warnings from SwifShader
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2015-06-11
Alexis Hetu
outerProduct/transpose/determinant/inverse for const
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2015-06-11
Alexis Hetu
New FenceSync object API implementation
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2015-06-11
Alexis Hetu
Increasing the number of vertex texture units allowed
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2015-06-11
Alexis Hetu
Transform feedback varyings API
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2015-06-11
Alexis Hetu
More ground work for Uniform blocks
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2015-06-10
Alexis Hetu
Adding Struct related types
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2015-06-09
Alexis Hetu
glGetActiveUniformsiv implementation
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2015-06-09
Alexis Hetu
Added proper number suffixes in GLSL parser
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2015-06-09
Alexis Hetu
Fixing some warnings in libGLESv3.cpp
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2015-06-09
Alexis Hetu
Uniform Blocks API
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2015-06-08
Alexis Hetu
Fixed instanced rendering
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2015-06-08
Alexis Hetu
glInstanceID implementation
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2015-06-08
Alexis Hetu
ShaderCore const inputs
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2015-06-08
Alexis Hetu
Add proper in/out shader types
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2015-06-07
Alexis Hetu
Adding base type changes related to Uniform Blocks
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2015-06-04
Alexis Hetu
RoundEven implementation
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2015-06-04
Alexis Hetu
Adding more built-in function definitions
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2015-06-03
Alexis Hetu
glFramebufferTextureLayer API implementation
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2015-06-02
Alexis Hetu
gl_InstanceID implementation
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2015-06-02
Alexis Hetu
Update to RenderbufferStorage's supported format list
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2015-06-02
Alexis Hetu
Removing a D3D limitation from SwiftShader
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2015-05-29
Alexis Hetu
outerProduct implementation
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2015-05-29
Alexis Hetu
transpose implementation
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2015-05-29
Alexis Hetu
Fixed NxM matrix construction and minor issues
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2015-05-26
Alexis Hetu
Fix matrix mangled name
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2015-05-25
Alexis Hetu
Implemented matrix transpose
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2015-05-25
Alexis Hetu
GL_HALF_FLOAT vs GL_HALF_FLOAT_OES
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2015-05-20
Alexis Hetu
Do not allow GLES 3.0 on Android
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2015-05-20
Alexis Hetu
Added type checking for Mod and bitwise ops
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2015-05-20
Alexis Hetu
glClearBuffer implementation
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2015-05-19
Alexis Hetu
Adding unsigned int support for uniforms
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2015-05-19
Alexis Hetu
Adding NxM matrices uniform support
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2015-05-14
Alexis Hetu
Added handling of a few more types of variable
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2015-05-13
Alexis Hetu
Adding bitwise operators to parser
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