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[Refactor] #1796 ItemLoaderBase、ItemLoaderFactoryクラスを作ってアイテム読み込み処理用のクラスを分離しやすくした
2021-10-17
Hourier
[Refactor] #1796 ItemLoaderBase、ItemLoaderFactoryクラスを作ってアイテム...
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2021-10-17
Hourier
[Refactor] #1796 Reshaped item-loader-savefile10.cpp
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2021-10-17
Hourier
[Refactor] #1796 load_item() とload_artifact() の返り値をerrrからvoi...
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2021-10-17
Hourier
[Refactor] #1796 Moved monster-loader.cpp/h from load...
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2021-10-17
Hourier
[Refactor] #1796 item-loader.cpp/h、load-v1-5-0.cpp...
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2021-10-16
Hourier
[Fix] #1790 秩序の指輪が他より重かった不具合を修正した
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2021-10-16
Hourier
[Refactor] #1793 アビリティスコアのアップデート処理をupdate_ability_scores...
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2021-10-16
Hourier
[Refactor] #1793 deleteしているだけのデフォルトコンストラクタを消した
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2021-10-16
Hourier
[Refactor] #1437 Habu氏の指摘に従い、関数名をlb_to_kg_few() からlb_to_kg_f...
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2021-10-16
Hourier
[Refactor] #1437 Habu氏の指摘に従い、japanese.h/english.h のインクルードを言語...
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2021-10-16
Hourier
[Refactor] #1437 Moved lbtokg() from macro function...
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2021-10-16
Hourier
[Refactor] #1437 Moved lbtokg() from h-define.h to...
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2021-10-16
Hourier
[Refactor] #1437 Changed JVERB_* from definition to...
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2021-10-16
Hourier
[Fix] #1787 免疫フラグを正常に取得できない潜在バグを解消した
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2021-10-16
Hourier
[Refactor] #1787 Habu氏の指摘に従い、dam_funcをtypedefからusingに差し替えた
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2021-10-16
Hourier
[Refactor] #1787 Reshaped load_lore()
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2021-10-16
Hourier
[Refactor] #1787 Separated rd_r_ability_flags() from...
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2021-10-16
Hourier
[Fix] #1787 オーラフラグのマイグレーションコードがデータ読み込み前に行われていた不具合を修正した
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2021-10-16
Hourier
[Refactor] #1787 Habu氏の指摘に従い、race-flags2/3.h で定義されたenum値ではなく...
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2021-10-16
Hourier
[Fix/Refactor] #1787 以下の事象群を解消した
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2021-10-16
Hourier
[Refactor] #1787 モンスターの思い出読み込み処理を現行のオーラフラグに合わせた (WIP解消)
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2021-10-16
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[WIP] [Refactor] #1787 電撃オーラフラグをmonster_type/lore_type...
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2021-10-16
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[WIP] [Refactor] #1787 火炎オーラフラグをmonster_type/lore_type...
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2021-10-16
Hourier
[WIP] [Refactor] #1787 オーラフラグをガワだけmonster_type/lore_type...
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2021-10-16
Hourier
[Refactor/Implement] #1787 予約領域も含めてモンスターのオーラフラグを再定義した
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2021-10-14
Hourier
[Refactor] #1434 GCCのコンパイルエラーに対応した (short かつ 3文字以内はバッファオーバーフ...
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2021-10-14
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[Refactor] #1434 Resolved all compilation warnings
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2021-10-14
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[Refactor] #1432 Reshaped dump-util.cpp automatically
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2021-10-14
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[Refactor] #1432 MIN() のマクロ関数をstd::min() に差し替えた / Replaced...
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2021-10-14
Hourier
[Refactor] 重複していたプリプロを整理・統合した
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2021-10-14
Hourier
[Fix] #1433 MAX() の置換漏れを修正した
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2021-10-14
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[Refactor] #1434 ABS() のマクロ関数をstd::abs() に差し替えた / Replaced...
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2021-10-14
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[Refactor] #1433 MAX() のマクロ関数をstd::max() に差し替えた / Replaced...
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2021-10-14
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[Refactor] building-initializer.cpp の変数宣言をautoにし、コメントをDoxyge...
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2021-10-14
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[Refactor] init_towns() とinit_buildings() の返り値が使われていないので削除した
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2021-10-13
Hourier
[Fix] #1776 店主のクラス・種族リストが未初期化のまま追加されようとしてソフトウェアが落ちていた不具合を解消した
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2021-10-13
Hourier
[Refactor] #1754 Habu氏の指摘に対応した
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2021-10-12
Hourier
[Refactor] #1752 GCCのコンパイルエラーを解消した
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2021-10-12
Hourier
[Refactor] #1752 PlayerClassTypeをenumからenum classへ変更した
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2021-10-12
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[Refactor] #1752 Replaced arrays in building-type-definition...
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2021-10-12
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[Refactor] #1752 クラス称号が日英で分かれていたのを統一し、更にstring_viewに差し替えた
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2021-10-12
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[Refactor] #1752 Replaced arrays in class-info.h to...
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2021-10-12
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[Refactor] #1752 Replaced arrays in initial-equipments...
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2021-10-12
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[Refactor] #1752 Replaced arrays in birth-explanations...
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2021-10-12
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[Refactor] #1752 Changed the name of player_class_type...
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2021-10-12
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[Fix] #1772 元素使いで切り傷を直すと却って傷が深くなる不具合を修正した
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2021-10-12
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[Refactor] #1766 Habu氏の指摘に従いItemKindTypeに改名し、接頭辞の「TV_...
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2021-10-11
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[Refactor] #1766 Changed ItemPrimaryType from enum...
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2021-10-11
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[Refactor] Moved the struct arena-type from building...
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2021-10-10
Hourier
[Refactor] Patronクラスのコンストラクタからp_ptrを外した
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2021-10-08
Hourier
[Refactor] #1744 重複しているenum列挙子を削除した
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2021-10-08
Hourier
[Refactor] #1744 savedata_item_flag_type とsavedata_monster_f...
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2021-10-06
Hourier
[Refactor] Changed player_race_type to Pascal case...
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2021-10-04
Hourier
[Refactor] #1523 '? true : false' 形式の判定を適切に差し替えた
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2021-10-04
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[Refactor] #1737 Habu氏の指摘に対応した+微修正
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2021-10-04
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[Refactor] #1737 make_object() の引数rq_level をデフォルト引数にし...
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2021-10-03
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[Refactor] #1413 Added check_quality() into make_reward()
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2021-10-03
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[Feature] #1413 Separated set_ammo_quantity() from...
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2021-10-03
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[Feature] #1413 Added get_base_floor() into make_object()
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2021-10-03
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[Refactor] #1717 Divided switch_completion()
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2021-10-03
Hourier
[Refactor] #1717 Reshaped switch_completion()
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2021-10-03
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[Refactor] #1717 Separated make_reward() from complete()
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2021-10-03
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[Refactor] #1717 Separated make_stairs() from complete()
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2021-10-03
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[Refactor] #1717 Separated switch_quest_process() from...
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2021-10-03
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[Refactor] #1717 Defined q_ptr as private variable
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2021-10-03
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[Refactor] #1717 Separated set_quest_idx() from complete()
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2021-10-03
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[Fix] 塔のクエストがクリア状態にならない不具合を解消した
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2021-10-03
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[Fix] #1727 忍者の変わり身が意図せず発動する事象を修正した / Resolved the...
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2021-10-02
Hourier
[Refactor] #1710 Changed macro definition values to...
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2021-10-02
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[Refactor] #1710 Reshaped quest.h
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2021-10-02
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[Refactor] #1710 Definitions QUEST_STATUS_* to enum...
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2021-10-02
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[Refactor] #1710 Definitions QUEST_STATUS_* to enum...
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2021-10-02
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[Refactor] #1710 コンパイル警告を除去した (本件と無関係のものも含む。全て変数のナローイング警告)
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2021-10-02
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[Refactor] #1710 Reshaped write-diary.cpp automatically
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2021-10-02
Hourier
[Refactor] #1710 Included macro function is_fixed_quest_idx...
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2021-10-02
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[Refactor] #1710 Reshaped QuestCompletionChecker
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2021-10-02
Hourier
[Refacotor] #1710 Made QuestCompletionChecker class
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2021-10-02
Hourier
[Fix] #1700 不要なメッセージを削除し、MAXの取り扱いを修正した
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2021-10-02
Hourier
[Refactor] #1700 Habu氏の指摘に従って一部修正した
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2021-10-02
Hourier
[Refactor] info-reader-util.h に定義されていたusing sviewはここでしか使っておら...
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2021-10-02
Hourier
[Refactor] #1700 RandomArtActTypeのACT_* を*に変更した
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2021-10-02
Hourier
[Refactor] #1700 Made RandomArtActType enum class
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2021-10-02
Hourier
[Refactor] #1714 Unified alloc-entry-definition.h into...
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2021-10-02
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[Fix] GCC環境でのコンパイルエラーを解消した
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2021-10-02
Hourier
[Refactor] Habu氏の指摘に対応した
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2021-10-02
Hourier
[Refactor] activation_infoが見つからなかった時にnullptrではなくnulloptを返すようにした
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2021-10-02
Hourier
[Refactor] activation_info を配列からvectorに差し替えた
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2021-10-02
Hourier
[Fix] 忍者以外でも変わり身で攻撃を回避する場合がある不具合を解消した / Resolved the...
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2021-10-01
Hourier
[Refactor] Habu氏の指摘に対応した
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2021-10-01
Hourier
[Refactor] Reshaped affect_player()
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2021-10-01
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[Refactor] Reshaped check_continue_player_effect()
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2021-10-01
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[Refactor] Reshaped process_bolt_reflection()
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2021-10-01
Hourier
[Refactor] Removed blind_spell_effect_messages and...
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2021-09-30
Hourier
[Refactor] #553 朦朧蓄積ランクに痛恨等で補正をかけるようにした
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2021-09-30
Hourier
[Feature] #553 新しい朦朧仕様を実装した
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2021-09-30
Hourier
[Refactor] #1653 Reshaped do_cmd_options_cheat()
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2021-09-30
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[Refactor] #1653 option_info 系を配列からvectorに差し替えた
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2021-09-30
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[Refactor] #1653 小文字のcでもデバッグオプションを変更できるようにした
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2021-09-30
Hourier
[Refactor] #1653 初心者用簡単モードを削除した
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2021-09-30
Hourier
[Feature] #553 朦朧で知能と賢さが両方減る確率を33.3%から20%に落とした
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