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[Refactor] モンスター進化のスポイラー生成ルーチン
2021-09-17
Habu
[Refactor] モンスター進化のスポイラー生成ルーチン
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2021-09-15
Habu
Merge pull request #1533 from habu1010/feature/refactor...
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2021-09-15
Habu
[Refactor] 関数テンプレート i2enum を導入
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2021-09-15
Habu
Merge pull request #1531 from habu1010/feature/fix...
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2021-09-15
Habu
[Fix] 矢弾に効果の無いエッセンスが付与できてしまう
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2021-09-15
Habu
Merge pull request #1519 from habu1010/feature/new...
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2021-09-15
Habu
Merge pull request #1525 from habu1010/feature/fix...
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2021-09-14
Habu
[Fix] +2以上の追加攻撃の鍛冶ができてしまう
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2021-09-14
Habu
[Refactor] 番号指定の必要のない列挙値を自動的に割り振る
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2021-09-14
Habu
[Feature] 鍛冶効果:ユニークESP
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2021-09-13
Habu
[Feature] 鍛冶効果:魔術属性攻撃
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2021-09-13
Habu
[Feature] 鍛冶効果:射撃倍率強化/追加射撃
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2021-09-13
Habu
[Feature] 鍛冶効果:二刀流
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2021-09-13
Habu
[Feature] 鍛冶効果:反テレポート
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2021-09-13
Habu
[Feature] 免疫付与に使用するエッセンスを変更
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2021-09-13
Habu
[Feature] 鍛冶効果:切れ味
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2021-09-13
Habu
[Feature] エッセンス抽出のペナルティとなる特性フラグの追加
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2021-09-12
Habu
[Refactor] 鍛冶師コマンドのために使用されていた特性フラグを削除
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2021-09-12
Habu
Merge pull request #1515 from habu1010/feature/refactor...
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2021-09-12
Habu
[Fix] 武器強化で修正値が下がる
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2021-09-12
Habu
[Refactor] 鍛冶対象アイテムの絞り込み方法を改善
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2021-09-12
Habu
[Feature] 耐水・耐時間逆転・耐呪力・善良スレイの鍛冶に対応
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2021-09-11
Habu
[Feature] 鍛冶コマンドの複数ページ対応
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2021-09-11
Habu
Merge pull request #1516 from habu1010/feature/wiz...
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2021-09-11
Habu
[Fix] デバッグメニュー一覧の -more- 表示
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2021-09-11
Habu
[Feature] 鍛冶師のエッセンスを全て最大所持量にするデバッグコマンド
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2021-09-11
Habu
Merge pull request #1510 from habu1010/feature/refactor...
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2021-09-11
Habu
[Refactor] 鍛冶情報クラス名をパスカルケースにする
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2021-09-11
Habu
Merge pull request #1513 from habu1010/feature/fix...
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2021-09-11
Habu
[Fix] SmithEffect の列挙値の重複
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2021-09-11
Habu
[Refactor] 鍛冶効果情報をカスタマイズしやすく再設計
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2021-09-10
Habu
Merge pull request #1497 from habu1010/feature/refactor...
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2021-09-10
Habu
Resolve conflicts.
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2021-09-10
Habu
[Feature] セーブの引き継ぎプレイが可能かのチェック
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2021-09-10
Habu
[Refactor] テーブルの定義順と空行位置をenumの定義に合わせる
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2021-09-10
Habu
Merge pull request #1502 from habu1010/feature/clang...
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2021-09-10
Habu
[Feature] clang-format の設定の ColumnLimit を 0 にする
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2021-09-09
Habu
[Refactor] 鍛冶関連情報のテーブル定義を専用ファイルへ移動
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2021-09-09
Habu
[Refactor] cmd-smith.cpp,h の内容を mind-weaponsmith.cpp...
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2021-09-09
Habu
[Refactor] 鍛冶効果による発動効果を取得する関数
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2021-09-09
Habu
[Refactor] アイテムに付与されている鍛冶効果を取得する関数
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2021-09-09
Habu
[Fix] MSVC の警告に対応
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2021-09-09
Habu
[Refactor] 鍛冶関連の enum class を別ファイルに分離
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2021-09-09
Habu
[Refactor] 鍛冶師関連コードのリファクタリング
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2021-09-08
Habu
Merge pull request #1494 from habu1010/feature/smith...
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2021-09-08
Habu
[Feature] 鍛冶師のエッセンスの所持数と必要数の表記位置を入れ替える
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2021-09-07
Habu
Merge pull request #1484 from habu1010/feature/refactor...
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2021-09-07
Habu
[Refactor] ビットフラグをFlagGroupに移行するコードに共通関数を使用する
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2021-09-07
Habu
[Feature] migrate_bitflag_to_flaggroup に count_max...
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2021-09-06
Habu
Merge pull request #1481 from habu1010/featufe/add...
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2021-09-06
Habu
[Fix] すべてのソースファイルにBOMを付与する
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2021-09-06
Habu
Merge pull request #1472 from habu1010/feature/tr-flags...
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2021-09-06
Habu
[Feature/Refactor] TrFlagsをFlagGroupクラスにする
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2021-09-05
Habu
Merge pull request #1463 from habu1010/feature/fix...
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2021-09-05
Habu
[Fix] X11版インターフェースのリソースリーク
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2021-09-04
Habu
Merge pull request #1461 from habu1010/feature/object...
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2021-09-04
Habu
[Refactor] object_flags_known のインターフェース変更
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2021-09-04
Habu
[Refactor] object_flags のインターフェース変更
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2021-09-04
Habu
[Refactor] TrFlagsを生配列からstd::arrayにする
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2021-09-04
Habu
[Style] apply clang-format
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2021-09-04
Habu
Merge pull request #1453 from habu1010/feature/random...
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2021-09-04
Habu
[Refactor] フラグ付与処理関数の共通化
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2021-09-04
Habu
[Feature] ランダムアーティファクトへの新上位耐性の付与
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2021-09-04
Habu
[Feature] ランダムに付与される上位耐性の種類を追加
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2021-09-04
Habu
Merge pull request #1446 from habu1010/feature/incorporate...
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2021-09-04
Habu
[Refactor] ソースコードの可読性の向上
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2021-09-03
Habu
[Refactor] object_is_activatable() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_offerable() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_rechargeable() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_can_refill_*() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_readable() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_potion を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_tried() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_aware() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_known()/fully_known() を object_type...
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2021-09-03
Habu
[Refactor] object_is_held_monster() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_cursed() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_broken() を object_type のメンバ関数化
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2021-09-03
Habu
[Refactor] object_is_valid() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] アーティファクト関連の object_is_foobar() を object_type...
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2021-09-02
Habu
[Refactor] object_is_smith() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_melee_ammo() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_ego() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_rare() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_convertible() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_ammo() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_allow_two_hands_wielding() を object_type...
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2021-09-02
Habu
[Refactor] object_*_enchant_*() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_mochikae() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_boomerang() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_broken_weapon() を object_type...
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2021-09-02
Habu
[Refactor] object_is_orthodox_melee_weapons() を object_type...
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2021-09-02
Habu
[Refactor] object_is_equipment() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_wearable() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_melee_weapon() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] 両手の装備にアクセスするポインタ変数を使用する
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2021-09-02
Habu
[Refactor] object_is_weapon_armour_ammo() を object_type...
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2021-09-02
Habu
[Refactor] object_is_weapon_ammo() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_weapon() を object_type のメンバ関数化
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2021-09-02
Habu
[Refactor] object_is_armor() を object_type のメンバ関数化
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