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[Refactor] #2299 Renamed afraidness to fear
2022-02-25
Deskull
Merge pull request #2287 from sikabane-works/feature...
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2022-02-25
Deskull
[Refactor] monster_blow 構造体を MonsterBlow クラスにリファクタリング。
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2022-02-22
Deskull
Merge pull request #2265 from sikabane-works/feature...
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2022-02-22
Deskull
[Refactor] 変数型1箇所auto、{}追加して整形。
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2022-02-22
Deskull
[Fix] wiz_restore_monster_max_num()の範囲指定を修正しつつn/Nコマンドと同等の仕様に...
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2022-02-21
Deskull
Merge pull request #1411 from sikabane-works/feature...
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2022-02-21
Deskull
[Refactor] 条件文に is_ego() を適用。
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2022-02-21
Deskull
Merge pull request #2248 from hengband/feature/refactor...
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2022-02-21
Deskull
[Fix] 余計な空白の削除。
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2022-02-21
Deskull
[Fix] ロード時剰余計算で、店舗情報領域からのアウトを修正。
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2022-02-21
Deskull
Revert "[Temporal fix] #2236 Revert "Merge pull request...
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2022-02-20
Deskull
Merge pull request #2240 from sikabane-works/release...
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2022-02-20
Deskull
[Release] 3.0.0Alpha53
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2022-02-20
Deskull
[Refactor] EgoType を enum class 化して、型調整。
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2022-02-20
Deskull
[Refactor] まず単純にenum化のみ行う.
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2022-02-18
Deskull
Merge pull request #2199 from sikabane-works/feature...
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2022-02-18
Deskull
Merge pull request #2206 from sikabane-works/feature...
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2022-02-18
Deskull
[Refactor] wiz_kill_enemyとwiz_kill_meを統合。
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2022-02-17
Deskull
[Refactor] ownersの店種別をunordered_map型に変更。
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2022-02-17
Deskull
[Modify] 町の総数 > 店主の数となっている場合は重複選択を許すものとした(実質我が家と美術館対応)
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2022-02-17
Deskull
[Refactor] 店の各件をvectorでまとめる。
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2022-02-17
Deskull
[Refactor] wiz_kill_me()の項目入力にget_value()を適用。
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2022-02-16
Deskull
Merge pull request #2182 from sikabane-works/feature...
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2022-02-16
Deskull
Merge pull request #2194 from sikabane-works/feature...
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2022-02-16
Deskull
[Fix] wiz_kill_enemy()の数値入力をget_value()で実装しなおし。
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2022-02-16
Deskull
Merge pull request #2191 from sikabane-works/feature...
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2022-02-16
Deskull
[Fix] vanish_dungeon()が通常のダンジョンで効かなくなっていた不具合を修正。
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2022-02-16
Deskull
[Refactor] debug_spell_commands_listをvector化。
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2022-02-15
Deskull
Merge pull request #2052 from sikabane-works/feature...
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2022-02-15
Deskull
[Fix] const付加、ProbabilityTable処理をpick_one_at_random...
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2022-02-15
Deskull
[Fix] 未使用変数削除。
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2022-02-15
Deskull
[Fix] 空地サイズ処理のy値にx値を代入するイージーミスをかましたので修正。
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2022-02-15
Deskull
[Refactor] 固定部屋の候補選択をProbabilityTableで指定。
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2022-02-15
Deskull
[Refactor] v_info.txtを参照する部屋生成処理がDRY原則に思いっきり反していたので三種まとめる。
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2022-02-09
Deskull
Merge pull request #2128 from sikabane-works/feature...
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2022-02-09
Deskull
Merge pull request #2137 from backwardsEric/english...
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2022-02-08
Deskull
Merge pull request #2132 from sikabane-works/feature...
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2022-02-08
Deskull
[Implement] パランティアの石の発動の際、サウロンを感知した時特別なメッセージを追加。デバッグコマンド...
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2022-02-07
Deskull
[Adjust] TERM_BLUE to 0x00, 0x80, 0xFF
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2022-02-06
Deskull
Merge pull request #2121 from sikabane-works/release...
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2022-02-06
Deskull
[Release] 3.0.0Alpha52
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2022-02-06
Deskull
Merge pull request #2099 from sikabane-works/fearure...
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2022-02-06
Deskull
Merge pull request #2050 from daradarach/feature/refactoring
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2022-02-06
Deskull
[Fix] randnor()の分散に0以下が入ってランタイムエラーが発生するのを回避。
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2022-01-30
Deskull
Merge pull request #1940 from sikabane-works/feature...
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2022-01-30
Deskull
[Refactor] room_typeをenumクラス化し、ループ処理を適示整理。
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2022-01-28
Deskull
Merge pull request #2021 from sikabane-works/feature...
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2022-01-28
Deskull
[Fix] アングマールの魔王のテキスト送り仮名ミス修正。
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2022-01-24
Deskull
Merge pull request #1982 from sikabane-works/feature...
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2022-01-23
Deskull
Merge pull request #2012 from sikabane-works/release...
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2022-01-23
Deskull
[Release] 3.0.0Alpha51
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2022-01-23
Deskull
Merge pull request #1977 from backwardsEric/uid-fixes
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2022-01-21
Deskull
Merge pull request #2005 from sikabane-works/feature...
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2022-01-19
Deskull
[Fix] ドワーフ『ナル』のフレーバーが多方面にひどすぎるので直してみた。
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2022-01-16
Deskull
Merge pull request #1998 from sikabane-works/feature...
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2022-01-16
Deskull
[Refactor] floor-base-definitions.h 内定数の constexpr...
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2022-01-13
Deskull
(Refactor) ウィザードモードの任意地形変更におけるID指定処理をget_valueに置換。
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2022-01-11
Deskull
Merge pull request #1976 from backwardsEric/disable...
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2022-01-10
Deskull
Merge pull request #1969 from sikabane-works/feature...
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2022-01-09
Deskull
Merge pull request #1972 from sikabane-works/release...
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2022-01-09
Deskull
[Release] 3.0.0Alpha50
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2022-01-07
Deskull
[Implement] 店舗ごとにアイテムの生成レベルを指定できる仕様を追加。
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2022-01-05
Deskull
Merge pull request #1961 from sikabane-works/feature...
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2022-01-05
Deskull
[Fix] デバッグモードのプレイヤー種族、職業、領域変更の範囲外選択をget_value()リファクタリングで抑止。
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2021-12-28
Deskull
Merge pull request #1933 from sikabane-works/feature...
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2021-12-27
Deskull
Merge pull request #1944 from sikabane-works/release...
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2021-12-26
Deskull
[Release] 3.0.0Alpha49
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2021-12-22
Deskull
Merge pull request #1937 from sikabane-works/feature...
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2021-12-22
deskull
[Refactor] MAX_STORESを constexpr int 置換の上、StoreSaleType...
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2021-12-21
Deskull
Merge pull request #1922 from sikabane-works/feature...
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2021-12-20
Deskull
[Refactor] enum trap_type を enum clas TrapType にリファクタリング。
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2021-12-20
Deskull
[Add] 「(5) 既知のモンスター」 の各グループごとに判明しているモンスターの種族数を表示。
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2021-12-20
Deskull
[Refactor] do_cmd_knowledge_monsters()中のgrp_idxをvector化。
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2021-12-17
Deskull
Merge pull request #1919 from sikabane-works/fearure...
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2021-12-17
Deskull
[Refactor] 通常トラップリストのstd::vecor化。
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2021-12-14
Deskull
Merge pull request #1895 from sikabane-works/feature...
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2021-12-12
Deskull
Merge pull request #1906 from sikabane-works/release...
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2021-12-12
Deskull
[Release] 3.0.0Alpha48
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2021-12-12
Deskull
Merge pull request #1904 from habu1010/feature/revert...
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2021-11-30
Deskull
[Add] アイテムの発動に魔力消去追加。
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2021-11-29
Deskull
Merge pull request #1880 from sikabane-works/feature...
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2021-11-28
Deskull
Merge pull request #1892 from sikabane-works/release...
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2021-11-28
Deskull
[Release] 3.0.0Alpha47
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2021-11-28
Deskull
[Refactor] EffectPlayerTypeのコンストラクタ化。
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2021-11-27
Deskull
Merge pull request #1889 from sikabane-works/feature...
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2021-11-26
Deskull
[Refactor] rbm_type を enum class 化しつつ RaceBlowMethodType...
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2021-11-26
Deskull
[Refactor] effect-player-util.h 削除と整理。
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2021-11-26
Deskull
[Refactor] player_effect_type 構造体を、 PlayerEffectType...
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2021-11-21
Deskull
Merge pull request #1881 from daradarach/feature/diana
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2021-11-19
Deskull
Merge pull request #1882 from backwardsEric/english...
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2021-11-19
Deskull
Merge pull request #1874 from sikabane-works/feature...
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2021-11-18
Deskull
Merge pull request #1872 from sikabane-works/feature...
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2021-11-17
Deskull
Merge pull request #1877 from daradarach/feature/diana
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2021-11-17
Deskull
Merge branch 'develop' into feature/diana
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2021-11-17
Deskull
Merge pull request #1878 from daradarach/feature/hero_bless
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2021-11-16
Deskull
Merge branch 'develop' into feature/hero_bless
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2021-11-16
Deskull
Merge pull request #1876 from sikabane-works/feature...
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2021-11-16
Deskull
[Add] ランダム発動に加速(50+d50)を追加。
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2021-11-16
Deskull
[Refactor] 真*勝利者*の条件を PlayerType のメソッド化。
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2021-11-16
Deskull
[Fix] @さんのタイトル表示が勝利者になる条件に「レベル50を超える」という意味不明なor条件が混じっていたので削除。
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