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[Refactor] #39963 Moved effect_monster_stasis() and effect_monster_stun() from effect...
2020-05-03
Hourier
[Refactor] #39963 Moved effect_monster_stasis() and...
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2020-05-03
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[Refactor] #39963 Moved effect_monster_capture() from...
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2020-05-03
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[Refactor] #39963 Renamed effect_monster_check_capturability...
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2020-05-03
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[Refactor] #39963 Moved effect_monster_crusade() from...
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2020-05-03
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[Refactor] #39963 Separated effect_monster_crusade_dominatio...
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2020-05-03
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[Refactor] #39963 Separated effecr-monster-curse.c...
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2020-05-03
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[Refactor] #39963 Separated all effect functions from...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_engetsu...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_check_capturabili...
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2020-05-02
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[Refactor] #39963 Reshaped effect_monster_capture()
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2020-05-02
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[Refactor] #39963 Separated effect_monster_hand_doom...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_curse_*...
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2020-05-02
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[Refactor] #39963 Reshaped effect_monster_drain_mana()
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2020-05-02
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[Refactor] #39963 Separated effect-monster-evil.c/h...
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2020-05-02
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[Refactor] #39963 Separated spiritual magic functions...
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2020-05-02
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[Refactor] #39963 Reshaped effect_monster_disp_*()
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2020-05-02
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[Refactor] #39963 Separated effect_monster_disp_*(...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_turn_*(...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_away_resist...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_away_evil...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_kill_wall...
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2020-05-02
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[Fix] #37285 hdns氏の修正依頼に基づき、年経た風のエレメンタルの護衛をブリザード・コボルドからライトニン...
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2020-05-02
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[Refactor] #39963 Separated effect-monster-lite-dark...
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2020-05-02
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[Refactor] #39963 Separated effect-monster-charm.c...
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2020-05-02
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[Refactor] #39963 Separated effect-monster-charm.c...
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2020-05-02
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[Refactor] Unified effect_monster_stasis() and effect_monste...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_charm_resist...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_charm_*...
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2020-05-02
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[Refactor] #39963 Separated effect_monster_stasis(...
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2020-05-02
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[Refactor] #39963 Separated effect-monster-oldies.c...
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2020-05-02
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[Refactor] #39963 Separated some functions from switch_effec...
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2020-05-02
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[Refactor] #39963 Separated util functions from effect_monst...
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2020-05-02
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[Refactor] #39963 Separated some functions from switch_effec...
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2020-05-02
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[Refactor] Fixed a little in autopick-describer.c
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2020-05-02
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[Fix] Resolved the issue that monster1.c can't be compiled...
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2020-05-02
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[Fix] Resolved the issue that the compilation fails...
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2020-05-02
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[WIP] [Fix] Resolved the issue that the compilation...
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2020-05-02
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[Refactor] #37285 Added NO_FEAR flag to the Bludgeoning...
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2020-05-02
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[Implement] モンスターの素早さに関するフレーバーを追加し、「非常に」などの副詞と「素早く...
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2020-05-01
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[Fix] #37353 ビーム系の魔法で正しくターゲット指定ができない事象を解消 / Resoleved...
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2020-05-01
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[Fix] #39963 Added header inclusion in effect-monster...
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2020-05-01
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[Refactor] #39963 Moved effect_monster_icee_bold()...
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2020-05-01
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[Refactor] #39963 Moved effect_monster_telekinesis...
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2020-05-01
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[Refactor] #39963 Separated effect-monster-domination...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_icee_bolt...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_domination_corrup...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_domination_corrup...
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2020-05-01
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[Refactor] #39963 Reshaped effect_monster_domination()
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2020-05-01
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[Refactor] #39963 Separated effect_monster_domination...
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2020-05-01
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[Refactor] #39963 Separated effect-monster-psi.c/h...
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2020-05-01
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[Refactor] #39963 破滅の手を無効化された時のメッセージを修正 (日本語のみ)
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_drain_corrupt...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_drain_resist...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_drain...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_resist_...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_resist_additi...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_psi_resist...
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2020-05-01
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[Refactor] #39963 Separated some effect_monster_psi...
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2020-05-01
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[Refactor] #39963 Separated effect-monster-resist-hurt...
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2020-05-01
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[Refactor] #39963 Separated some effect_monster_disintegrati...
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2020-05-01
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[Refactor] #39963 Separated some effect_monster_gravity_...
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2020-05-01
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[Refactor] #39963 Separated some effect_monster_gravity...
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2020-05-01
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[Refactor] #39963 Separated some effect_monster_*(...
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2020-05-01
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[Refactor] #39963 Separated some effect_monster_*(...
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2020-05-01
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[Refactor] #39963 Separated some effect_monster_*(...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_water()...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_nether_resist...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_nether(...
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2020-05-01
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[Refactor] #39963 Separated effect_monster_plasma(...
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2020-05-01
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[Refactor] Changed return type from void to gf_switch_result...
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2020-04-30
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[Refactor] #39963 Adjusted the order of spells_type...
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2020-04-30
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[Refactor] #39963 Separated effect_monster_void() from...
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2020-04-30
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[Refactor] #39963 Separated effect_monster_*() (elements...
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2020-04-30
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[Refactor] #39963 Separated effect-player-switcher...
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2020-04-30
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[Refactor] #39963 Separated effect-player-util.h from...
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2020-04-30
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[Refactor] #39963 Separated switch_effects_player(...
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2020-04-30
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[Refactor] #39963 Separated describe_effect_source...
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2020-04-30
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[Refactor] #39963 Separated check_continue_player_effect...
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2020-04-30
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[Refactor] #39963 Separated process_bolt_reflection...
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2020-04-30
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[Refactor] #39963 Reshaped affect_player()
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2020-04-30
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[Refactor] #39963 Replaced variables to the struct
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2020-04-30
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[Refactor] #39963 Made initialize_effect_player() in...
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2020-04-30
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[Refactor] #39963 Changed return type from void to...
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2020-04-29
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[Refactor] #39963 Reshaped effect-player.c
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2020-04-29
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[Fix] #39964 Fixed the issue that spellbooks are seemed...
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2020-04-29
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[Refactor] #39963 Reshaped spells1.c
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2020-04-29
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[Refactor] #39963 Moved PROJECT_WHO_* from spells.h...
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2020-04-29
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[Refactor] #39963 Moved TELEPORT_* from spells.h to...
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2020-04-29
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[Refactor] #39963 Moved SPOP_* from spells.h to spells...
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2020-04-29
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[Refactor] #39963 Separated spells-type.h from spells.h
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2020-04-29
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[Refactor] #39963 Separated effect-monster-switcher...
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2020-04-29
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[Refactor] #39963 Separated process_spell() from affect_mons...
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2020-04-29
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[Refactor] #39963 Separated decide_spell_result_description...
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2020-04-29
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[Refactor] Separated postprocess_spell() from affect_monster()
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2020-04-29
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[Refactor] #39963 Separated process_spell_result_photo...
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2020-04-29
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[Refactor] #39963 Separated process_spell_result_riding...
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2020-04-29
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[Refactor] #39963 Separated process_spell_result_pet...
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2020-04-29
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[Refactor] #39963 Separated update_phase_out_stat(...
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2020-04-29
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[Refactor] #39963 Separated process_spell_result()...
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2020-04-29
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[Refactor] #39963 Separated process_monster_teleport...
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