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hengband/hengband.git
2020-05-27 Hourier[Refactor] #40399 Separated tr-types.h from object.h
2020-05-27 Hourier[Refactor] #40416 monster-attack-player.c において1行ごとに挟まれて...
2020-05-27 Hourier[Refactor] Changed function name from rakuba() to proce...
2020-05-27 Hourier[Refactor] #40416 Reshaped mon_take_hit_mon()
2020-05-27 Hourier[Refactor] #40416 Separated fall_off_horse_by_melee...
2020-05-27 Hourier[Refactor] #40416 Separated cancel_fear_by_pain() from...
2020-05-27 Hourier[Refactor] #40416 Separated make_monster_fear() from...
2020-05-24 Hourier[Refactor] #40416 check_monster_hp() from mon_take_hit_...
2020-05-24 Hourier[Fix] 「異なる銘のアイテムをまとめる」「異なる割引表示のアイテムをまとめる」が毎回リセットされる事象を修...
2020-05-24 Hourier[Fix] store.c の整形ミスを修正 / Resolved mistakes in store.c
2020-05-24 Hourier[Refactor] #40416 Rehsaped mon_take_hit_mon()
2020-05-24 Hourier[Refactor] #37353 Changed definitions to enum
2020-05-24 Hourier[Refactor] #40416 Separated print_monster_dead_by_monst...
2020-05-24 Hourier[Refactor] #40416 Separated prepare_redraw() from mon_t...
2020-05-24 Hourier[Refcator] #40416 Incorporated known into mam_pp_type
2020-05-24 Hourier[Refactor] #40416 Separated process_all_resistances...
2020-05-24 Hourier[Refactor] #40416 Separated process_invulnerability...
2020-05-24 Hourier[Refactor] #40416 Made mam_pp_type struct
2020-05-24 Hourier[Refactor] Added comments in effect-monster-oldies.c
2020-05-24 Hourier[Refactor] #40416 Reshaped melee-postprocess.c/h
2020-05-23 Hourier[Refactor] #40413 Changed vcxproj.filters; moved util...
2020-05-23 Hourier[Refactor] #37353 Renmaed monsterrace-hook.c/h to monst...
2020-05-23 Hourier[Refactor] #40416 Renamed melee.c/h to melee-postproces...
2020-05-23 Hourier[Refactor] #40416 Separated monster-attack-monster...
2020-05-23 Hourier[Refactor] #40416 Separated monster-attack-player.c...
2020-05-23 Hourier[Refactor] #37353 Moved inclusion of angband.h from...
2020-05-23 Hourier[Fix] #40416 Added header inclusion to player-attack.h
2020-05-23 Hourier[Refactor] #40416 Reshaped cmd-attack.c
2020-05-23 Hourier[Refactor] #40416 Separated cmd-attack.c/h from melee.c
2020-05-23 Hourier[Refactor] #40416 Separated attack-chaos-effect.c/h...
2020-05-23 Hourier[Refactor] #40416 Separated cause_earthquake() from...
2020-05-23 Hourier[Refactor] #40416 Separated apply_actual_attack() from...
2020-05-23 Hourier[Refactor] #40416 Separated change_monster_stat() from...
2020-05-23 Hourier[Refactor] #40416 Separated attack_golden_hammer()...
2020-05-23 Hourier[Refactor] #40416 Separated attack_polymorph() from...
2020-05-23 Hourier[Refactor] #40416 Separated attack_teleport_away()...
2020-05-23 Hourier[Refactor] #40416 Separated judge_tereprt_resistance...
2020-05-23 Hourier[Refactor] #40416 Separated attack_confuse() from exe_p...
2020-05-23 Hourier[Refactor] #40416 Moved mineuchi() from player-attack...
2020-05-23 Hourier[Refactor] #40416 Separated vorpal-weapon.c/h from...
2020-05-23 Hourier[Refactor] #40416 Moved decide_blood_sucking() from...
2020-05-23 Hourier[Refactor] #40416 Separated blood-sucking-processor...
2020-05-23 Hourier[Refactor] #40416 Separated process_drain() from exe_pl...
2020-05-23 Hourier[Refactor] #40416 Separated drain_result() from exe_pla...
2020-05-23 Hourier[Refactor] #40416 Separated drain_muramasa() from exe_p...
2020-05-23 Hourier[Refactor] #40416 Separated calc_drain() from exe_playe...
2020-05-23 Hourier[Refactor] #40416 Separated check_fear_death() from...
2020-05-23 Hourier[Refactor] #40416 Moved critical_attack() from player...
2020-05-23 Hourier[Refactor] #40416 Separated critical_attack() from...
2020-05-23 Hourier[Refactor] #40416 Oh yeah! Ninja! Ninja's fatal assasin...
2020-05-23 Hourier[Refactor] #40416 Incorporated g_ptr int o player_attac...
2020-05-23 Hourier[Refactor] #40416 Separated mineuchi() from exe_player_...
2020-05-23 Hourier[Refactor] #40416 Separated apply_damage_negative_effec...
2020-05-23 Hourier[Refactor] #40416 Separated apply_damage_bonus() from...
2020-05-23 Hourier[Refactor] #40416 Separated calc_attack_damage() from...
2020-05-23 Hourier[Fix] #40416 Removed invalid reverse in get_attack_exp()
2020-05-23 Hourier[Refactor] #40416 Edited .clang-format (characters...
2020-05-23 Hourier[Refactor] #40416 Separated process_weapon_attack(...
2020-05-23 Hourier[Refactor] #40416 Renamed racial-monk-attack.c/h to...
2020-05-23 Hourier[Refacotr] #40416 Separated surprise-attack.f/h from...
2020-05-23 Hourier[Refactor] #40416 Separated print_chainsword_noise...
2020-05-23 Hourier[Refactor] #40416 Separated process_vorpal_attack(...
2020-05-23 Hourier[Fix] #40416 Resolved typo
2020-05-23 Hourier[Refactor] #40416 Separated print_vorpal_message()...
2020-05-23 Hourier[Refactor] #40416 Reshaped exe_player_attack_to_monster()
2020-05-23 Hourier[Refactor] #40416 Separated calc_surprise_attack_damage...
2020-05-23 Hourier[Refactor] #40416 Incorporated drain_result int player_...
2020-05-23 Hourier[Refactor] #40416 Separated racial-monk-attack.c/h...
2020-05-23 Hourier[Refactor] #40416 Separated process_monk_attack() from...
2020-05-23 Hourier[Refactor] #40416 Separated print_stun_effect() from...
2020-05-23 Hourier[Refactor] #40416 Separated process_attack_vital_spot...
2020-05-23 Hourier[Refactor] Separated calc_monk_attack_weight() from...
2020-05-23 Hourier[Refactor] #40416 **Genocide** directly reference to...
2020-05-23 Hourier[Fix] Added missing header
2020-05-23 Hourier[Refactor] #40416 Separated process_monk_additional_eff...
2020-05-23 Hourier[Refactor] #40416 Reshaped select_blow()
2020-05-23 Hourier[WIP] [Refactor] #40416 Separated select_blow() from...
2020-05-23 Hourier[Refactor] #40416 Separated calc_stun_resistance()...
2020-05-23 Hourier[Refactor] #40416 Separated decide_blood_sucking()...
2020-05-23 Hourier[Refactor] #40416 Incorporated chaos_effect into player...
2020-05-23 Hourier[Refactor] #40416 Changed int to enum at chaos_effect
2020-05-23 Hourier[Refactor] #40416 Moved process_attack_hit() from playe...
2020-05-23 Hourier[Refactor] #40416 Moved calc_attack_quality() from...
2020-05-23 Hourier[Refactor] #40416 Separated select_chaotic_effect(...
2020-05-23 Hourier[Refactor] #40416 Separated print_suprise_attack()...
2020-05-22 Hourier[Refactor] #40416 Added Doxygen comments for calc_attac...
2020-05-22 Hourier[Refactor] #40416 Separated process_attack_hit() from...
2020-05-22 Hourier[Refactor] #40416 Separated death-scythe.c/h from playe...
2020-05-22 Hourier[Refactor] #40416 Separated player-attack-util.h from...
2020-05-22 Hourier[Refactor] #40416 Incorporated m_name into player_attac...
2020-05-22 Hourier[Refactor] #40416 Separated process_death_scythe_reflec...
2020-05-22 Hourier[Refactor] #40415 Separated death_scythe_reflection_cri...
2020-05-22 Hourier[Refactor] #40416 Separated compensate_death_scythe_ref...
2020-05-22 Hourier[Refactor] #40416 Separated calc_death_scythe_reflectio...
2020-05-22 Hourier[Refactor] #40416 Removed unused braces
2020-05-22 Hourier[Refactor] #40416 Separated calc_death_scythe_reflectio...
2020-05-22 Hourier[Refactor] #40416 Separated decide_attack_hit() from...
2020-05-22 Hourier[Refactor] #40416 Renamed k to attack_damage and incorp...
2020-05-22 Hourier[Refactor] #40416 Separated calc_num_blow() from greph...
2020-05-22 Hourier[Refactor] #40416 Incorporated num_blow into player_att...
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