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android-x86/external-mesa.git
2010-06-30
Eric Anholt
glsl2: Fix reversed value of step().
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2010-06-30
Eric Anholt
ir_to_mesa: Note which of our expr ops are unsupported...
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2010-06-30
Eric Anholt
glsl2: Fix up the implementation of fract() for vector...
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2010-06-30
Eric Anholt
ir_to_mesa: Initialize the (we never use it) abs field...
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2010-06-30
Eric Anholt
ir_to_mesa: Send the negate field on to Mesa IR.
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2010-06-30
Eric Anholt
ir_to_mesa: When generating a swizzle, respect the...
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2010-06-30
Kenneth Graunke
glsl2: Implement AST->HIR support for the "discard...
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2010-06-30
Kenneth Graunke
glsl2: Define new ir_discard instruction.
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2010-06-30
Eric Anholt
ir_to_mesa: Support gl_FragDepth.
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2010-06-30
Eric Anholt
glsl2: Allow a fragment shader to not write a color.
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2010-06-30
Eric Anholt
mesa: Don't look in unallocatd param slots for paramete...
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2010-06-30
Eric Anholt
ir_to_mesa: Fix the indexing of attributes in the progr...
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2010-06-30
Kenneth Graunke
glsl2: Fix storing of dead memory in the symbol table.
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2010-06-30
Kenneth Graunke
glsl2: Preprocessed source doesn't need to live past...
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2010-06-30
Kenneth Graunke
glsl2: Create new talloc contexts the "right" way.
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2010-06-30
Kenneth Graunke
glsl2: Use _mesa_glsl_parse_state as the talloc parent...
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2010-06-30
Kenneth Graunke
glsl2: Steal the live IR and free the rest of the junk.
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2010-06-30
Ian Romanick
linker: Don't dynamically allocate slots for linked...
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2010-06-30
Eric Anholt
ir_to_mesa: Tell Mesa about our choices for vertex...
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2010-06-30
Ian Romanick
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
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2010-06-30
Eric Anholt
glsl2: Use Mesa's gl_shader_program instead of our...
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2010-06-30
Eric Anholt
glsl2: Make function names and variable names be childr...
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2010-06-30
Eric Anholt
glsl2: Move our data from a glsl_shader* on the side...
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2010-06-30
Eric Anholt
ir_to_mesa: Add support for ir_unop_abs.
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2010-06-30
Eric Anholt
ir_to_mesa: Add support for dFdx, dFdy.
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2010-06-30
Eric Anholt
ir_to_mesa: Start adding support for texture instructions.
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2010-06-29
Kenneth Graunke
glsl2: Keep the same number of components in implicit...
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2010-06-29
Ian Romanick
glsl2: Make gl_MaxDrawBuffers available in the vertex...
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2010-06-29
Ian Romanick
glsl2: Make gl_MaxDrawBuffers available in the fragment...
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2010-06-29
Ian Romanick
glsl2: Make gl_FragData be available in GLSL 1.10 too
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2010-06-29
Ian Romanick
glsl2: Pass MaxDrawBuffers from core Mesa into the...
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2010-06-29
Ian Romanick
glsl_type: Add _mesa_glsl_release_types to release...
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2010-06-29
Ian Romanick
glsl_type: All glsl_type objects live in their own...
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2010-06-29
Ian Romanick
glsl_type: Record type constructors are private
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2010-06-29
Ian Romanick
glsl_type: Add get_record_instance method
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2010-06-29
Ian Romanick
glsl_type: Vector, matrix, and sampler type constructor...
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2010-06-29
Ian Romanick
glsl_type: Make all static objects be class private
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2010-06-29
Ian Romanick
glsl2: Use talloc_strdup when generating constructor...
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2010-06-29
Ian Romanick
glsl_type: Remove vector and matrix constructor generators
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2010-06-29
Ian Romanick
glsl2: Don't flatten constructor parameters to scalars
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2010-06-29
Ian Romanick
glsl2: Always emit matrix constructors inline
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2010-06-29
Ian Romanick
glsl2: Always emit vector constructors inline
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2010-06-29
Ian Romanick
ir_swizzle: Add new constructor, refactor constructors
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2010-06-29
Kenneth Graunke
glsl2: Update TODO.
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2010-06-29
Kenneth Graunke
glsl2: Check for non-void functions that don't have...
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2010-06-29
Kenneth Graunke
glsl2: Reject return types with qualifiers.
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2010-06-29
Kenneth Graunke
glsl2: Add a method for querying if an AST type has...
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2010-06-29
Kenneth Graunke
glsl2: Check that returned expressions match the functi...
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2010-06-29
Ian Romanick
glsl2: Invoke preprocessor before calling the compiler...
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2010-06-28
Eric Anholt
ir_to_mesa: Actually initialize the undef register...
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2010-06-28
Eric Anholt
ir_to_mesa: Support user-defined varyings using the...
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2010-06-28
Eric Anholt
ir_to_mesa: Actually add the header file for the interface.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix binop_sqrt for multi-channel and negati...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix indexes of temps used in expressions.
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2010-06-28
Eric Anholt
ir_to_mesa: Notify the driver when we generate new...
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2010-06-28
Eric Anholt
ir_to_mesa: Add support for the pow expression.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix EmitCondCodes for boolean vars as condi...
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2010-06-28
Eric Anholt
ir_to_mesa: Respect EmitCondCodes for IF statements.
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2010-06-28
Eric Anholt
ir_to_mesa: Traverse the "else" instrs after "else...
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2010-06-28
Eric Anholt
ir_to_mesa: Fix matrix * scalar multiplication.
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2010-06-28
Eric Anholt
ir_to_mesa: Check the right element for matrix * scalar...
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2010-06-28
Eric Anholt
glsl2: Add support for some builtin matrices.
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2010-06-28
Eric Anholt
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritt...
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2010-06-28
Kenneth Graunke
Use a more sensible context in copy propagation.
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2010-06-28
Kenneth Graunke
Use more sensible contexts in ir_dead_code_local.
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2010-06-28
Ian Romanick
glsl2: Add option to stand-alone GLSL compiler to dump...
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2010-06-28
Ian Romanick
glsl2: Use i2b and f2b IR opcodes for casting int or...
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2010-06-26
Eric Anholt
glsl2: Add support for non-float constants in Mesa IR.
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2010-06-26
Eric Anholt
glsl2: Take out the spamming of debug flags I'd added.
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2010-06-26
Eric Anholt
glsl2: Don't clear swizzles for Mesa IR constants after...
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2010-06-26
Kenneth Graunke
ir_reader: Free memory for S-Expressions earlier.
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2010-06-25
Eric Anholt
glsl2: Start trying to hook up uniforms.
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2010-06-25
Eric Anholt
glsl2: Associate the GLenum for the type with builtin...
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2010-06-25
Eric Anholt
glsl2: Use the parser state as the talloc context for...
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2010-06-25
Eric Anholt
glsl2: Emit OPCODE_END at the end of the Mesa program.
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2010-06-25
Eric Anholt
glsl2: Hook up constant parameters in ir_to_mesa.
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2010-06-25
Eric Anholt
glsl2: Set InputsRead and OutputsWritten on the generat...
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2010-06-25
Eric Anholt
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
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2010-06-25
Eric Anholt
glsl2: Use Mesa types instead of duping them into our...
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2010-06-25
Eric Anholt
glsl2: Fix dependencies. (at least partially)
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2010-06-25
Eric Anholt
glsl2: Replace the GLSL compiler with the glsl2 project.
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2010-06-25
Eric Anholt
glsl2: Wrap includes of C interfaces with extern "C".
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2010-06-25
Eric Anholt
glsl2: Remove files that had been imported for standalone.
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2010-06-24
Eric Anholt
glsl2: Stop .gitignoring the old standalone build system.
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2010-06-24
Eric Anholt
glsl2: Move the Mesa IR codegen into mesa/shader/
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Add a README file for the new compiler.
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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2010-06-24
Eric Anholt
Merge branch 'mesa'
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2010-06-24
Eric Anholt
Move the talloc_parent lookup down in a few hot paths.
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2010-06-24
Eric Anholt
Merge remote branch 'cworth/master'
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2010-06-24
Eric Anholt
ir_to_mesa: Handle a limited subset of matrix multiplic...
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2010-06-24
Eric Anholt
ir_to_mesa: Handle constant matrices.
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2010-06-24
Eric Anholt
ir_to_mesa: Fix copy-and-wasted second argument to...
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2010-06-24
Eric Anholt
ir_to_mesa: Don't allocate temps for swizzles.
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2010-06-24
Eric Anholt
ir_to_mesa: Set up storage for uniform vars.
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2010-06-24
Eric Anholt
ir_to_mesa: Move the classes into the file now that...
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2010-06-24
Eric Anholt
ir_to_mesa: Remove old monoburg structure.
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2010-06-24
Eric Anholt
ir_to_mesa: Restrict dst writemasks like we did in...
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2010-06-24
Eric Anholt
ir_to_mesa: Fix copy-and-wasted DIV instruction sequence.
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