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mikumikustudio/libgdx-mikumikustudio.git
2010-11-27 badlogicgames[fixed] license headers in extensions projects
2010-11-27 badlogicgames[added] license file to core
2010-11-27 badlogicgames[fixed] demo license headers and content license.
2010-11-27 badlogicgames[added] CC license to backend test projects
2010-11-27 badlogicgames[fixed] license headers in test projects
2010-11-27 badlogicgames[added] apache 2 license file to backends
2010-11-27 badlogicgames[fixed] license headers in lwjgl backend
2010-11-27 badlogicgames[fixed] license headers for jogl backend
2010-11-27 badlogicgames[fixed] license headers in android backend
2010-11-27 badlogicgames[fixed] license headers everywhere
2010-11-27 nathan.sweet[changed] ParticleEditor, moved text display.
2010-11-27 nathan.sweet[added] Bag and array classes for int, long, float.
2010-11-27 nathan.sweet[fixed] Demos broken by some API changes.
2010-11-27 nathan.sweet[removed] Mario's aids.
2010-11-27 nathan.sweet[changed] More BitmapFont refactoring. It is getting...
2010-11-26 nathan.sweet[changed] BitmapFont to use cap height as origin rather...
2010-11-25 nathan.sweet(no commit message)
2010-11-25 nathan.sweet[change] Core build script to include LWJGL backend.
2010-11-25 nathan.sweet[added] setEforcePotImages to LwjglGraphics so it can...
2010-11-24 nathan.sweet[changed] SpriteBatch, slightly relaxed size restrictio...
2010-11-24 nathan.sweet[changed] SpriteCache to support not using indexed...
2010-11-24 nathan.sweet[fixed] SpriteCache using the wrong vertex count.
2010-11-24 nathan.sweet[fixed] Clear screen for SpriteCacheOffsetTest.
2010-11-24 nathan.sweet[added] SpriteCacheOffsetTest.
2010-11-23 nathan.sweet[fixed] draw(handle, offset, length) in SpriteCache.
2010-11-23 nathan.sweet[added] draw(handle, offset, length) to SpriteCache.
2010-11-23 nathan.sweet[fixed] Using BitmapFont with Sprite.
2010-11-22 davedx[re-added] .trn methods to add translation component...
2010-11-22 nathan.sweet[changed] BitmapFont to be backed by a Sprite and not...
2010-11-21 nathan.sweet[fixed] SpriteSheet flipping for rotated packed images.
2010-11-21 nathan.sweet[fixed] SpriteSheet/SpriteSheetPacker bugs.
2010-11-20 badlogicgames[added] Application.getJavaHeap()/getNativeHeap().
2010-11-20 badlogicgames[updated] mesh test to test indexed rendering.
2010-11-20 badlogicgames[fixed] bug in Mesh, affected indexed rendering with...
2010-11-19 davedxAdded scene3d folder (test commit really)
2010-11-19 badlogicgames[fixed] readme, as reported in issue 64
2010-11-19 badlogicgames[fixed] issue 67, javadoc of Pool class.
2010-11-19 christoph.widulle[change] minor internal change: SpriteBatch#renderMesh...
2010-11-19 christoph.widulle[change] added final when useful
2010-11-18 nathan.sweet[changed] SpriteSheetPacker to support texture filters...
2010-11-18 nathan.sweet[added] Command line args to SpriteSheetPacker.
2010-11-18 badlogicgames[added] get/setUserData() to Fixture
2010-11-18 nathan.sweet[added] Sprite#rotate90.
2010-11-18 nathan.sweet[fixed] Removed input synchronization.
2010-11-18 badlogicgames[added] Mesh.forceVBO for benchmarking to force VBO...
2010-11-18 badlogicgames1000th COMMIT! FIRST! LOLZ! ROFLCOPTER!
2010-11-18 badlogicgames[added] "unnecessary" synchronize blocks in touch handlers.
2010-11-18 badlogicgames[added] SpriteBatch can do n-buffering now for low...
2010-11-18 christoph.widulle[fix] getScreenToWorldX and getScreenToWorldY return...
2010-11-17 badlogicgames[changed] added VBO SpriteBatch. Uses VA otherwise.
2010-11-17 badlogicgames[added] SpritePerformanceTest
2010-11-17 nathan.sweetChanged internal for the desktop to look in the classpa...
2010-11-17 badlogicgames[removed] ImageIO from PixmapBlendingTest
2010-11-17 badlogicgames[renamed] PixmapBlendingTest
2010-11-17 badlogicgames[fixed] JoglPixmap compositing now works like LwjglComp...
2010-11-17 nathan.sweet[added] FileHandle.FileType.Classpath so that Internal...
2010-11-17 badlogicgames[fixed] rtm file handling.
2010-11-17 badlogicgames[fixed] minor javadoc update.
2010-11-17 nathan.sweet[added] SpriteSheetPacker, SpriteSheet, and SpriteSheet...
2010-11-17 nathan.sweet[changed] Forgot to update JOGL with the files changes.
2010-11-17 nathan.sweet[changed] Everything about files!
2010-11-16 badlogicgames[fixed] AndroidFileHandle badlogicgames.com/forum/viewt...
2010-11-16 nathan.sweet[removed] Unnecessary synchronize blocks in touch handlers.
2010-11-16 badlogicgames[fixed] if InputProcessor sets Input.setInputProcessor...
2010-11-16 badlogicgames[applied] patch from issue 63, adds actor swapping...
2010-11-16 nathan.sweet[removed] Unnecessary synchronize blocks in touch handlers.
2010-11-15 badlogicgames[fixed] warning in Application.
2010-11-15 badlogicgamesWARNING!!! Input and InputProcessor HAVE CHANGED! No...
2010-11-15 christoph.widulle[removed] removed empty folders
2010-11-15 badlogicgames[fixed] LwjglGL11.glBufferData would not reseve memory...
2010-11-15 badlogicgames[fixed] Group.toChildCoordinates, issue 62. Thanks...
2010-11-15 badlogicgames[reverted] changes in onresume behaviour.
2010-11-15 badlogicgames[experimental] resume in AndroidGraphics.surfaceCreated...
2010-11-15 badlogicgames[added] MyFirstTriangle test.
2010-11-15 nathan.sweet(no commit message)
2010-11-15 nathan.sweet[fixed] Getting num vertices/indices that I fucked up.
2010-11-15 badlogicgames[fixed] all glutils buffer objects now set byteBuffer...
2010-11-15 nathan.sweet[fixed] SpriteCache to not use autobind. Messes up...
2010-11-15 badlogicgames[added] lockless thread queue. Thanks lefthand!
2010-11-15 nathan.sweet[changed] SpriteCacheTest, made slightly more interesting.
2010-11-15 nathan.sweet[changed] Very slightly more efficient SpriteBatch.
2010-11-15 badlogicgames[added] Graphics.getPpiX()/getPpiY()/getPpcX()/getPpcY...
2010-11-14 christoph.widulle[changed] minor changes. making classes and member...
2010-11-14 christoph.widulle[changed] added final when usefull
2010-11-14 christoph.widulle[added] added other contructor options
2010-11-14 christoph.widulle[changed] made AndroidFiles suitable to be inherited
2010-11-14 badlogicgames[changed] VBOVATEst to also test indexed geometry. It
2010-11-14 badlogicgames[added] IndexBufferObjectSubData, same as VertexBufferO...
2010-11-14 badlogicgames[added] VBOVATest, testing static and dynamic VBOs...
2010-11-14 badlogicgames[added] VertexBufferObjectSubData class that uses glBuf...
2010-11-14 badlogicgames[fixed?] AndroidGraphics.drawFrame() had a synch on...
2010-11-14 nathan.sweet[changed] Minor stuff.
2010-11-14 badlogicgames[fixed] setVertices bound the VA. wtf?
2010-11-14 badlogicgames[fixed] issue 61. Thanks lefthand
2010-11-14 badlogicgames[fixed] nasty foreach in AndroidInput. Thanks lefthand
2010-11-13 nathan.sweet[fixed] Reloading TextureData on Android.
2010-11-13 nathan.sweet[fixed] All warnings. No more checking in warnings...
2010-11-13 nathan.sweet[added] OpenAL native to LWJGL.
2010-11-13 nathan.sweet[fixed] Canvas sizing too small.
2010-11-13 badlogicgames[applied] patch from issue 59 to LwjglMusic
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