2011-07-28 |
Latif Khalifa | [INTERFACE CHANGE] Implement transforming for Planar... |
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2011-07-27 |
Latif Khalifa | Use hash code for mesh to determine if we need to recre... |
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2011-07-27 |
Latif Khalifa | Don't create new mesh on each object update. |
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2011-07-27 |
Robin Cornelius | Connect up avatar animations so that they work with... |
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2011-07-27 |
Latif Khalifa | * Implemented loadStuffReallyFast() :P |
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2011-07-27 |
Latif Khalifa | Only decode textures that we know will be on the screen. |
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2011-07-27 |
Latif Khalifa | * Implemented occlusion culling (TODO: check if graphic... |
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2011-07-26 |
Latif Khalifa | Silence couple of stupid compiler warnings |
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2011-07-25 |
Latif Khalifa | Experimental decoded texture caching |
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2011-07-25 |
Latif Khalifa | Improved teleport with Scene Window open. |
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2011-07-25 |
Latif Khalifa | Limit frame rate to max 15 if we're not active window. |
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2011-07-25 |
Latif Khalifa | Register tab events. Hide debug panel when docked. |
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2011-07-25 |
Latif Khalifa | Made right click context menu dynamic |
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2011-07-25 |
Latif Khalifa | Made SceneWindow into a detachable tab |
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2011-07-23 |
Robin Cornelius | Avatar rendering updates, apply all morphs from the... |
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2011-07-22 |
Latif Khalifa | Document the demo tab implementation and fix a couple... |
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2011-07-22 |
Latif Khalifa | Added sample plugin that demonstrates how to add GUI... |
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2011-07-21 |
Latif Khalifa | Fixed non vbo rendering. |
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2011-07-21 |
Latif Khalifa | More correct linear interpolation. |
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2011-07-21 |
Latif Khalifa | Use notion of Interpolated position and rotation instea... |
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2011-07-21 |
Latif Khalifa | Use float for lastFrameTime |
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2011-07-20 |
Latif Khalifa | * Fixed picking. |
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2011-07-20 |
Latif Khalifa | * Hookup our own appearance changes |
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2011-07-20 |
Latif Khalifa | Allow detached tabs to be floater like. |
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2011-07-20 |
Latif Khalifa | RAD-277: Added ability not to save username and password |
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2011-07-18 |
Robin Cornelius | Ensure we deep copy the bone structure when making... |
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2011-07-17 |
Latif Khalifa | Sculpt UV map seems to come out vertically flipped... |
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2011-07-17 |
Latif Khalifa | Don't ask OpenGL if we switched the lighting off. Remem... |
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2011-07-14 |
Latif Khalifa | If we get a child prim update before root, we would... |
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2011-07-13 |
Latif Khalifa | Made sound initialization on Linux more resiliant |
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2011-07-13 |
Robin Cornelius | Optimise avatar bone position and rotation fetching... |
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2011-07-13 |
Latif Khalifa | Optimize: |
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2011-07-12 |
Latif Khalifa | Use rendering position when drawing stuff for interpola... |
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2011-07-12 |
Robin Cornelius | Very basic animation code shows last key frame, no... |
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2011-07-12 |
Robin Cornelius | Minimise the calls to GL.MultMatrix by using a combined... |
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2011-07-12 |
Latif Khalifa | Alpha masking and blending correct phases of the render... |
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2011-07-12 |
Latif Khalifa | Implement angular velocity interpolation (target omega). |
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2011-07-12 |
Latif Khalifa | Simple interpolation of object position. |
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2011-07-12 |
Latif Khalifa | Use sim draw distance. |
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2011-07-11 |
Latif Khalifa | Move back loading of the avatar_lad to constructor. |
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2011-07-11 |
Latif Khalifa | Show window, then do heavy stuff for better user experi... |
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2011-07-11 |
Latif Khalifa | Use precalculated sim position and rotation as the... |
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2011-07-11 |
Latif Khalifa | Now that we have calculate sim position and rotation... |
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2011-07-11 |
Latif Khalifa | * Add avatars to general sorted list of stuff to render |
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2011-07-11 |
Latif Khalifa | Calculate position of all prims accurately |
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2011-07-11 |
Latif Khalifa | Implemented prim sorting. |
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2011-07-11 |
Latif Khalifa | Determine more info about image alpha channel. Don... |
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2011-07-11 |
Latif Khalifa | * Rename BoundingSphere -> BoundingVolume |
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2011-07-10 |
Latif Khalifa | Remove redundant data copying. |
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2011-07-10 |
Latif Khalifa | Added RenderPrimite to replace faceted mesh. |
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2011-07-10 |
Latif Khalifa | Detect if we have VBO support. |
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2011-07-10 |
Latif Khalifa | A bit less camera smoothing. |
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2011-07-10 |
Latif Khalifa | Avoid holding locks and prims and avi dictionaries... |
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2011-07-10 |
Latif Khalifa | * Implemented camera smoothing thanks to Moon Metty |
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2011-07-09 |
Latif Khalifa | Lock list of Avatars during skeleton rendering |
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2011-07-09 |
Latif Khalifa | Merged avatar rendering code. |
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2011-07-09 |
Robin Cornelius | Avatar rendering: update meshes when apply morphs is... avatarrendering |
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2011-07-09 |
Robin Cornelius | vpsent is in the GLAvatar Class not the Avatar one... |
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2011-07-09 |
Latif Khalifa | Speed up texture downloading: |
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2011-07-09 |
Robin Cornelius | Avatar rendering: fix visual parm parsing to get comple... |
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2011-07-08 |
Robin Cornelius | Avatar Rendering: Add in more visual parameter test... |
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2011-07-08 |
Robin Cornelius | Avatar Rendering: fix avatar posing/skinning, works... |
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2011-07-07 |
Robin Cornelius | avatar rendering: use the parsed deform position |
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2011-07-07 |
Robin Cornelius | AvatarRendering: sync updates, bone rotations are carri... |
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2011-07-06 |
Latif Khalifa | * Remove unnecessary glFlush() calls |
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2011-07-05 |
Latif Khalifa | Implemented "FullBright" attribute for textures |
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2011-07-05 |
Latif Khalifa | Diable connecting to multiple sims for now |
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2011-07-05 |
Latif Khalifa | * Implemented texture animations |
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2011-07-05 |
Robin Cornelius | avatarrendering: various updates to skeleton handing... |
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2011-07-05 |
Robin Cornelius | git-svn-id: https://radegast.googlecode.com/svn/branche... |
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2011-07-04 |
Latif Khalifa | Implement smooth camera focus when picking (alt+mouse... |
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2011-07-04 |
Robin Cornelius | Update RenderObjects(), LoadCurrentPrims() and PrimPos... |
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2011-07-04 |
Latif Khalifa | Don't zcrew up other rendering elements by leaving... |
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2011-07-04 |
Latif Khalifa | Don't fetch all 4 terran textures in parallel as it... |
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2011-07-04 |
Latif Khalifa | * Added simple LOD factor calculation (many thanks... |
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2011-07-04 |
Latif Khalifa | Do texture download enqueueing from a single function... |
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2011-07-04 |
Latif Khalifa | Added temporary controls for light testing. |
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2011-07-03 |
Latif Khalifa | Do a real mipmap test, as the fake one crashes some... |
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2011-07-03 |
Robin Cornelius | Add avatars and their attachments to LoadCurrentPrims() |
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2011-07-03 |
Robin Cornelius | Add bone loader and offset eyes to correct position... |
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2011-07-03 |
Latif Khalifa | Avoid terrain flicker as the patches come in. |
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2011-07-03 |
Latif Khalifa | Revert r932 except for the PrimPos() part |
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2011-07-02 |
Latif Khalifa | Fix the crash when map button was clicked too soon |
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2011-07-02 |
Latif Khalifa | Implement high precision render timer. |
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2011-07-02 |
Latif Khalifa | * Don't send the whole big data object for the texture... |
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2011-07-02 |
Robin Cornelius | Add a bake index for eyelash mesh, and use correct... |
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2011-07-02 |
Robin Cornelius | Add basic stats display and show FPS to 3D scene |
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2011-07-02 |
Robin Cornelius | Move the hasMipmap extra check to after GL extension... |
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2011-07-02 |
Latif Khalifa | * Split UpdatePrimBlocking in two functions, one for... |
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2011-07-02 |
Latif Khalifa | Added simple water. |
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2011-07-02 |
Latif Khalifa | Remove departing avatars |
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2011-07-02 |
Latif Khalifa | Added display of avatar tags |
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2011-07-02 |
Latif Khalifa | Added ability to pick avatars. |
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2011-07-02 |
Latif Khalifa | Fixed VBO for terrain. |
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2011-07-01 |
Latif Khalifa | Made each rendering section responsible for setting... |
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2011-07-01 |
Latif Khalifa | Update manual build files. |
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2011-07-01 |
Robin Cornelius | Delete the character/*.tga files we already have them... |
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2011-07-01 |
Robin Cornelius | Add basic avatar rendering to SceneViewer |
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2011-07-01 |
Latif Khalifa | Implemented terrain. High res mesh, low res texture. |
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2011-07-01 |
Latif Khalifa | Remove not needed call in the render loop. |
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