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android-x86/external-swiftshader.git
2015-04-01 Alexis HetuReplacing numbers by constants
2015-03-31 Nicolas CapensUse matching internal and external formats for RGBA8...
2015-03-31 Nicolas CapensImplement glReadPixels() for RGBA formats.
2015-03-31 Nicolas CapensEnable using RGBA as internal formats.
2015-03-31 Nicolas CapensImplement support for RGBA blitting.
2015-03-31 Nicolas CapensImplement support for RGBA render targets.
2015-03-31 Nicolas CapensImplement support for RGBA sampling.
2015-03-31 Alexis HetuAdding uniform related APIs for GLES3
2015-03-30 Ping-Hao WuImplement basic ANDROID_image_native_buffer support.
2015-03-30 Nicolas CapensImplement support for RGBA display formats.
2015-03-30 Alexis HetuAdding trace and more verifications to new ES3 APi...
2015-03-27 Greg HartmanAdded missing stride value.
2015-03-27 Ping-Hao WuAdd missing external texture type to the sampler uniforms.
2015-03-25 Nicolas CapensImplement EGL_SWAP_BEHAVIOR for eglSurfaceAttrib().
2015-03-25 Nicolas CapensAdd a critical section for dynamic code generation.
2015-03-25 Greg HartmanAndroid FrameBuffer implementation.
2015-03-25 Nicolas CapensImplement basic GL_OES_draw_texture functionality.
2015-03-25 Greg HartmanTurn on tracing on Android by default.
2015-03-25 Ping-Hao Wudlopen() has no NO_LOAD option before Android L.
2015-03-25 Nicolas CapensImplement glTexEnvx().
2015-03-25 Nicolas CapensImplement glTexParameterx().
2015-03-24 Nicolas CapensImplement glShadeModel() for OpenGL ES 1.1.
2015-03-24 Greg HartmanAdd support for Android window size.
2015-03-24 Greg HartmanUpdate paths for the Android shared libraries
2015-03-24 Greg HartmanPull in a #include to get std::size_t for Android GCE K
2015-03-24 Greg HartmanConnect tracing and logcat
2015-03-24 Nicolas CapensWork around non-compliant behavior for Google Maps.
2015-03-24 Nicolas CapensEnable the use of samplerExternalOES.
2015-03-24 Ping-Hao WuIgnore files generated by Code::Blocks
2015-03-23 Nicolas CapensWait for threads to exit when destroying them.
2015-03-23 Greg HartmanIndicate support for Android EGL surface config attributes.
2015-03-23 Nicolas CapensUse sched_yield() instead of pthread_yield().
2015-03-23 Ping-Hao WuLLVM configuration for Android builds.
2015-03-23 Ping-Hao WuAndroid's Bionic doesn't support std::sprintf.
2015-03-23 Greg HartmanMakefiles for Android integration.
2015-03-23 Nicolas CapensRemove symbols not available on Android
2015-03-23 Greg HartmanRemove uninformative error message details on division...
2015-03-23 Ping-Hao WuAdd missing virtual destructors.
2015-03-23 Ping-Hao WuAdded missing header
2015-03-20 Ping-Hao WuUse a string format for safer printing.
2015-03-20 Ping-Hao WuRemove unnecessary <exception> includes.
2015-03-20 Alexis HetuImplement simple OpenGL ES 3.0 parameter checks
2015-03-12 Nicolas CapensUse a common implementation of the matrix stack for...
2015-03-12 Nicolas CapensImplement glFrustum() for OpenGL ES 1.1.
2015-03-11 Maxime GregoirelibGL Frustum implementation
2015-03-11 Maxime GregoirelibGL MultMatrixd implementation
2015-03-11 Maxime GregoireReplaced fopen every trace call by a single fopen when...
2015-03-11 Alexis HetuAdding some GLES 3.0 specific enums
2015-03-02 Nicolas CapensConstant function parameters are not constant expressions.
2015-03-02 Nicolas CapensAlways show the FPS when SwiftConfig is active.
2015-03-02 Nicolas CapensRename EvqConst to EvqConstExpr
2015-03-02 Nicolas CapensFix Clang compilation.
2015-02-25 Nicolas CapensSet symbol extension at insertion.
2015-02-25 Nicolas CapensSet symbol operations at insertion.
2015-02-25 Nicolas CapensUse generic types to compact the symbol table initializ...
2015-02-25 Nicolas CapensUse safer typed enums.
2015-02-24 Alexis HetuAdding multisampling to texture3D test
2015-02-24 Nicolas CapensImplement basic GLSL ES 3.0 texture sampling.
2015-02-24 Nicolas CapensDefine GLSL ES 3.0 sampler types.
2015-02-24 Nicolas CapensSimplify the creation of global types.
2015-02-24 Nicolas CapensMove GLSL ES 1.00-specific symbols to their own symbol...
2015-02-24 Nicolas CapensSplit builtin symbols over multiple levels.
2015-02-23 Nicolas CapensExplicitly insert builtins at symbol level 0 and declar...
2015-02-23 Nicolas CapensPass the shader version to the symbol table.
2015-02-23 Nicolas CapensImplement support for layout qualifier locations.
2015-02-23 Nicolas CapensAdd support for unsigned integer literals in the shadin...
2015-02-23 Nicolas CapensImplement shader compiler support for uint vectors.
2015-02-23 Nicolas CapensImplement shader compiler support for uint scalars.
2015-02-23 Nicolas CapensAdd helper functions to the lexer to tokenize strings...
2015-02-23 Nicolas CapensSupport in/out as type qualifiers.
2015-02-23 Nicolas CapensAdd support for new ESSL 3.00 keywords.
2015-02-23 Nicolas CapensReject GLSL ES 3.00 shaders for OpenGL ES 2.0 contexts.
2015-02-23 Nicolas CapensUse an STL string for the shader info log.
2015-02-23 Nicolas CapensCentralize shader compilation.
2015-02-23 Nicolas CapensEliminate compiling for the WebGL spec.
2015-02-23 Nicolas CapensParse the shader version number.
2015-02-23 Nicolas CapensEnable OpenGL ES 3.0 context creation.
2015-02-23 Maxime GregoireLibGL Simple cube test modification.
2015-02-20 Alexis HetuTexture3D copy to level
2015-02-13 Maxime GregoirewglSwapBuffers signature fix
2015-02-12 Nicolas CapensFix supporting samplers in structs passed down as funct...
2015-02-12 Nicolas CapensAlways wait for the debugger.
2015-02-12 Nicolas CapensFix the Code::Blocks builds.
2015-02-12 Nicolas CapensEliminate the ShaderLang interface.
2015-02-12 Nicolas CapensEliminate the abstract shader compiler interface.
2015-02-12 Nicolas CapensEliminate TShHandleBase.
2015-02-12 Nicolas CapensRename ShHandle to Compiler.
2015-02-12 Nicolas CapensSafely promote uninitialized constants.
2015-02-12 Nicolas CapensIgnore constants that have not been initialized.
2015-02-12 Nicolas CapensProvide safer and more convenient constant union accessors.
2015-02-11 Maxime GregoireOpenGL 2.1 Simple test cube application
2015-02-11 Nicolas CapensAdd OpenGL ES 3.0 entry function stubs.
2015-02-11 Nicolas CapensAdd OpenGL ES 3.0 headers.
2015-02-11 Nicolas CapensPredefine GL_FRAGMENT_PRECISION_HIGH.
2015-02-11 Nicolas CapensImplement an OpenGL 2.1 prototype.
2015-02-11 Nicolas CapensShare the name space implementation between all GL...
2015-02-11 Nicolas CapensAccess binding pointer objects through operators.
2015-02-11 Nicolas CapensMake the Object class independent of the GL version.
2015-02-11 Nicolas CapensOptimize fixed-function states.
2015-02-11 Nicolas CapensFix passthru of non-float texture coordinates.
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