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android-x86/external-swiftshader.git
2015-08-20 Nicolas CapensFix returning EGL_BAD_ATTRIBUTE on unknown EGL config...
2015-08-19 Nicolas CapensFix avoiding VBO use in glDrawTex().
2015-08-11 Nicolas CapensUse a symbolic constant for the default thread count.
2015-08-11 Nicolas CapensUse the main thread for draw execution when single...
2015-08-10 Alexis HetuUniform blocks stores as pointers
2015-08-10 Alexis HetuFollow up on Framebuffer Layer query
2015-08-10 Nicolas CapensAdd missing validation for negative GLsizei values.
2015-08-09 Nicolas CapensImplement glLoadMatrixx() and glMultMatrixx().
2015-08-06 Nicolas CapensImplement OpenGL single-color specular lighting.
2015-08-06 Nicolas CapensRefactor ambient lighting.
2015-08-06 Nicolas CapensImplement exponential vertex fog.
2015-08-06 Nicolas CapensImplement several fixed-point entry functions.
2015-08-06 Nicolas CapensImplement missing vertex element functions.
2015-08-06 Nicolas CapensImplement missing state and queries.
2015-08-06 Nicolas CapensValidate vertex element sizes.
2015-08-06 Nicolas CapensValidate glOrtho() and glFrustum() parameters.
2015-08-06 Nicolas CapensRenamed boolean state variables and setters.
2015-08-06 Nicolas CapensSupport homogeneous coordinates with w != 1.
2015-08-06 Nicolas CapensImplement texture environment src, operand, and color.
2015-08-06 Nicolas CapensSupport matrix stack overflow/underflow errors.
2015-08-06 Greg HartmanUse the gce_x86_tablet config
2015-08-06 Greg HartmanRemove const modifiers that break implicit operator...
2015-07-23 Alexis HetuUniform buffer related fixes
2015-07-23 Alexis HetuSupport for new texture function names
2015-07-21 Nicolas CapensSkip half-pixel shift on pre-transformed coordinates.
2015-07-21 Nicolas CapensMove back-tranform of pre-transformed vertices to postT...
2015-07-21 Nicolas CapensFix ETC1 decoding writing outside of internal buffer.
2015-07-21 Alexis HetuUniform blocks implementation
2015-07-21 Alexis HetuSplitting PixelRoutine into PixelProgram and PixelPipeline
2015-07-19 Nicolas CapensAdd an attach debugger dialog.
2015-07-17 Nicolas CapensReimplement Direct3D GetFunction().
2015-07-17 Nicolas CapensFix D3D9 shader opcode mapping.
2015-07-17 Nicolas CapensAdapt D3D9 to Renderer changes.
2015-07-17 Nicolas CapensAdd the D3D9 project to the solution.
2015-07-17 Nicolas CapensAdd back the D3D9 code from before the April 2014 code...
2015-07-16 Alexis HetuFramebuffer Layer query
2015-07-16 Alexis HetuAdded location to Attribute
2015-07-16 Alexis HetuAdded missing binary related functions to Program
2015-07-16 Alexis HetuChanged default buffer usage type
2015-07-16 Alexis HetuFixed Framebuffer attachment checks
2015-07-16 Alexis Hetufwidth fix
2015-07-16 Alexis HetuNon square matrices related fixes
2015-07-16 Alexis HetuLOD should be rounded to int
2015-07-16 Alexis HetuHandling proper sampler types
2015-07-10 Greg HartmanMake the debug messages more descriptive
2015-07-10 Greg HartmanForward declare struct Constants to fix a compile error.
2015-07-09 Maxime GrégoireImplementation of glLogicOp
2015-07-08 Alexis HetuReplaced some hardcoded constants
2015-07-08 Alexis HetuMinor unary math cleanup
2015-07-08 Alexis HetuCompleting the "length()" intrinsic function implementation
2015-07-08 Greg HartmanAdd commands to the Andriod build log.
2015-07-08 Greg HartmanTreat rebinding the same image as a noop.
2015-07-08 Alexis HetuCreateSampler should create a Sampler object by default
2015-07-08 Alexis HetuInvariant keyword support
2015-07-08 Alexis HetuCompleted conversion of TSourceLoc into a struct
2015-07-08 Alexis HetuSmall named variable cleanup
2015-07-08 Alexis HetuTernary selection cleanup
2015-07-07 Greg HartmanSave a log file of build commands and errors
2015-07-07 Alexis HetuTransform feedback varyings gather operation
2015-07-06 Alexis HetuAdded more GLES 3.0 specific cases in GetFramebufferAtt...
2015-07-06 Alexis HetuProper handling of Interface Block indexing
2015-07-06 Alexis HetuAdded more info to ES3 only errors in parser
2015-07-06 Alexis HetuMoved function creation code from glslang.y to TParseCo...
2015-07-03 Nicolas CapensImplement alpha testing.
2015-07-03 Alexis HetuReturn correct OpenGL ES version
2015-07-03 Alexis HetuProper block size computations
2015-07-03 Alexis HetuBetter encapsulation for TParseContext
2015-07-03 Nicolas CapensImplement user clip planes.
2015-07-03 Nicolas CapensUse the projection matrix to scale z.
2015-07-03 Nicolas CapensEliminate the half-pixel NDC shift.
2015-07-02 Alexis HetuRemoving the EGL_OPENGL_ES3_BIT from Android entirely
2015-06-30 Alexis HetuglGetInternalformativ implementation
2015-06-30 Alexis HetuProper usage of pixel pack buffer
2015-06-30 Alexis HetuFixed Program::getAttachedShaders
2015-06-30 Alexis HetuAdded missing validation to CopyBufferSubData
2015-06-30 Alexis HetuglBufferSubData fix
2015-06-30 Alexis HetuAdded proper size/offset checks
2015-06-29 Alexis HetuglProgramParameteri API implementation
2015-06-29 Alexis HetuAdded Primitive Restart Index and Rasterizer Discard...
2015-06-29 Alexis HetuFix for glGetActiveUniformBlockiv
2015-06-29 Nicolas CapensFix the light position transformation.
2015-06-29 Nicolas CapensImplement float4 transform.
2015-06-29 Nicolas CapensImplement materials and lights.
2015-06-29 Nicolas CapensFix support for colorbuffer formats in the texture...
2015-06-26 Nicolas CapensFix texture sampling buffer overrun.
2015-06-26 Nicolas CapensRemove image size rounding to 4x4 multiple.
2015-06-26 Greg HartmanFix some warnings
2015-06-26 Alexis HetuMoving format conversion functions from aggregate to...
2015-06-26 Nicolas CapensFix vertex attribute count constant.
2015-06-26 Nicolas CapensRemove an unused method.
2015-06-25 Alexis HetuAdding support for GL_DEPTH_STENCIL_ATTACHMENT
2015-06-25 Alexis HetuAdded new GLES3.0 compressed format checks to TexImage2D
2015-06-25 Alexis HetuFixed crash using uniforms as indices
2015-06-25 Alexis HetuAdded proper transform feedback checks to glDrawRangeEl...
2015-06-25 Alexis HetuFixed recursion analysis
2015-06-25 Alexis HetuFixed infinite loop crash
2015-06-23 Alexis HetuUsed proper getBuffer function
2015-06-22 Alexis HetuAdding unsized arrays to the glsl parser
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
2015-06-22 Alexis HetuBinary math cleanup
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