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2010-12-13 badlogicgames[removed] main from JoglApplication. wtf did that do...
2010-12-13 badlogicgames[added] Angle dependency with natives.
2010-12-13 badlogicgames[added] GraphicsType.Angle
2010-12-13 badlogicgames[fixed] RTM renderer.
2010-12-13 badlogicgames[removed] logging in AndroidLocklessInput
2010-12-13 badlogicgames[added] experimental lockless input classes for touch...
2010-12-12 badlogicgames[removed] MipMap2D test...
2010-12-12 badlogicgames[added] Samsung GT-I5700 fix.
2010-12-12 badlogicgames...
2010-12-12 badlogicgames[modified] hudson build script in preparation of mpg123...
2010-12-12 badlogicgames[updated] natives in android test project using new...
2010-12-12 badlogicgames[updated] demos
2010-12-12 badlogicgames[added] build script modification for future inclusion...
2010-12-12 badlogicgames[fixed] helloworld and invaders demos
2010-12-12 badlogicgames[added] resources for bob test...
2010-12-12 badlogicgames[renamed] calculateVIewport to calculateGLViewport
2010-12-12 badlogicgames[renamed] OrthoCamTest
2010-12-12 badlogicgames[added] license headers. f.u. copyright plugin.
2010-12-12 badlogicgames[added] bobs and OrthoCamTest
2010-12-12 badlogicgames[fixed] removed references to android.opengl.GLES10...
2010-12-11 badlogicgames[fixed] issue 70. Added support for Matrix3 uniforms...
2010-12-11 badlogicgames[added] GdxNativesLoader uses suffix for shared libs...
2010-12-10 nathan.sweet[updated] BitmapFont javadoc.
2010-12-10 badlogicgames[changed] Rectangle is no longer final. members are...
2010-12-10 badlogicgames[fixed] small bug in Mesh. When VertexDataType.VertexAr...
2010-12-09 nathan.sweet[changed] TexturePacker, made image index require an...
2010-12-09 nathan.sweet[fixed] Major bug with sprite rotation.
2010-12-09 nathan.sweet[fixed] TextureAtlas.AtlasRegion constructor.
2010-12-08 nathan.sweet[changed] Mesh, restored indices buffer limit.
2010-12-08 davedx@gmail.com[changed] Added null checks for 'intersection' variable...
2010-12-08 badlogicgames[added] small change in UITest for regression.
2010-12-08 badlogicgames[fixed] small bug in Parallel and Sequence action....
2010-12-08 nathan.sweet(no commit message)
2010-12-08 nathan.sweet[changed] TexturePacker.Settings to public.
2010-12-08 nathan.sweet[fixed] Vertex arrays on the desktop.
2010-12-08 nathan.sweet[changed] More array class fixes.
2010-12-08 nathan.sweet [added] pop and pop(int) for the primitive array and...
2010-12-07 nathan.sweet[removed] A sysout in TexturePacker. Oops.
2010-12-07 nathan.sweet[changed] TexturePacker so images can be added manually.
2010-12-07 nathan.sweet[changed] SpriteBatch, made fields private. Added conve...
2010-12-07 nathan.sweet[changed] FilesTest, added absolute.
2010-12-05 badlogicgamesnothing really...
2010-12-05 badlogicgames[removed] LwjglTestStarter started SpriteCacheOffsetTes...
2010-12-05 badlogicgames[added] a couple of examples from the OpenGL 2.0 Progra...
2010-12-05 nathan.sweet[changed] Renamed Sprite#getTextureRegion to just getRe...
2010-12-05 nathan.sweet[fixed] Flipping a TextureAtlas with the constructor...
2010-12-05 badlogicgames[changed] SpriteBatch uses vertex arrays if SpriteBatch...
2010-12-05 badlogicgames[fixed] build-win32.xml, for some reason vorbis doesn...
2010-12-05 nathan.sweet[fixed] Flipping sprites that come from a TextureAtlas.
2010-12-05 badlogicgames[updated] gdx-natives.jar
2010-12-05 badlogicgames[changed] hudson ant script.
2010-12-05 badlogicgames[fixed] build-win64.xml scripts
2010-12-05 nathan.sweet[changed] SpriteSheet to TextureAtlas and completed...
2010-12-05 badlogicgames[added] gdx-64.dll to be included in gdx-natives.jar...
2010-12-05 badlogicgames[added] win64 natives, not tested as i build this on...
2010-12-05 badlogicgames[added] ant scripts for building windows natives. to...
2010-12-04 badlogicgames[fixed] more referencing in gdx-vectorpinball :p
2010-12-04 badlogicgames[fixed] vector pinball references gdx-natives.jar as...
2010-12-04 badlogicgamesgahhhh svn
2010-12-04 badlogicgames[removed] natives in plain form from demos. encapsulate...
2010-12-04 badlogicgames[added] gdx-natives.jar included in nightlies now
2010-12-04 badlogicgames[fixed] minor thingy
2010-12-04 badlogicgames[fixed] README
2010-12-04 badlogicgames[fixed] rtm uses gdx-natives now
2010-12-04 badlogicgames[added] gdx-natives.jar as a dependency to gdx-tests...
2010-12-04 badlogicgames[changed] Version.loadLibraries() will now first try...
2010-12-03 badlogicgames[added] gdx-natives.jar to dependencies project. includ...
2010-12-03 nathan.sweet[fixed] SpriteBatch not setting maxSpritesInBatch.
2010-12-03 badlogicgames[changed] dist ant script to include mac binaries.
2010-12-03 badlogicgames[changed] Hudson ant script to include mac binaries...
2010-12-03 badlogicgames[added] and now the actualy MacOS binary...
2010-12-03 badlogicgames[added] Mac natives. Thanks Simon! (Pirato if you read...
2010-12-03 nathan.sweet[added] Texture#setWrap.
2010-12-03 badlogicgames[changed] added Cylabs suggestion to handle jawt.dll...
2010-12-03 badlogicgames[changed] random tiles are used in TileTest now
2010-12-03 badlogicgames[fixed] borked stuff in TileTest
2010-12-03 badlogicgames[fixed] header in TileTest and a little typo :p
2010-12-03 badlogicgames[added] whoops :p actual test
2010-12-03 badlogicgames[added] tiles.png from tiled example and TileTest....
2010-12-02 badlogicgames[removed] some tests (Mpg123Decoder, VorbisTest, Fillra...
2010-12-02 badlogicgames[added] logging for egl and ogl configs.
2010-12-02 badlogicgames[fixed] loading jawt.dll on Windows before anything...
2010-12-02 badlogicgames[added] lwjgl-natives.jar to nightlies. Damn it. Thanks...
2010-12-02 badlogicgames[changed] small improvement to Sprite, now with 4 multi...
2010-12-02 badlogicgames[added] AtomicQueue by Matthias
2010-12-02 badlogicgames[added] a few changes to LifeCycleTest and MultiTouchTe...
2010-12-02 badlogicgames[fixed] busy wait in AndroidGraphics.pause()/destroy...
2010-12-02 nathan.sweet[fixed] LwjglTexture mipmap quality.
2010-12-01 badlogicgames[fixed] some changes to AndroidGraphics.destroy()....
2010-12-01 badlogicgames[fixed] synch block in onDrawFrame was way to big....
2010-12-01 nathan.sweet[changed] javadoc CSS.
2010-11-30 badlogicgames[added] missing natives to vector pinball
2010-11-30 badlogicgames[added] Vector pinball port to demos/. Thanks Brian!
2010-11-29 badlogicgames[changed] improved ImmediateModeRenderer by a factor...
2010-11-29 nathan.sweet[fixed] LwjglTexture image loading problem (the buffer...
2010-11-29 nathan.sweet[added] BitmapFont constructor that takes just a BMFont...
2010-11-29 nathan.sweet[changed] BitmapFont to provide ascent.
2010-11-29 nathan.sweet[fixed] BitmapFont's wrapped text works much better...
2010-11-28 badlogicgames[updated] ant build script for distribution
2010-11-28 badlogicgames[fixed] more fun with hudson ant script
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