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android-x86/external-swiftshader.git
2015-06-25
Alexis Hetu
Added proper transform feedback checks to glDrawRangeEl...
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2015-06-25
Alexis Hetu
Fixed recursion analysis
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2015-06-25
Alexis Hetu
Fixed infinite loop crash
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2015-06-23
Alexis Hetu
Used proper getBuffer function
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2015-06-22
Alexis Hetu
Adding unsized arrays to the glsl parser
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2015-06-22
Nicolas Capens
Log the switch value when reaching an UNREACHABLE().
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2015-06-22
Alexis Hetu
Binary math cleanup
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2015-06-22
Alexis Hetu
Support for @ in the parser
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2015-06-16
Nicolas Capens
Fix point rendering.
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2015-06-16
Nicolas Capens
Fix light position transformation.
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2015-06-16
Alexis Hetu
Replacing int by TSourceLoc for lines
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2015-06-15
Nicolas Capens
Simplify int4 and float4 types.
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2015-06-12
Alexis Hetu
Adding switch case default keywords
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2015-06-12
Alexis Hetu
Adding Interface Blocks to glsl parser
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2015-06-12
Alexis Hetu
Fixed some warnings
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2015-06-12
Alexis Hetu
Addressing a FIXME
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2015-06-12
Alexis Hetu
Uniform Buffers API implementation
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2015-06-12
Alexis Hetu
Initializer cleanup
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2015-06-11
Nicolas Capens
Fix unintended switch case fall-through.
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2015-06-11
Nicolas Capens
Fix support for BGRA formats in the texture environment.
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2015-06-11
Alexis Hetu
Eliminating warnings from SwifShader
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2015-06-11
Alexis Hetu
outerProduct/transpose/determinant/inverse for const
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2015-06-11
Alexis Hetu
New FenceSync object API implementation
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2015-06-11
Alexis Hetu
Increasing the number of vertex texture units allowed
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2015-06-11
Alexis Hetu
Transform feedback varyings API
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2015-06-11
Greg Hartman
Allow an optional supplemental commit message on builds
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2015-06-11
Alexis Hetu
More ground work for Uniform blocks
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2015-06-11
Nicolas Capens
Compile fixes for JBMR2.
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2015-06-11
Nicolas Capens
Fix Linux compilation.
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2015-06-11
Nicolas Capens
Remove unnecessary RGB565 conversion.
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2015-06-11
Nicolas Capens
Fix texture uploads using different formats.
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2015-06-11
Nicolas Capens
Make back buffers non-lockable.
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2015-06-11
Nicolas Capens
Support creating a Surface from a user pointer.
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2015-06-11
Nicolas Capens
Add support for OpenGL ES 2.0 image formats to Surface.
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2015-06-11
Nicolas Capens
Fix color component defaults.
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2015-06-11
Nicolas Capens
Lock the external buffer when dirty.
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2015-06-11
Nicolas Capens
Use only external surface dimensions.
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2015-06-10
Nicolas Capens
Fix potential null pointer dereference.
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2015-06-10
Nicolas Capens
Create a global and thread-safe Blitter.
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2015-06-10
Nicolas Capens
Move blit routine generation to a method.
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2015-06-10
Alexis Hetu
Adding Struct related types
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2015-06-09
Alexis Hetu
glGetActiveUniformsiv implementation
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2015-06-09
Alexis Hetu
Added proper number suffixes in GLSL parser
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2015-06-09
Alexis Hetu
Fixing some warnings in libGLESv3.cpp
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2015-06-09
Nicolas Capens
Remove the Radiance prototype.
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2015-06-09
Alexis Hetu
Uniform Blocks API
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2015-06-08
Alexis Hetu
Fixed instanced rendering
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2015-06-08
Alexis Hetu
glInstanceID implementation
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2015-06-08
Alexis Hetu
ShaderCore const inputs
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2015-06-08
Alexis Hetu
Add proper in/out shader types
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2015-06-08
Maxime Grégoire
Use a non-blocking lock for the streaming vertex buffer
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2015-06-07
Alexis Hetu
Adding base type changes related to Uniform Blocks
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2015-06-04
Alexis Hetu
RoundEven implementation
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2015-06-04
Alexis Hetu
Adding more built-in function definitions
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2015-06-04
Nicolas Capens
Support different component orders for decoding RGB565.
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2015-06-04
Nicolas Capens
Pass the internal format to the image data loading...
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2015-06-04
Nicolas Capens
Fix infinite loop when using EGL_DONT_CARE.
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2015-06-03
Alexis Hetu
glFramebufferTextureLayer API implementation
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2015-06-03
Nicolas Capens
Use the last triangle vertex for flat shading on OpenGL.
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2015-06-03
Nicolas Capens
Sort config IDs by smaller color component depth.
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2015-06-03
Nicolas Capens
Don't restrict format combinations on CopyTexSubImage.
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2015-06-02
Nicolas Capens
Fix choosing configs with 0 alpha bits.
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2015-06-02
Alexis Hetu
gl_InstanceID implementation
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2015-06-02
Alexis Hetu
Update to RenderbufferStorage's supported format list
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2015-06-02
Alexis Hetu
Removing a D3D limitation from SwiftShader
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2015-05-29
Alexis Hetu
outerProduct implementation
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2015-05-29
Alexis Hetu
transpose implementation
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2015-05-29
Alexis Hetu
Fixed NxM matrix construction and minor issues
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2015-05-28
Greg Hartman
Remove direct references to stlport. These break the...
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2015-05-28
Greg Hartman
Remove reference to M-incompatible format
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2015-05-28
Greg Hartman
Add a fix for LLVM for late versions of clang
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2015-05-26
Ping-Hao Wu
Add a missing break.
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2015-05-26
Nicolas Capens
Fix R5G6B5 blend.
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2015-05-26
Nicolas Capens
Optimize R5G6B5 conversion.
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2015-05-26
Nicolas Capens
Implement R5G6B5 framebuffer present.
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2015-05-26
Alexis Hetu
Replace if/else with switch.
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2015-05-26
Nicolas Capens
Implement R5G6B5 write masking.
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2015-05-26
Nicolas Capens
Implement R5G6B5 raster operations.
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2015-05-26
Nicolas Capens
Compute clear colors where they'll be used.
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2015-05-26
Nicolas Capens
Implement R5G6B5 clear.
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2015-05-26
Nicolas Capens
Implement Concatenate() and Insert() for Int2.
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2015-05-26
Nicolas Capens
Remove redundant/unreachable code.
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2015-05-26
Nicolas Capens
Implement R5G6B5 to 4.12 normalization.
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2015-05-26
Nicolas Capens
Implement R5G6B5 texel fetch.
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2015-05-26
Nicolas Capens
Add utility function for 16-bit texture formats.
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2015-05-26
Nicolas Capens
Add 6-bit and 5-bit sRGB conversion.
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2015-05-26
Nicolas Capens
Match parameter order between float and integer sampling.
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2015-05-26
Nicolas Capens
Eliminate unnecessary casts.
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2015-05-26
Alexis Hetu
Fix matrix mangled name
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2015-05-25
Nicolas Capens
Interpret integer color and normal coordinates as norma...
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2015-05-25
Alexis Hetu
Implemented matrix transpose
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2015-05-25
Alexis Hetu
GL_HALF_FLOAT vs GL_HALF_FLOAT_OES
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2015-05-25
Nicolas Capens
Update validation for GL_COMBINE.
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2015-05-25
Nicolas Capens
Implement GL_COMBINE.
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2015-05-25
Nicolas Capens
Add state for GL_COMBINE.
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2015-05-25
Nicolas Capens
Implement predefined texture functions.
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2015-05-22
Nicolas Capens
Fix auto generating mipmaps for incomplete textures.
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2015-05-22
Nicolas Capens
Implement GL_GENERATE_MIPMAP.
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2015-05-22
Nicolas Capens
Implement GL_PERSPECTIVE_CORRECTION_HINT.
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2015-05-22
Nicolas Capens
Implement several OpenGL ES 1.1 functions with fixed...
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