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android-x86/external-mesa.git
2010-07-14
Zack Rusin
mesa: add comments and change Index2D to just Index2
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2010-07-10
Zack Rusin
mesa: make uniform work with geometry shaders
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2010-07-10
Zack Rusin
Revert "mesa: temporarily enable printing of Mesa's...
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2010-07-10
Zack Rusin
mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid...
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2010-07-10
Zack Rusin
tgsi: make sure that we print out the adjacency prims...
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2010-07-10
Zack Rusin
draw: fix decomposition to work with adjacency primitives
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2010-07-10
Zack Rusin
mesa: get the translation from mesa 2d regs to tgsi...
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2010-07-10
Zack Rusin
mesa: initial support for emitting 2D registers from...
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2010-07-10
Zack Rusin
mesa: temporarily enable printing of Mesa's GPU instruc...
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2010-07-10
Zack Rusin
mesa: add basic support for 2D register arrays to mesa
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2010-07-10
Vinson Lee
r600: Fix include recursion.
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2010-07-10
Vinson Lee
glslcompiler: Fix GCC warn_unused_result warning.
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2010-07-09
Vinson Lee
glslcompiler: Fix memory leaks on error paths.
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2010-07-09
Vinson Lee
glslcompiler: Remove unnecessary headers.
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2010-07-09
Vinson Lee
mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports...
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2010-07-09
Marek Olšák
r300g: allow the GTT domain for samplers
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2010-07-09
Tom Stellard
r300/compiler: Add a register rename pass.
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2010-07-09
Tom Stellard
r300/compiler: Fix scheduling of TEX instructions.
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2010-07-09
Marek Olšák
r300g/swtcl: fix out-of-bounds write
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2010-07-09
Vinson Lee
draw: Fix off-by-one error in assert.
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2010-07-09
Brian Paul
glsl: fix indirect addressing of gl_TextureMatrix[...
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2010-07-09
Kristian Høgsberg
egl_dri2: Support _EGL_PLATFORM_DRM
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2010-07-08
Vinson Lee
glslcompiler: Fix build.
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2010-07-08
Vinson Lee
Merge branches 'master' and 'master' of ssh://git.freed...
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2010-07-08
Marek Olšák
r300g: fix texturing with negative lod bias
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2010-07-08
Marek Olšák
r300g: store/return the stride for winsys_handle in...
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2010-07-08
Eric Anholt
i965: Add disasm for SEND mlen/rlen on Sandybridge.
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2010-07-08
Zhenyu Wang
i965: Add 'wait' instruction support
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2010-07-08
Eric Anholt
i965: Fix disasm of a SEND's mlen and rlen on Ironlake.
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2010-07-08
Zhenyu Wang
i965: Add decode for Sandybridge DP write messages.
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2010-07-08
Zhenyu Wang
i965: Add definitions for Sandybridge DP write/read...
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2010-07-08
Marek Olšák
r300g: fix transfering compressed textures
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2010-07-08
Eric Anholt
intel: Update intel_decode.c from intel-gpu-tools.
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2010-07-08
Brian Paul
gallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32
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2010-07-08
Marek Olšák
r300g: add a function for marking framebuffer atoms...
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2010-07-08
Marek Olšák
r300g: minor fixups
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2010-07-08
Brian Paul
glsl: fix 'if ((x=foo()) > 1.0)' bug
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2010-07-08
Brian Paul
st/mesa: additional assertions in st_translate_mesa_pro...
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2010-07-08
Zack Rusin
slang: fix typos
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2010-07-08
Zack Rusin
slang: add some comments related to geometry shaders
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2010-07-08
Zack Rusin
gs: inject const int gl_VerticesIn at link time
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2010-07-08
Brian Paul
mesa: initial support for new GL 3.0 texture formats
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2010-07-07
Brian Paul
gallivm: restore const qualifier
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2010-07-07
Brian Paul
gallivm: fix cube map LOD computation
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2010-07-07
Brian Paul
st/mesa: fix sampler max_lod computation
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2010-07-07
Andre Maasikas
r600: workaround 3 comp GL_SHORT vertex attribute forma...
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2010-07-07
Brian Paul
glsl: use Elements() in arrays instead of sentinal...
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2010-07-07
Vinson Lee
llvmpipe: Don't build lp_test_round when using MSVC.
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2010-07-06
Vinson Lee
llvmpipe: Add lp_test_round to SCons build.
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2010-07-06
Vinson Lee
egl: Remove unnecessary headers.
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2010-07-06
Vinson Lee
draw: Remove unnecessary header.
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2010-07-06
Vinson Lee
gallivm: Remove unnecessary header.
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2010-07-06
Marek Olšák
util: print help for debug options on non-debug builds
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2010-07-06
Brian Paul
gallivm: use trunc, not round in lp_build_nearest_mip_l...
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2010-07-06
Brian Paul
llvmpipe: add test program for round(), trunc(), floor...
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2010-07-06
Brian Paul
gallivm: finish implementation of lp_build_iceil()
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2010-07-06
Zack Rusin
llvmpipe: disconnect vertex texture sampling from the...
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2010-07-06
Zack Rusin
draw: make sure softpipe doesn't crash with vertex...
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2010-07-06
Zack Rusin
draw: implement vertex texture sampling using llvm
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2010-07-06
Tom Stellard
r300/compiler: Implement KILP opcode.
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2010-07-06
José Fonseca
gallivm: Use SSE4.1's BLENDV instructions for lp_build_...
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2010-07-06
José Fonseca
gallivm: Fix 8bit comparisons.
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2010-07-06
Alan Hourihane
llvmpipe: ensure all bins are reset avoids memory corru...
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2010-07-06
Chia-I Wu
mesa: Always initialize transform feedback state.
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2010-07-06
Chia-I Wu
egl: Rework driver loading.
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2010-07-06
Chia-I Wu
st/egl: Add support for !GLX_DIRECT_RENDERING.
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2010-07-06
Brian Paul
mesa: initial support for unnormalized integer texture...
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2010-07-05
Corbin Simpson
auxiliary/util: Add SM3 meta-cap list.
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2010-07-05
Roland Scheidegger
llvmpipe: wait for queries being finished when asked...
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2010-07-04
Vinson Lee
i915g: Remove unnecessary header.
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2010-07-04
Jakob Bornecrantz
i915g: Add flag to not send commands to hw
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2010-07-04
Jakob Bornecrantz
i915g: If the kernel reject the batchbuffer print it...
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2010-07-04
Jakob Bornecrantz
i915g: Minor cleanups
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2010-07-04
Jakob Bornecrantz
i915g: Make batchbuffer flush function not be inline
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2010-07-04
Jakob Bornecrantz
i915g: Rename texture state to map state
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2010-07-04
Jakob Bornecrantz
i915g: Move fragment state to its own file
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2010-07-04
Jakob Bornecrantz
i915g: Move static state to its own file
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2010-07-04
Jakob Bornecrantz
i915g: Don't dirty dynamic state if it hasn't changed
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2010-07-04
Jakob Bornecrantz
i915g: Don't flush after blit
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2010-07-04
Jakob Bornecrantz
i915g: Don't flush empty batchbuffers
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2010-07-04
Jakob Bornecrantz
gallium: Make trivial examples use target helpers
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2010-07-04
Jakob Bornecrantz
gallium: Fix compilation of trivial quad-tex
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2010-07-04
Vinson Lee
st/egl: Remove unnecessary headers.
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2010-07-03
Chia-I Wu
docs: Update EGL doc.
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2010-07-03
Chia-I Wu
mesa: Fix OpenGL ES-only builds.
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2010-07-03
nobled
egl: Always use EGLAPIENTRY in api function prototypes
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2010-07-03
Vinson Lee
gallivm: Remove unnecessary headers.
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2010-07-03
Marek Olšák
r300g: fix warnings
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2010-07-03
Tom Stellard
r300/compiler: Fix loop unrolling
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2010-07-03
Tom Stellard
r300/compiler: Use hardware flow control instructions...
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2010-07-03
Tom Stellard
r300g: Fix typo in r300_reg.h
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2010-07-03
Tom Stellard
r300/compiler: Don't continue copy propagation inside...
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2010-07-03
Tom Stellard
r300/compiler: Print debug info for flow control instru...
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2010-07-03
Tom Stellard
r300/compiler: Enable hardware IF statements for r500...
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2010-07-03
Tom Stellard
r300/compiler: In the peephole optimizer, ELSE should...
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2010-07-03
Tom Stellard
r300/compiler: Correctly calculate the max number of...
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2010-07-03
Tom Stellard
r300/compiler: Handle loops in deadcode analysis.
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2010-07-03
Brian Paul
osmesa: remove old renderbuffer before adding new
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2010-07-03
Brian Paul
mesa: updated instruction comments
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2010-07-02
Brian Paul
mesa: add geometry shader fields to gl_shader_program
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