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android-x86/external-mesa.git
2015-09-28 Eduardo Lima... mesa: Fix order of format+type and internal format...
2015-09-28 Alexander von... egl: Fix missing Haiku include path
2015-09-28 Alexander von... state_trackers/hgl: Fix missing include path
2015-09-28 Francisco Jerezi965/fs: Fix hang on IVB and VLV with image format...
2015-09-28 Serge Martinclover: Implement clCreateImage?D w/ clCreateImage.
2015-09-28 Serge Martinclover: Implement CL1.2 clCreateImage().
2015-09-28 Francisco Jerezclover: Move down canonicalization of memory object...
2015-09-28 Samuel Iglesias... docs: mention ARB_shader_storage_buffer_object on 11...
2015-09-28 Iago Toral... glsl: revert "glsl: atomic counters can be declared...
2015-09-28 Ilia Mirkingallium/util: avoid unreferencing random memory on...
2015-09-28 Ilia Mirkinmesa: don't leak interface_name
2015-09-28 Timothy Arceriglsl: fix component size calculation for tessellation...
2015-09-28 Boyan Dingdocs/GL3.txt: fix typo
2015-09-26 Kenneth Graunkei965/gs: Optimize away the EOT write on Gen8+ with...
2015-09-26 Kenneth Graunkei965/gs: Allow src0 immediates in GS_OPCODE_SET_WRITE_O...
2015-09-26 Kenneth Graunkei965: Implement "Static Vertex Count" geometry shader...
2015-09-26 Kenneth Graunkei965: Move GS_THREAD_END mlen calculations out of the...
2015-09-26 Kenneth Graunkenir: Add a function to count the number of vertices...
2015-09-26 Kenneth Graunkei965: Simplify handling of VUE map changes.
2015-09-26 Kenneth Graunkei965/gs: Remove the dependency on the VS VUE map.
2015-09-26 Kenneth Graunkei965: Don't re-layout varyings for separate shader...
2015-09-26 Kenneth Graunkei965/vue: Make assign_vue_map() take an explicit slot.
2015-09-26 Kenneth Graunkei965: Initialize unused VUE map slots to BRW_VARYING_SL...
2015-09-26 Kenneth Graunkei965: Fix BRW_VARYING_SLOT_PAD handling in the scalar...
2015-09-26 Samuel Iglesias... main/tests: Enable glShaderStorageBlockBinding() check...
2015-09-26 Emil Velikovdocs: add news item and link release notes for 11.0.1
2015-09-26 Emil Velikovdocs: add sha256 checksums for 11.0.1
2015-09-26 Emil Velikovdocs: add release notes for 11.0.1
2015-09-26 Timothy Arceriglsl: calculate component size for arrays of arrays...
2015-09-26 Timothy Arceriglsl: validate binding qualifier for AoA
2015-09-26 Timothy Arceriglsl: add helper for calculating size of AoA
2015-09-26 Timothy Arceriglsl: clean-up link uniform code
2015-09-25 Marek Olšákradeonsi: add scratch buffer to the buffer list when...
2015-09-25 Leo Liuradeon/vce: fix vui time_scale zero error
2015-09-25 Matt Turnermesa: Add locking to programs.
2015-09-25 Matt Turnermesa: Add locking to sampler objects.
2015-09-25 Matt Turnermesa: Remove debugging code from _mesa_reference_*.
2015-09-25 Matt Turnerc11/threads: Assert that mtx is non-NULL and check...
2015-09-25 Tapani Pälliglsl: fix packed varyings interface type and add defaul...
2015-09-25 Antia Puentesglsl: Mark as active all elements of shared/std140...
2015-09-25 Iago Toral... docs: Mark ARB_shader_storage_buffer_object as done...
2015-09-25 Samuel Iglesias... i965: Enable ARB_shader_storage_buffer_object extension...
2015-09-25 Samuel Iglesias... mesa: enable ARB_shader_storage_buffer_object extension...
2015-09-25 Samuel Iglesias... mesa: Add getters for the GL_ARB_shader_storage_buffer_...
2015-09-25 Samuel Iglesias... glapi: add ARB_shader_storage_block_buffer_object
2015-09-25 Samuel Iglesias... main/tests: add ARB_shader_storage_buffer_object tokens...
2015-09-25 Samuel Iglesias... main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE...
2015-09-25 Iago Toral... glsl: Do not allow reads from write-only buffer variables
2015-09-25 Iago Toral... glsl: Do not allow assignments to read-only buffer...
2015-09-25 Samuel Iglesias... glsl: Allow memory qualifiers on shader storage buffer...
2015-09-25 Iago Toral... glsl: Apply memory qualifiers to buffer variables
2015-09-25 Iago Toral... glsl: Allow use of memory qualifiers with ARB_shader_st...
2015-09-25 Samuel Iglesias... glsl: fix UNIFORM_BUFFER_START or UNIFORM_BUFFER_SIZE...
2015-09-25 Iago Toral... mesa: Add queries for GL_SHADER_STORAGE_BUFFER
2015-09-25 Samuel Iglesias... mesa: add glShaderStorageBlockBinding()
2015-09-25 Iago Toral... glsl: First argument to atomic functions must be a...
2015-09-25 Iago Toral... i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*
2015-09-25 Iago Toral... i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*
2015-09-25 Iago Toral... nir: Implement lowered SSBO atomic intrinsics
2015-09-25 Iago Toral... glsl: lower SSBO atomic intrinsics
2015-09-25 Samuel Iglesias... glsl: use ir_rvalue instead of ir_dereference in auxili...
2015-09-25 Iago Toral... glsl: Add atomic functions from ARB_shader_storage_buff...
2015-09-25 Iago Toral... glsl: Rename atomic counter functions
2015-09-25 Samuel Iglesias... glsl: atomic counters can be declared as buffer-qualifi...
2015-09-25 Iago Toral... nir/glsl_to_nir: ignore an instruction's dest if it...
2015-09-25 Iago Toral... i965/nir/vec4: Implement nir_intrinsic_load_ssbo
2015-09-25 Iago Toral... i965/nir/fs: Implement nir_intrinsic_load_ssbo
2015-09-25 Iago Toral... nir: Implement __intrinsic_load_ssbo
2015-09-25 Samuel Iglesias... nir: modify the instruction insertion in nir_visitor...
2015-09-25 Iago Toral... i965/nir/vec4: Implement nir_intrinsic_store_ssbo
2015-09-25 Iago Toral... i965/nir/fs: Implement nir_intrinsic_store_ssbo
2015-09-25 Iago Toral... nir: Implement __intrinsic_store_ssbo
2015-09-25 Francisco Jerezi965/vec4: Import surface message builder functions.
2015-09-25 Francisco Jerezi965/vec4: Import helpers to convert vectors into array...
2015-09-25 Francisco Jerezi965/vec4: Introduce VEC4 IR builder.
2015-09-25 Samuel Iglesias... glsl: shader storage blocks use different max block...
2015-09-25 Samuel Iglesias... glsl: ignore buffer variables when counting uniform...
2015-09-25 Samuel Iglesias... glsl: number of active shader storage blocks must be...
2015-09-25 Samuel Iglesias... glsl: a shader storage buffer must be smaller than...
2015-09-25 Samuel Iglesias... glsl: add std430 interface packing support to ssbo...
2015-09-25 Samuel Iglesias... glsl: Add std430 support to program_resource_visitor...
2015-09-25 Samuel Iglesias... glsl: Add parser/compiler support for std430 interface...
2015-09-25 Samuel Iglesias... glsl: Add std430 related member functions to glsl_type...
2015-09-25 Samuel Iglesias... glsl: allow default qualifiers for shader storage block...
2015-09-25 Samuel Iglesias... glsl: Move interface block processing to glsl_parser_ex...
2015-09-25 Samuel Iglesias... glsl: ignore default qualifier declarations when checki...
2015-09-25 Samuel Iglesias... glsl: layout qualifier can appear more than once since...
2015-09-25 Samuel Iglesias... i965/wm: surfaces should have the API buffer size,...
2015-09-25 Samuel Iglesias... i965/wm: emit null buffer surfaces when null buffers...
2015-09-25 Samuel Iglesias... i965/fs/nir: implement nir_intrinsic_get_buffer_size
2015-09-25 Samuel Iglesias... i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE
2015-09-25 Samuel Iglesias... i965/vec4/nir: implement nir_intrinsic_get_buffer_size
2015-09-25 Samuel Iglesias... i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE
2015-09-25 Samuel Iglesias... nir: Implement ir_unop_get_buffer_size
2015-09-25 Samuel Iglesias... glsl: implement unsized array length
2015-09-25 Samuel Iglesias... glsl: Add parser/compiler support for unsized array...
2015-09-25 Samuel Iglesias... glsl: Add unsized array support to glsl_type::std140_size()
2015-09-25 Samuel Iglesias... glsl: fix indention in glsl_types.cpp
2015-09-25 Samuel Iglesias... glsl: add support for unsized arrays in shader storage...
2015-09-25 Samuel Iglesias... glsl: return error if unsized arrays are found in OpenGL ES
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