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android-x86/external-swiftshader.git
2016-11-30 Alexis HetuMore blitFramebuffer fixes
2016-11-30 Alexis HetuFixed blitFramebuffer issue with Depth/Stencil
2016-11-22 Alexis HetuFixed some quad layout computation related warnings
2016-11-22 Alexis HetuFixed official chromium build on Linux
2016-11-17 Alexis HetuglBlitFramebuffer support for depth/stencil formats
2016-11-16 Alexis HetuAdded compilation test for SwiftShader
2016-11-15 Alexis HetuFixed clang warnings and unmuted these warnings
2016-11-09 Nicolas CapensFix Subzero release builds.
2016-10-13 Nicolas CapensAdd Subzero vector arithmetic tests.
2016-10-13 Nicolas CapensUse gtest for testing Subzero.
2016-10-13 Nicolas CapensAdd googletest as a submodule.
2016-10-13 Nicolas CapensRevert "Removed Subzero compilation from SwiftShader...
2016-10-06 Alexis HetuRemoved Subzero compilation from SwiftShader solution
2016-10-06 Alexis HetuAdding functionality to stencils
2016-10-05 Nicolas CapensImplement generic vector shuffle.
2016-10-05 Nicolas CapensRefactor vector swizzle.
2016-10-05 Nicolas CapensImplement vector extract, insert, and swizzle.
2016-10-05 Nicolas CapensRefactor vector operations.
2016-10-05 Nicolas CapensImplement pointer arithmetic.
2016-10-05 Nicolas CapensImplement cast operations.
2016-10-05 Nicolas CapensAdd type information to pointer arguments.
2016-09-30 Nicolas CapensFix missing Register() entry function for OpenGL ES...
2016-09-29 Nicolas CapensImplement basic arithmetic operations.
2016-09-29 Nicolas CapensImplement support for For loops.
2016-09-29 Nicolas CapensSupport assigning constants to values.
2016-09-29 Nicolas CapensMake LValue a template class.
2016-09-29 Nicolas CapensUse Value null pointers for dummy RValues.
2016-09-29 Alexis HetuNo longer ignoring filter option in glBlitFramebuffer
2016-09-29 Alexis HetuFixed flipX in Device::copyBuffer
2016-09-29 Alexis HetuSampler object fix
2016-09-29 Nicolas CapensImplement Pointer<> support for Subzero.
2016-09-29 Nicolas CapensImplement initial Subzero based Reactor.
2016-09-29 Nicolas CapensAdd LLVM dependencies for Subzero.
2016-09-29 Nicolas CapensAdd Subzero as submodule.
2016-09-28 Nicolas CapensDon't return values from terminator instructions.
2016-09-28 Nicolas CapensReduce header dependencies.
2016-09-28 Nicolas CapensRename Nucleus.cpp to LLVMReactor.cpp.
2016-09-28 Nicolas CapensMove Reactor type definitions to Reactor.hpp.
2016-09-28 Nicolas CapensAbstract the Routine class.
2016-09-28 Nicolas CapensDeprecate DLL precaching support.
2016-09-28 Nicolas CapensRemove createCall() from the interface.
2016-09-28 Nicolas CapensAbstract llvm::Value usage.
2016-09-28 Nicolas CapensAbstract llvm::Constant usage.
2016-09-28 Nicolas CapensAbstract llvm::BasicBlock usage.
2016-09-28 Nicolas CapensAbstract llvm::Type usage.
2016-09-28 Nicolas CapensEliminate llvm::ConstantInt and llvm::GlobalValue exposure.
2016-09-28 Nicolas CapensMove Nucleus statics to implementation side globals.
2016-09-28 Nicolas CapensMove MMX class to the implementation side.
2016-09-28 Alexis HetuAndroid build fix
2016-09-28 Alexis HetuFixed array constructors
2016-09-28 Alexis HetuFixing Linux build
2016-09-28 Alexis HetuFixed Float4 -> UInt4 conversion
2016-09-28 Alexis HetuAdded missing types to PixelProgram::clampColor
2016-09-26 Alexis HetuFix for the remaining vertex array issues
2016-09-23 Alexis HetuGive SwiftShader libraries a unique name on Mac
2016-09-22 Meng-Lin WuAdded constructor Int4(RValue<Byte4>) and Int4(RValue...
2016-09-21 Alexis HetuKeeping only the data_deps change to BUILD.gn files
2016-09-21 Alexis HetuFixed a uniform buffer regression
2016-09-21 Alexis HetuFixed how SwiftShader is compiled on different platforms
2016-09-16 Alexis HetuAdded RG8 fragment output format
2016-09-16 Alexis HetuFixed R8I and R8UI fragment output formats
2016-09-16 Nicolas CapensAdd Direct3D 8 implementation.
2016-09-15 Alexis HetuFixed default alpha value for integer types
2016-09-15 Alexis HetuUpgrade to Visual Studio 2015 project files
2016-09-15 Alexis HetuAllow all output to be written to in the vertex shader
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-09-09 Alexis HetuRe-enabling SwiftShader/Reactor warnings
2016-09-09 Nicolas CapensFix indexing with instance ID.
2016-09-09 Nicolas CapensImplement Int to Int4 conversion.
2016-09-09 Alexis HetuFixed alignment warnings
2016-09-09 Alexis HetuFixed libGLESv2 conversion warnings
2016-09-08 Nicolas CapensAdd TransGaming contributors.
2016-09-07 Nicolas CapensFix null pointer access by older Chrome versions.
2016-09-01 Alexis HetuFixing intrinsics for Windows clang
2016-09-01 Alexis HetuRenaming functions named after operator names
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-08-22 Nicolas CapensFix uniform block binding.
2016-08-22 Nicolas CapensFix accessing null pointer when no uniform buffer is...
2016-08-12 Anthony Vallee... Make memory for generated routines non-writable.
2016-08-11 Chinmay GardeAdd a CMake option to toggle building extra programs.
2016-08-11 Nicolas CapensAdd link to prebuilt binaries.
2016-08-10 Nicolas CapensFix resetting the current context on thread/process...
2016-08-04 Nicolas CapensClarify the need for project and bias shader instructio...
2016-08-04 Alexis HetuShader cleanup
2016-08-02 Alexis HetuRemoving unused file
2016-08-01 Nicolas CapensFix googlegroups link.
2016-07-20 Alexis HetuChanged SwiftShader output
2016-07-15 Alexis HetuFixed building SwiftShader libraries within Chromium...
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-07-03 Nicolas CapensImprove documentation.
2016-07-03 Nicolas CapensFix support for routines taking no arguments.
2016-07-03 Nicolas CapensFix Visual Studio 2015 compilation issues.
2016-07-01 Michele BissaccoFix libGL compilation (missing spaces)
2016-06-30 Nicolas CapensEnable Short8 and UShort8 construction from pointer...
2016-06-30 Nicolas CapensEnable building SwiftShader for any Android target.
2016-06-30 Meng-Lin WuFragment output RG, RGBA 16-bit formats.
2016-06-30 Meng-Lin WuFragment output R, RG, RGBA 8-bit formats.
2016-06-30 Nicolas CapensFix casting a pointer to an integer safely.
2016-06-29 Nicolas CapensSuppress macro redefinition warnings treated as error.
2016-06-29 Nicolas CapensTreat unsized RGBA/RGB textures as renderable.
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