OSDN Git Service
(root)
/
deeangband
/
Deeangband-new.git
/ shortlog
commit
grep
author
committer
pickaxe
?
search:
re
summary
| shortlog |
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
deeangband/Deeangband-new.git
2015-01-05
Deskull
インクルードファイル指定と未使用変数警告の修正。 / Fix loading include files...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-05
Deskull
クラス宣言を追加。 / Add class declaration .
commit
|
commitdiff
|
tree
|
snapshot
2015-01-05
Deskull
視界処理を適用。 / Apply sight process.
commit
|
commitdiff
|
tree
|
snapshot
2015-01-05
Deskull
Field::HaveSight() を実装。 / Implement Field::HaveSight().
commit
|
commitdiff
|
tree
|
snapshot
2015-01-05
Deskull
GameSurfaceSDL::PushAnyKey()の別引数追加。 / Implement another...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-05
Deskull
Coordinates::LineOfSight() を実装。 / Implement Coordinates...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
未知地形グラフィックを表示 / Draw unknown field graphics.
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
Loreによるマップ記憶に基づいた描画を実装。 / Implement drawing map by...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
GameSurface クラスのメンバ関数いくつかに subjectCreatureIt を追加。 /
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
Creature::UpdateFieldLore() を実装。 / Implement Creature...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
Creature::CanEnterPosition() の実装と適用。 / Implement and...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
記憶情報をメンバとして Creature クラスに追加。 / Add Lore to Creature...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
警告数件修正 / Fix some warnings.
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
Lore::PutFieldLore() と Lore::GetFieldLore() を実装。 /...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
Lore クラス追加。 / Add Lore class.
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
未知地形イメージファイルのr追加 / Add image file of unknown field.
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
Coordinates::GetRoundRange()を実装。 / Implement Coordinate...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
Coordinates::GetRectRange()を実装。 / Implement Coordinates...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-04
Deskull
Coordinates::Distance()の実装。 / Implement Coordinates...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
HaveGameTime クラスに仮想メソッドとして TurnProcess(), TimeProcess...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
GameWorld::ActionList を削除して、処理順ソートを見直し。 / Delete GameWo...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
Creatureの参照渡しの一部をイテレータに変更。 / Some arguments of creature...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
GameEngine::toNextProcess() を実装。 / Implement GameEngine...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
Dice::CastNormalRand() 及び HaveGameTime::PlusWait()の...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
前回のコミットし忘れ修正。 / Fix commit mistake.
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
HaveGameTime::PlusWait()に正規乱数フラグを付加。(但し未実装) / Add norma...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
CREATURE_LISTのtypedef定義。GameWorldのコンストラクタ修正。 /
commit
|
commitdiff
|
tree
|
snapshot
2015-01-03
Deskull
ゲームターン表示機能を実装 / Implement game-turn view.
commit
|
commitdiff
|
tree
|
snapshot
2015-01-02
Deskull
GameSurface::UpdateTimeStatus() を追加。 / Add GameSurface...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-02
Deskull
squareGraphicWidth と squareGraphicHeight を定義。 / Define...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-02
Deskull
EngineTypedef.h に長い iterator の別名を追加。 / Add long iterato...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-02
Deskull
ゲームメッセージ付加と、typedef定義試行。 / Add some game messages and...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-02
Deskull
プレイヤーキャラの死亡、ゲーム終了処理を追加。 / Add process of player death...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-02
Deskull
GameEngine::ProcessDeadCreatures()を実装。 / Implement...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-02
Deskull
サイドステータスウィンドウの更新処理を改善。 / Improve update process of...
commit
|
commitdiff
|
tree
|
snapshot
2015-01-01
Deskull
フィールドのフォーカス処理を実装 / Implement focusing on fields.
commit
|
commitdiff
|
tree
|
snapshot
2014-12-31
Deskull
壁に突き当たった場合のメッセージ処理を追加 / Add message process of blocking...
commit
|
commitdiff
|
tree
|
snapshot
2014-12-31
Deskull
GameSurfaceSDL::drawGameMessage() の実装。 / Implement...
commit
|
commitdiff
|
tree
|
snapshot
2014-12-31
Deskull
GameSurface::GameMessage() の宣言を追加。 / Add declaration...
commit
|
commitdiff
|
tree
|
snapshot
2014-12-27
Deskull
GameSurfaceSDL::updateCreatureGraphics() による GameSurfac...
commit
|
commitdiff
|
tree
|
snapshot
2014-12-27
Deskull
GameSurfaceSDL::updateCreatureGraphics() を実装。
commit
|
commitdiff
|
tree
|
snapshot
2014-12-27
Deskull
GameWorld::GetSpeciesList() を実装。 / Implement GameWorld...
commit
|
commitdiff
|
tree
|
snapshot
2014-12-27
Deskull
GameSurfaceSDL::drawField() の処理改善。 / Improvement of...
commit
|
commitdiff
|
tree
|
snapshot
2014-12-27
Deskull
GameSurfaceSDL::initInterfaces() にフィールドグラフィックの事前作成処理を追加。 /
commit
|
commitdiff
|
tree
|
snapshot
2014-12-27
Deskull
GameWorld::GetFloorList()を実装し、 GameSurfaceSDL::initInte...
commit
|
commitdiff
|
tree
|
snapshot
2014-12-27
Deskull
GameSurfaceSDL クラスのフィールド描画範囲算出を修正。 / Fix the range...
commit
|
commitdiff
|
tree
|
snapshot
2014-12-27
Deskull
GameSurfaceSDL::calcMapDrawingSize() を実装。 / Implement...
commit
|
commitdiff
|
tree
|
snapshot
2014-11-01
Deskull
GameLogger::CreaturesCombated()を実装。 / Implement GameLog...
commit
|
commitdiff
|
tree
|
snapshot
2014-11-01
Deskull
最も簡易な白兵処理を実装。 / Implement most primitive combat system.
commit
|
commitdiff
|
tree
|
snapshot
2014-11-01
Deskull
GameEngine::CombatCreatures()を実装。 / Implement GameEngin...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-20
Deskull
AirクラスにeffectDice要素(大気中のダメージ等効力値)を追加 / Add effectDice...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-20
Deskull
Fieldクラスのスクエア範囲外参照を修正 / Fix out range error in Field...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-20
Deskull
壁地形が歩行の障害になるよう実装 / Implement that wall floor becomes...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-20
Deskull
GameWorld::GetFloorFromPosition() を実装。 / Implement...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-20
Deskull
Floor::IsWall() を実装。 / Implement Floor::IsWall().
commit
|
commitdiff
|
tree
|
snapshot
2014-10-20
Deskull
FloorクラスにisWall要素を追加。 / Add isWall to Floor class.
commit
|
commitdiff
|
tree
|
snapshot
2014-10-16
Deskull
クリーチャーが歩行時に他のクリーチャーと重ならないように実装。 / Implement that a...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-16
Deskull
GameEngine::WalkCreature() を実装。 / Implement GameEngine...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-13
Deskull
GameWorld::GetCreatureFromPosition() の実装 / Implement...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-13
Deskull
ソースコード確認中。 GameWorld::GetCreatureFromPosition()のプロトタイプを...
commit
|
commitdiff
|
tree
|
snapshot
2014-10-12
Deskull
PlantUMLテスト。 / PlantUML test.
commit
|
commitdiff
|
tree
|
snapshot
2014-07-12
Deskull
Add GameLogger::CreatureMoved().
commit
|
commitdiff
|
tree
|
snapshot
2014-07-12
Deskull
List of GameMessage was moved to GameLogger class.
commit
|
commitdiff
|
tree
|
snapshot
2014-07-12
Deskull
Remove GameEngine::GameLogger().
commit
|
commitdiff
|
tree
|
snapshot
2014-07-12
Deskull
Fix Creature::Walk() for adding game logging process.
commit
|
commitdiff
|
tree
|
snapshot
2014-07-07
Deskull
Implement GameEngine:GameLog().
commit
|
commitdiff
|
tree
|
snapshot
2014-07-07
Deskull
Implement GameLogger::PutLog().
commit
|
commitdiff
|
tree
|
snapshot
2014-07-06
Deskull
Fix GameLogger's format.
commit
|
commitdiff
|
tree
|
snapshot
2014-07-06
Deskull
Implement some functions in GameLogging class.
commit
|
commitdiff
|
tree
|
snapshot
2014-07-06
Deskull
Add GameLogger Class.
commit
|
commitdiff
|
tree
|
snapshot
2014-07-02
Deskull
Add Creature::CanEnterPosition().
commit
|
commitdiff
|
tree
|
snapshot
2014-07-02
Deskull
Add GameEngine::GameMessage().
commit
|
commitdiff
|
tree
|
snapshot
2014-07-02
Deskull
Add GameSurfaceSDL::drawGameMessage().
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Implement GameWorld::PushActionList().
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Fix constructor of GameMessage class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Add vector of GameMessage to GameWorld class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Define members and properties of GameMessage class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Add GameMessage class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Correspond to Window resize.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Change Default window size for SDL test.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Add SDL_WINDOWEVENT to case of GetCommand().
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Rename GameSurface::Message to GameSurface::SystemMessage.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-28
Deskull
Fix Message position in GameSurfaceSDL class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-25
Deskull
Fix location of Creature.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-25
Deskull
Implement new GameWorld::GenerateCreature().
commit
|
commitdiff
|
tree
|
snapshot
2014-06-25
Deskull
Implement new constructor to Creature class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-25
Deskull
Add new constructors to HavePosition class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-25
Deskull
Fix serialization of HavePosition and HaveRace class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-24
Deskull
Add HaveRace class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-24
Deskull
Add Species::GetFirstRaceTag() and Species::GetSecondRa...
commit
|
commitdiff
|
tree
|
snapshot
2014-06-24
Deskull
Add derived constructor to Creature class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Add test creature on dummy map.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Fix XML structure of Specie.xml.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Define serialization of HaveSymbol class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Fix serialization of Species class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Fix serialization and WipeData() in GameElement class.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Set Species data: Raving Lunatic.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Add dummy specie datas.
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Implement GameWorld::GenerateCreature().
commit
|
commitdiff
|
tree
|
snapshot
2014-06-23
Deskull
Add ID counter for Creature and Field instance to GameW...
commit
|
commitdiff
|
tree
|
snapshot
next