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android-x86/external-swiftshader.git
2016-05-13
Nicolas Capens
Add readme file.
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2016-05-13
Nicolas Capens
Output builds to top-level obj and bin folder.
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2016-05-13
Nicolas Capens
Move Visual Studio solution to root directory.
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2016-05-13
Nicolas Capens
Fix CMake symbolic path and lower version requirement.
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2016-05-12
Nicolas Capens
Copy d3d9.dll builds to lib directory.
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2016-05-12
Nicolas Capens
Disable all LLVM signal handlers.
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2016-05-12
Nicolas Capens
Remove MemoryManager.
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2016-05-12
Nicolas Capens
Update D3DCAPS2 descriptions to match MSDN documentation.
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2016-05-11
Nicolas Capens
Add authors and contributors files.
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2016-05-11
Nicolas Capens
Add contributing instructions.
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2016-05-11
Alexis Hetu
Fixed expected state when using different images for...
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-05-10
Nicolas Capens
Remove the watermark logo.
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2016-05-10
Nicolas Capens
Move LLVM to /third_party.
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2016-05-10
Nicolas Capens
Move PowerVR samples to /third_party/PowerVR_SDK.
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2016-05-09
Nicolas Capens
Fix log2() accuracy.
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2016-05-04
Nicolas Capens
Fix validating the current context on eglSwapInterval.
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2016-05-04
Nicolas Capens
Fix validating sync object pointers.
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2016-05-04
Alexis Hetu
modf implementation
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2016-05-02
Alexis Hetu
Importing log2f fix for JB-MR1
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2016-04-30
Nicolas Capens
Fix scoping of function parameters for GLSL ES 1.0
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2016-04-29
Nicolas Capens
Fix sampler-array-using-loop-index.html regression.
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2016-04-29
Nicolas Capens
Use a wildcard for detecting GCE builds.
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2016-04-29
Alexis Hetu
Transform feedback buffer assignment
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2016-04-29
Nicolas Capens
Don't continue looping when having returned from shader...
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2016-04-28
Alexis Hetu
Fixed not equal folding
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2016-04-28
Alexis Hetu
SRGB implementation
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2016-04-28
Nicolas Capens
Fix indexing of samplers in structures.
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2016-04-28
Nicolas Capens
Work around LLVM integer vector compare bug.
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2016-04-27
Alexis Hetu
Texture projection constant folding
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2016-04-27
Alexis Hetu
More constant folding
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2016-04-26
Alexis Hetu
Struct equality comparison fixed
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2016-04-26
Nicolas Capens
Fix implementation read format for RGB formats.
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2016-04-26
Nicolas Capens
Fix operator precedence issue.
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2016-04-26
Nicolas Capens
Fix unrolling loops with return statements.
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2016-04-22
Nicolas Capens
Support parsing defined operator generated by macro...
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2016-04-22
Nicolas Capens
Unexpected tokens after conditionals should be an error...
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2016-04-22
Nicolas Capens
Validate that all function-like-macro arguments are...
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2016-04-22
Nicolas Capens
Fix potentially uninitialized variable warning.
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2016-04-22
Alexis Hetu
Making proper use of size_t
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2016-04-21
Nicolas Capens
Fix error code on invalid shader/program operation
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2016-04-21
Nicolas Capens
Fix checking all mipmap levels for padding.
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2016-04-21
Alexis Hetu
Transform feedback varying validation code
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2016-04-21
Nicolas Capens
Compute cube LOD from 3D cube intersection distance.
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2016-04-19
Alexis Hetu
Fixed a couple of regressions from namespace refactoring
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2016-04-19
Nicolas Capens
Fix signed/unsigned compiler warning.
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2016-04-19
John Sheu
Add support for GL_NV_read_depth
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2016-04-18
Nicolas Capens
Implement GL_EXT_draw_buffers.
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2016-04-18
Nicolas Capens
Fix draw buffers support.
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2016-04-18
Nicolas Capens
Implement broadcasting of gl_FragColor.
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2016-04-18
Nicolas Capens
Fix support for variable number of render targets.
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2016-04-18
Nicolas Capens
Refactor implementation constants.
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2016-04-18
Alexis Hetu
RGB32F texture sampling fix
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2016-04-18
Alexis Hetu
Fixed bad assert
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2016-04-18
Alexis Hetu
Allowed BGRA textures to be copied
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2016-04-18
Alexis Hetu
Fixed loading UInt textures
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2016-04-14
Alexis Hetu
Adding task data for transform feedback
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2016-04-14
Alexis Hetu
Added FORMAT_X32B32G32R32F as a renderable format
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2016-04-14
Nicolas Capens
Validate renderability of texture formats.
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2016-04-14
Nicolas Capens
Fix renderability test.
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2016-04-14
Nicolas Capens
Fix framebuffer attachment parameter query error.
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2016-04-14
Nicolas Capens
Validate internalformat and combinations.
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2016-04-14
Nicolas Capens
Fix error on invalid type/format combination.
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2016-04-14
Nicolas Capens
Fix validation of texture level.
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2016-04-14
Nicolas Capens
Fix local variable hides function parameter for GLSL...
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2016-04-13
Alexis Hetu
Added floating point formats to glCopyTexImage2D
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2016-04-13
Alexis Hetu
Transform feedback primitives written query fix
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2016-04-12
Alexis Hetu
Renderer side code to lock/unlock transform feedback...
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2016-04-12
Alexis Hetu
Fixed transformFeedbackEnabled in Context
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2016-04-11
Nicolas Capens
Fix min/max constant folding.
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2016-04-11
Nicolas Capens
Fix constant expression vector indexing.
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2016-04-11
Nicolas Capens
Fix unary operator return type.
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2016-04-11
Nicolas Capens
Propagate constness.
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2016-04-11
Nicolas Capens
Fix constant folding of vector compares.
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2016-04-11
Nicolas Capens
Handle constant expressions that have not been constant...
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2016-04-08
Alexis Hetu
Uniform block register allocation
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2016-04-07
Alexis Hetu
Half float packing and unpacking intrinsic functions
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2016-04-07
Alexis Hetu
Uniform buffer uniform unpacking utility function
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2016-04-06
Alexis Hetu
Build fix
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2016-04-06
Alexis Hetu
Renaming UniformBufferBinding to BufferBinding
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2016-04-06
Nicolas Capens
Fix potential division by zero.
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2016-04-06
Nicolas Capens
Fix support for all GL_EXT_read_format_bgra formats.
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2016-04-06
Alexis Hetu
Signed and unsigned integer packing and unpacking intri...
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2016-04-06
Alexis Hetu
Transform Feedback buffer locking utility functions
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2016-04-05
Nicolas Capens
Fix scaling of float color to RGB565.
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2016-04-05
Nicolas Capens
Perform texture coordinate projection at shader assembl...
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2016-04-05
Nicolas Capens
Refactor sampler LOD calculation method into an enum.
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2016-04-05
Nicolas Capens
Use a regular STL map instead of unordered_map.
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2016-04-04
Alexis Hetu
New uniform block related utility functions
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2016-04-04
Nicolas Capens
Fix performing dynamic component writes on vectors...
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2016-04-01
Nicolas Capens
Fix scalar times matrix.
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2016-04-01
Nicolas Capens
Fix short-circuiting in preprocessor.
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2016-04-01
Nicolas Capens
Fix treating undefined preprocessor identifiers as...
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2016-03-29
Nicolas Capens
Use namespaces for context owned objects.
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2016-03-29
Nicolas Capens
Use a shared namespace for shader and program objects.
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2016-03-29
Nicolas Capens
Use the namespace for storing objects.
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2016-03-24
Nicolas Capens
Fix reserving user picked object names.
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2016-03-24
Nicolas Capens
Allocate object names into an unordered set.
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2016-03-24
Nicolas Capens
Refactor NameSpace into a template class.
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2016-03-24
Nicolas Capens
Don't blit to NULL format buffers.
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