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android-x86/external-swiftshader.git
2016-05-13 Nicolas CapensAdd readme file.
2016-05-13 Nicolas CapensOutput builds to top-level obj and bin folder.
2016-05-13 Nicolas CapensMove Visual Studio solution to root directory.
2016-05-13 Nicolas CapensFix CMake symbolic path and lower version requirement.
2016-05-12 Nicolas CapensCopy d3d9.dll builds to lib directory.
2016-05-12 Nicolas CapensDisable all LLVM signal handlers.
2016-05-12 Nicolas CapensRemove MemoryManager.
2016-05-12 Nicolas CapensUpdate D3DCAPS2 descriptions to match MSDN documentation.
2016-05-11 Nicolas CapensAdd authors and contributors files.
2016-05-11 Nicolas CapensAdd contributing instructions.
2016-05-11 Alexis HetuFixed expected state when using different images for...
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-05-10 Nicolas CapensRemove the watermark logo.
2016-05-10 Nicolas CapensMove LLVM to /third_party.
2016-05-10 Nicolas CapensMove PowerVR samples to /third_party/PowerVR_SDK.
2016-05-09 Nicolas CapensFix log2() accuracy.
2016-05-04 Nicolas CapensFix validating the current context on eglSwapInterval.
2016-05-04 Nicolas CapensFix validating sync object pointers.
2016-05-04 Alexis Hetumodf implementation
2016-05-02 Alexis HetuImporting log2f fix for JB-MR1
2016-04-30 Nicolas CapensFix scoping of function parameters for GLSL ES 1.0
2016-04-29 Nicolas CapensFix sampler-array-using-loop-index.html regression.
2016-04-29 Nicolas CapensUse a wildcard for detecting GCE builds.
2016-04-29 Alexis HetuTransform feedback buffer assignment
2016-04-29 Nicolas CapensDon't continue looping when having returned from shader...
2016-04-28 Alexis HetuFixed not equal folding
2016-04-28 Alexis HetuSRGB implementation
2016-04-28 Nicolas CapensFix indexing of samplers in structures.
2016-04-28 Nicolas CapensWork around LLVM integer vector compare bug.
2016-04-27 Alexis HetuTexture projection constant folding
2016-04-27 Alexis HetuMore constant folding
2016-04-26 Alexis HetuStruct equality comparison fixed
2016-04-26 Nicolas CapensFix implementation read format for RGB formats.
2016-04-26 Nicolas CapensFix operator precedence issue.
2016-04-26 Nicolas CapensFix unrolling loops with return statements.
2016-04-22 Nicolas CapensSupport parsing defined operator generated by macro...
2016-04-22 Nicolas CapensUnexpected tokens after conditionals should be an error...
2016-04-22 Nicolas CapensValidate that all function-like-macro arguments are...
2016-04-22 Nicolas CapensFix potentially uninitialized variable warning.
2016-04-22 Alexis HetuMaking proper use of size_t
2016-04-21 Nicolas CapensFix error code on invalid shader/program operation
2016-04-21 Nicolas CapensFix checking all mipmap levels for padding.
2016-04-21 Alexis HetuTransform feedback varying validation code
2016-04-21 Nicolas CapensCompute cube LOD from 3D cube intersection distance.
2016-04-19 Alexis HetuFixed a couple of regressions from namespace refactoring
2016-04-19 Nicolas CapensFix signed/unsigned compiler warning.
2016-04-19 John SheuAdd support for GL_NV_read_depth
2016-04-18 Nicolas CapensImplement GL_EXT_draw_buffers.
2016-04-18 Nicolas CapensFix draw buffers support.
2016-04-18 Nicolas CapensImplement broadcasting of gl_FragColor.
2016-04-18 Nicolas CapensFix support for variable number of render targets.
2016-04-18 Nicolas CapensRefactor implementation constants.
2016-04-18 Alexis HetuRGB32F texture sampling fix
2016-04-18 Alexis HetuFixed bad assert
2016-04-18 Alexis HetuAllowed BGRA textures to be copied
2016-04-18 Alexis HetuFixed loading UInt textures
2016-04-14 Alexis HetuAdding task data for transform feedback
2016-04-14 Alexis HetuAdded FORMAT_X32B32G32R32F as a renderable format
2016-04-14 Nicolas CapensValidate renderability of texture formats.
2016-04-14 Nicolas CapensFix renderability test.
2016-04-14 Nicolas CapensFix framebuffer attachment parameter query error.
2016-04-14 Nicolas CapensValidate internalformat and combinations.
2016-04-14 Nicolas CapensFix error on invalid type/format combination.
2016-04-14 Nicolas CapensFix validation of texture level.
2016-04-14 Nicolas CapensFix local variable hides function parameter for GLSL...
2016-04-13 Alexis HetuAdded floating point formats to glCopyTexImage2D
2016-04-13 Alexis HetuTransform feedback primitives written query fix
2016-04-12 Alexis HetuRenderer side code to lock/unlock transform feedback...
2016-04-12 Alexis HetuFixed transformFeedbackEnabled in Context
2016-04-11 Nicolas CapensFix min/max constant folding.
2016-04-11 Nicolas CapensFix constant expression vector indexing.
2016-04-11 Nicolas CapensFix unary operator return type.
2016-04-11 Nicolas CapensPropagate constness.
2016-04-11 Nicolas CapensFix constant folding of vector compares.
2016-04-11 Nicolas CapensHandle constant expressions that have not been constant...
2016-04-08 Alexis HetuUniform block register allocation
2016-04-07 Alexis HetuHalf float packing and unpacking intrinsic functions
2016-04-07 Alexis HetuUniform buffer uniform unpacking utility function
2016-04-06 Alexis HetuBuild fix
2016-04-06 Alexis HetuRenaming UniformBufferBinding to BufferBinding
2016-04-06 Nicolas CapensFix potential division by zero.
2016-04-06 Nicolas CapensFix support for all GL_EXT_read_format_bgra formats.
2016-04-06 Alexis HetuSigned and unsigned integer packing and unpacking intri...
2016-04-06 Alexis HetuTransform Feedback buffer locking utility functions
2016-04-05 Nicolas CapensFix scaling of float color to RGB565.
2016-04-05 Nicolas CapensPerform texture coordinate projection at shader assembl...
2016-04-05 Nicolas CapensRefactor sampler LOD calculation method into an enum.
2016-04-05 Nicolas CapensUse a regular STL map instead of unordered_map.
2016-04-04 Alexis HetuNew uniform block related utility functions
2016-04-04 Nicolas CapensFix performing dynamic component writes on vectors...
2016-04-01 Nicolas CapensFix scalar times matrix.
2016-04-01 Nicolas CapensFix short-circuiting in preprocessor.
2016-04-01 Nicolas CapensFix treating undefined preprocessor identifiers as...
2016-03-29 Nicolas CapensUse namespaces for context owned objects.
2016-03-29 Nicolas CapensUse a shared namespace for shader and program objects.
2016-03-29 Nicolas CapensUse the namespace for storing objects.
2016-03-24 Nicolas CapensFix reserving user picked object names.
2016-03-24 Nicolas CapensAllocate object names into an unordered set.
2016-03-24 Nicolas CapensRefactor NameSpace into a template class.
2016-03-24 Nicolas CapensDon't blit to NULL format buffers.
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