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android-x86/external-swiftshader.git
2017-11-14
Alexis Hetu
arcsin/arccos/arctan precision fix
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2017-11-14
Alexis Hetu
Hide ASTC support
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2017-11-14
Alexis Hetu
Prevent mapped buffers from getting mapped again
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2017-11-14
Alexis Hetu
High precision implementation for sin/cos/tan
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2017-11-14
Alexis Hetu
Fix for glBindTransformFeedback and glDeleteTransformFe...
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2017-11-14
Alexis Hetu
Precision fix for inversesqrt.
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2017-11-14
Alexis Hetu
Fixes for exp and log functions
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2017-11-10
Alexis Hetu
isnan and isinf implementation
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2017-11-10
Cezary Kulakowski
Don't use macro expressions in another macro
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2017-11-07
Nicolas Capens
Refactor FrameBuffer blit/flip source.
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2017-11-07
Nicolas Capens
Use the source stride for framebuffer blit.
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2017-11-07
Nicolas Capens
Refactor FrameBuffer state.
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2017-11-07
Nicolas Capens
Default to libGLESv2 for EGL surface buffer creation.
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2017-11-07
Nicolas Capens
Work around Visual Studio bug causing access violation.
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2017-11-07
Nicolas Capens
Implement shadow texture depth comparison.
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2017-11-07
Nicolas Capens
Fix cube texture gradient calculation.
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2017-11-07
Nicolas Capens
Pass the sampling lod/bias as a separate parameter.
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2017-11-07
Nicolas Capens
Refactor sampling functions to use a return value.
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2017-11-07
Nicolas Capens
Create SamplerCore on demand.
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2017-11-07
Nicolas Capens
Pass down the texture compare state.
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2017-11-07
Alexis Hetu
Fixed Vertex Array Objects
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2017-11-03
Alexis Hetu
Struct varyings implementation
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2017-11-02
Alexis Hetu
Prevent initializing outline edges to out of bound...
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2017-11-01
Corentin Wallez
translator: Add define to disable pool allocation.
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2017-10-31
Nicolas Capens
Fix Visual Studio warning treated as error.
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2017-10-31
Nicolas Capens
Fix pedantic Linux warning treated as error.
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2017-10-31
Nicolas Capens
Enable executable code generation and linking.
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2017-10-30
Nicolas Capens
Fix vertex stream count and normalized data layout.
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2017-10-30
Alexis Hetu
Support for gl_MaxDrawBuffers in OpenGL ES 3.0
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2017-10-30
Alexis Hetu
Switching MacOS to use Subzero
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2017-10-27
Corentin Wallez
vertex_routine_fuzzer: Get source from `data`
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2017-10-27
Nicolas Capens
Fill vertex routine state for fuzzer.
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2017-10-27
Nicolas Capens
Fix last stream type enum.
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2017-10-27
Corentin Wallez
Fix MSVC compilation of the VertexRoutineFuzzer
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2017-10-27
Corentin Wallez
VertexRoutineFuzzer: Add code able to compile a simple...
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2017-10-27
Corentin Wallez
libGLESv2: compile entry points in the shared library.
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2017-10-26
Nicolas Capens
Use more explicit include paths.
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2017-10-26
Alexis Hetu
Data race fix
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2017-10-26
Alexis Hetu
Primitive restart implementation
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2017-10-26
Nicolas Capens
Fix rendering to single-channel color buffers.
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2017-10-24
Corentin Wallez
Add a stub "vertex routine" fuzzer
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2017-10-19
Alexis Hetu
Update the Windows Target Platform Version
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2017-10-11
Nicolas Capens
Fix Visual Studio 2017 build of Debug D3D8.
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2017-10-10
Nicolas Capens
Upgrade SwiftShader solution and projects to Visual...
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2017-10-06
Alexis Hetu
Do not assign a location to uniform block members
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2017-10-06
Nicolas Capens
Rename version scripts to linker scripts.
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2017-10-06
Nicolas Capens
Fix depth clamping during 'very' early depth test.
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2017-10-03
Casey Dahlin
Increase coverage of Swizzle test in Reactor
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2017-10-03
Alexis Hetu
Fix for 3D texture sampling
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2017-10-03
Nicolas Capens
Enable use of NEON intrinsics on ARM.
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2017-10-03
Nicolas Capens
Spill whole vector registers to the stack.
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2017-10-03
Casey Dahlin
Add test for MulAdd in Reactor
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2017-10-03
Nicolas Capens
Optimize common vector shuffle patterns for ARM32.
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2017-10-03
Nicolas Capens
Fix vector packing pseudo-instruction.
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2017-10-03
Alexis Hetu
Adding support for more format/internalformat combinations
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2017-10-02
Casey Dahlin
Add test for MulHigh in Reactor
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2017-10-02
Nicolas Capens
Fix emulation of Short to Byte saturation.
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2017-10-02
Nicolas Capens
Fix vector packing regression.
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2017-10-02
Casey Dahlin
Add test for PackSigned/PackUnsigned in Reactor
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2017-10-02
Alexis Hetu
Fix for integer modulo operations
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2017-10-02
Nicolas Capens
Implement vector intrinsics for ARM32.
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2017-09-29
Casey Dahlin
Add test for Unpack in Reactor
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2017-09-29
Alexis Hetu
Prevent division by 0
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2017-09-29
Alexis Hetu
Handle WindowSurface::checkForResize() errors gracefully
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2017-09-29
Casey Dahlin
Add tests for AddSat/SubSat in Reactor
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2017-09-29
Casey Dahlin
Support saturating vector add and subtract on ARM32.
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2017-09-28
Nicolas Capens
Support vector shift by constant for ARM32.
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2017-09-28
Nicolas Capens
Add intrinsic lowering stubs for ARM.
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2017-09-28
Aaron Gable
Upload pnacl-subzero changes to Gerrit by default
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2017-09-28
Lei Zhang
Do not inline GlobalContext TLS methods.
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2017-09-27
Nicolas Capens
Refactor vector packing.
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2017-09-27
Nicolas Capens
Break on gtest failures in debug mode.
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2017-09-27
Nicolas Capens
Build before debugging with Visual Studio Code.
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2017-09-27
Nicolas Capens
Fix initial framerate and show maximum.
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2017-09-27
Alexis Hetu
Fixed crash in Renderer
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2017-09-27
Alexis Hetu
Linux build fix
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2017-09-26
Alexis Hetu
Properly initializing image's memory
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2017-09-25
Alexis Hetu
More data races fixed
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2017-09-21
Alexis Hetu
Use atomic operations to specify shared memory access...
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2017-09-21
Alexis Hetu
Enable more checks on Chromium trybots
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2017-09-18
Nicolas Capens
Implement X11 onscreen framerate counter.
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2017-09-18
Nicolas Capens
Fix implementation format for default renderbuffer.
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2017-09-15
Nicolas Capens
Fix polygon offset depth clamp and units resolution.
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2017-09-14
Nicolas Capens
Fix libGL build.
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2017-09-13
Nicolas Capens
Free thread-local storage implicitly on thread termination.
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2017-09-11
Nicolas Capens
Fix sign-correcting of masked stencil reference.
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2017-09-05
Nicolas Capens
Fix thread-local storage memory leak.
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2017-09-01
Nicolas Capens
Fix constant vector construction for emulated types.
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2017-08-31
Nicolas Capens
Clarify new dependencies since project Treble.
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2017-08-31
Jiyong Park
Build lib*_swiftshader with BOARD_VNDK_VERSION
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2017-08-17
Alexis Hetu
Allow Chromium to create an OpenGL ES3 context
android-x86-7.1-r1
android-x86-7.1-r2
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2017-08-17
Alexis Hetu
glGetFragDataLocation implementation
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2017-08-16
Alexis Hetu
Implement GL_MAX_PROGRAM_TEXEL_OFFSET and GL_MAX_TEXTUR...
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2017-08-14
Robert Liao
Remove /RTC1 for Windows Debug Builds
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2017-08-12
Nicolas Capens
Build with a newer version of XCode.
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2017-08-12
Nicolas Capens
Restrict the Travis CI Linux distro to Trusty.
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2017-08-11
Nicolas Capens
Enable Travis CI builds on Mac OS X.
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2017-08-11
Nicolas Capens
Restrict building Subzero to Marshmallow and up.
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2017-08-10
Alexis Hetu
Always produce an optimized library on Chromium
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2017-08-10
Nicolas Capens
Restrict GLSL globals to be initialized with constant...
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