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android-x86/external-swiftshader.git
2016-09-16
Nicolas Capens
Add Direct3D 8 implementation.
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2016-09-15
Alexis Hetu
Fixed default alpha value for integer types
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2016-09-15
Alexis Hetu
Upgrade to Visual Studio 2015 project files
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2016-09-15
Alexis Hetu
Allow all output to be written to in the vertex shader
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2016-09-13
Alexis Hetu
Made SwiftShader compile on Mac in Chromium
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2016-09-09
Alexis Hetu
Re-enabling SwiftShader/Reactor warnings
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2016-09-09
Nicolas Capens
Fix indexing with instance ID.
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2016-09-09
Nicolas Capens
Implement Int to Int4 conversion.
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2016-09-09
Alexis Hetu
Fixed alignment warnings
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2016-09-09
Alexis Hetu
Fixed libGLESv2 conversion warnings
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2016-09-08
Nicolas Capens
Add TransGaming contributors.
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2016-09-07
Nicolas Capens
Fix null pointer access by older Chrome versions.
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2016-09-01
Alexis Hetu
Fixing intrinsics for Windows clang
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2016-09-01
Alexis Hetu
Renaming functions named after operator names
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2016-08-31
Alexis Hetu
Fixed build files for Windows clang
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2016-08-22
Nicolas Capens
Fix uniform block binding.
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2016-08-22
Nicolas Capens
Fix accessing null pointer when no uniform buffer is...
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2016-08-12
Anthony Vallee...
Make memory for generated routines non-writable.
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2016-08-11
Chinmay Garde
Add a CMake option to toggle building extra programs.
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2016-08-11
Nicolas Capens
Add link to prebuilt binaries.
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2016-08-10
Nicolas Capens
Fix resetting the current context on thread/process...
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2016-08-04
Nicolas Capens
Clarify the need for project and bias shader instructio...
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2016-08-04
Alexis Hetu
Shader cleanup
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2016-08-02
Alexis Hetu
Removing unused file
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2016-08-01
Nicolas Capens
Fix googlegroups link.
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2016-07-20
Alexis Hetu
Changed SwiftShader output
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2016-07-15
Alexis Hetu
Fixed building SwiftShader libraries within Chromium...
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2016-07-07
Alexis Hetu
Update to BUILD.gn files
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2016-07-03
Nicolas Capens
Improve documentation.
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2016-07-03
Nicolas Capens
Fix support for routines taking no arguments.
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2016-07-03
Nicolas Capens
Fix Visual Studio 2015 compilation issues.
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2016-07-01
Michele Bissacco
Fix libGL compilation (missing spaces)
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2016-06-30
Nicolas Capens
Enable Short8 and UShort8 construction from pointer...
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2016-06-30
Nicolas Capens
Enable building SwiftShader for any Android target.
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2016-06-30
Meng-Lin Wu
Fragment output RG, RGBA 16-bit formats.
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2016-06-30
Meng-Lin Wu
Fragment output R, RG, RGBA 8-bit formats.
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2016-06-30
Nicolas Capens
Fix casting a pointer to an integer safely.
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2016-06-29
Nicolas Capens
Suppress macro redefinition warnings treated as error.
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2016-06-29
Nicolas Capens
Treat unsized RGBA/RGB textures as renderable.
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2016-06-28
Alexis Hetu
Turning on warnings as error in Visual Studio
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2016-06-28
Alexis Hetu
Short4 warnings fixed
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2016-06-27
Alexis Hetu
Re fixed minor warning
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2016-06-27
Nicolas Capens
Implement Reactor pointer subscript operator.
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2016-06-24
Alexis Hetu
Fixed more windows warnings
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2016-06-23
Nicolas Capens
Fix retaining the processing routines when no update.
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2016-06-23
Alexis Hetu
Fixed Windows warnings
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2016-06-23
Alexis Hetu
Update to gn files for Windows
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2016-06-20
Nicolas Capens
Clarify Reactor arguments syntax.
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2016-06-17
Nicolas Capens
Additional Reactor documentation.
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2016-06-17
Nicolas Capens
Add bug tracker link.
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2016-06-17
Alexis Hetu
Enabled pixel unpack buffers
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2016-06-17
Nicolas Capens
Fix GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT query...
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2016-06-17
Nicolas Capens
Combine sampler method and option into a structure.
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2016-06-16
Nicolas Capens
Perform texture coordinate projection early.
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2016-06-15
Meng-Lin Wu
Pack texelFetch LOD as sampling coordinate's w component.
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2016-06-15
Alexis Hetu
Fixed writing to FORMAT_A8 and FORMAT_R8
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2016-06-14
Nicolas Capens
Add Reactor documentation.
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2016-06-14
Nicolas Capens
Fix Clang compilation.
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2016-06-13
Alexis Hetu
Minor constant cleanup
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2016-06-13
Alexis Hetu
R8 fragment output format
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2016-06-13
Meng-Lin Wu
texelFetch implementation
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2016-06-13
Nicolas Capens
Delete thread data at eglReleaseThread.
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2016-06-13
Nicolas Capens
Refactor process/thread attach/detach.
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2016-06-12
Nicolas Capens
Fix lvalue output parameter assignment.
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2016-06-09
Alexis Hetu
Fixed warnings casting int to void*
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2016-06-09
Alexis Hetu
GN files, initial check in
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2016-06-09
Alexis Hetu
Fixed some virtual function related warnings
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2016-06-09
Nicolas Capens
Fix error code on invalid shader/program operation
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2016-06-08
Alexis Hetu
Silence unused private member warning
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2016-06-08
Nicolas Capens
Validate level index before validating level itself.
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2016-06-08
Alexis Hetu
Moved or removed unused variables
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2016-06-08
Nicolas Capens
Store EGL images in a namespace.
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2016-06-08
Nicolas Capens
Add the EGL display as a context member.
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2016-06-08
Alexis Hetu
Minor cleanups
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2016-06-08
Alexis Hetu
Min LOD and Max LOD sampler parameters
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2016-06-06
Alexis Hetu
LOD Base level and Max level to sampler state
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2016-06-06
Alexis Hetu
Texture size fix
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2016-06-06
Alexis Hetu
Removed unused classes Vector4i and Vector4u
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2016-06-03
Nicolas Capens
Fix the OpenGL ES 1.1 version string.
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2016-06-03
Meng-Lin Wu
texoffset implementation
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2016-06-02
Alexis Hetu
Added missing include
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2016-06-02
Alexis Hetu
New fragment output types
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2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
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2016-05-31
Nicolas Capens
Update the architecture layers image.
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2016-05-31
Nicolas Capens
Fix image link.
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2016-05-31
Nicolas Capens
Add design documentation.
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2016-05-30
Nicolas Capens
Add architecture documentation.
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2016-05-28
Nicolas Capens
Use static_assert instead of meta macros.
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2016-05-28
Nicolas Capens
Implement floating-point conversion to the nearest...
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2016-05-27
Nicolas Capens
Remove snapping clipped points to the frustum plane.
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2016-05-27
Nicolas Capens
Support frustum clipping against z = -1.
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2016-05-27
Nicolas Capens
Refactor point and line clip flag calculation.
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2016-05-27
Nicolas Capens
Refactor primitive setup functions.
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2016-05-26
Meng-Lin Wu
texgrad implementation
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2016-05-24
Nicolas Capens
Treat unsized RGBA/RGB textures as renderable.
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2016-05-20
Alexis Hetu
Enabling Transform Feedback
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2016-05-20
Alexis Hetu
VertexRoutine code for Transform Feedback
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2016-05-20
Alexis Hetu
Loop count crash fixed
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2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
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2016-05-20
Nicolas Capens
Make the number of fragment inputs configurable.
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