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android-x86/external-swiftshader.git
2016-09-16 Nicolas CapensAdd Direct3D 8 implementation.
2016-09-15 Alexis HetuFixed default alpha value for integer types
2016-09-15 Alexis HetuUpgrade to Visual Studio 2015 project files
2016-09-15 Alexis HetuAllow all output to be written to in the vertex shader
2016-09-13 Alexis HetuMade SwiftShader compile on Mac in Chromium
2016-09-09 Alexis HetuRe-enabling SwiftShader/Reactor warnings
2016-09-09 Nicolas CapensFix indexing with instance ID.
2016-09-09 Nicolas CapensImplement Int to Int4 conversion.
2016-09-09 Alexis HetuFixed alignment warnings
2016-09-09 Alexis HetuFixed libGLESv2 conversion warnings
2016-09-08 Nicolas CapensAdd TransGaming contributors.
2016-09-07 Nicolas CapensFix null pointer access by older Chrome versions.
2016-09-01 Alexis HetuFixing intrinsics for Windows clang
2016-09-01 Alexis HetuRenaming functions named after operator names
2016-08-31 Alexis HetuFixed build files for Windows clang
2016-08-22 Nicolas CapensFix uniform block binding.
2016-08-22 Nicolas CapensFix accessing null pointer when no uniform buffer is...
2016-08-12 Anthony Vallee... Make memory for generated routines non-writable.
2016-08-11 Chinmay GardeAdd a CMake option to toggle building extra programs.
2016-08-11 Nicolas CapensAdd link to prebuilt binaries.
2016-08-10 Nicolas CapensFix resetting the current context on thread/process...
2016-08-04 Nicolas CapensClarify the need for project and bias shader instructio...
2016-08-04 Alexis HetuShader cleanup
2016-08-02 Alexis HetuRemoving unused file
2016-08-01 Nicolas CapensFix googlegroups link.
2016-07-20 Alexis HetuChanged SwiftShader output
2016-07-15 Alexis HetuFixed building SwiftShader libraries within Chromium...
2016-07-07 Alexis HetuUpdate to BUILD.gn files
2016-07-03 Nicolas CapensImprove documentation.
2016-07-03 Nicolas CapensFix support for routines taking no arguments.
2016-07-03 Nicolas CapensFix Visual Studio 2015 compilation issues.
2016-07-01 Michele BissaccoFix libGL compilation (missing spaces)
2016-06-30 Nicolas CapensEnable Short8 and UShort8 construction from pointer...
2016-06-30 Nicolas CapensEnable building SwiftShader for any Android target.
2016-06-30 Meng-Lin WuFragment output RG, RGBA 16-bit formats.
2016-06-30 Meng-Lin WuFragment output R, RG, RGBA 8-bit formats.
2016-06-30 Nicolas CapensFix casting a pointer to an integer safely.
2016-06-29 Nicolas CapensSuppress macro redefinition warnings treated as error.
2016-06-29 Nicolas CapensTreat unsized RGBA/RGB textures as renderable.
2016-06-28 Alexis HetuTurning on warnings as error in Visual Studio
2016-06-28 Alexis HetuShort4 warnings fixed
2016-06-27 Alexis HetuRe fixed minor warning
2016-06-27 Nicolas CapensImplement Reactor pointer subscript operator.
2016-06-24 Alexis HetuFixed more windows warnings
2016-06-23 Nicolas CapensFix retaining the processing routines when no update.
2016-06-23 Alexis HetuFixed Windows warnings
2016-06-23 Alexis HetuUpdate to gn files for Windows
2016-06-20 Nicolas CapensClarify Reactor arguments syntax.
2016-06-17 Nicolas CapensAdditional Reactor documentation.
2016-06-17 Nicolas CapensAdd bug tracker link.
2016-06-17 Alexis HetuEnabled pixel unpack buffers
2016-06-17 Nicolas CapensFix GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT query...
2016-06-17 Nicolas CapensCombine sampler method and option into a structure.
2016-06-16 Nicolas CapensPerform texture coordinate projection early.
2016-06-15 Meng-Lin WuPack texelFetch LOD as sampling coordinate's w component.
2016-06-15 Alexis HetuFixed writing to FORMAT_A8 and FORMAT_R8
2016-06-14 Nicolas CapensAdd Reactor documentation.
2016-06-14 Nicolas CapensFix Clang compilation.
2016-06-13 Alexis HetuMinor constant cleanup
2016-06-13 Alexis HetuR8 fragment output format
2016-06-13 Meng-Lin WutexelFetch implementation
2016-06-13 Nicolas CapensDelete thread data at eglReleaseThread.
2016-06-13 Nicolas CapensRefactor process/thread attach/detach.
2016-06-12 Nicolas CapensFix lvalue output parameter assignment.
2016-06-09 Alexis HetuFixed warnings casting int to void*
2016-06-09 Alexis HetuGN files, initial check in
2016-06-09 Alexis HetuFixed some virtual function related warnings
2016-06-09 Nicolas CapensFix error code on invalid shader/program operation
2016-06-08 Alexis HetuSilence unused private member warning
2016-06-08 Nicolas CapensValidate level index before validating level itself.
2016-06-08 Alexis HetuMoved or removed unused variables
2016-06-08 Nicolas CapensStore EGL images in a namespace.
2016-06-08 Nicolas CapensAdd the EGL display as a context member.
2016-06-08 Alexis HetuMinor cleanups
2016-06-08 Alexis HetuMin LOD and Max LOD sampler parameters
2016-06-06 Alexis HetuLOD Base level and Max level to sampler state
2016-06-06 Alexis HetuTexture size fix
2016-06-06 Alexis HetuRemoved unused classes Vector4i and Vector4u
2016-06-03 Nicolas CapensFix the OpenGL ES 1.1 version string.
2016-06-03 Meng-Lin Wutexoffset implementation
2016-06-02 Alexis HetuAdded missing include
2016-06-02 Alexis HetuNew fragment output types
2016-06-02 Alexis HetuImplement flat interpolation qualifier support.
2016-05-31 Nicolas CapensUpdate the architecture layers image.
2016-05-31 Nicolas CapensFix image link.
2016-05-31 Nicolas CapensAdd design documentation.
2016-05-30 Nicolas CapensAdd architecture documentation.
2016-05-28 Nicolas CapensUse static_assert instead of meta macros.
2016-05-28 Nicolas CapensImplement floating-point conversion to the nearest...
2016-05-27 Nicolas CapensRemove snapping clipped points to the frustum plane.
2016-05-27 Nicolas CapensSupport frustum clipping against z = -1.
2016-05-27 Nicolas CapensRefactor point and line clip flag calculation.
2016-05-27 Nicolas CapensRefactor primitive setup functions.
2016-05-26 Meng-Lin Wutexgrad implementation
2016-05-24 Nicolas CapensTreat unsized RGBA/RGB textures as renderable.
2016-05-20 Alexis HetuEnabling Transform Feedback
2016-05-20 Alexis HetuVertexRoutine code for Transform Feedback
2016-05-20 Alexis HetuLoop count crash fixed
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-20 Nicolas CapensMake the number of fragment inputs configurable.
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