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android-x86/external-swiftshader.git
2015-09-21
Alexis Hetu
Fixed condition too strict in glBindSampler
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2015-09-21
Alexis Hetu
Fixed a few issues related to transform feedback buffers
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2015-09-21
Alexis Hetu
Fixed texture format checks
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2015-09-21
Alexis Hetu
Added gl_FragDepth
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2015-09-11
Greg Hartman
Add missing stdlib.h, needed for atoi
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2015-09-03
Nicolas Capens
Allow 0x0 dimension default framebuffers.
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2015-09-03
Nicolas Capens
Enumerate multisampled EGL configs.
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2015-09-03
Nicolas Capens
Simplify and centralize multisample counts.
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2015-09-03
Nicolas Capens
Fix glGetInternalformativ()
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2015-09-03
Alexis Hetu
Handling ETC2, EAC and ASTC related enums
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2015-09-03
Alexis Hetu
Multisampling value of 1
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2015-09-02
Nicolas Capens
Implement support for YV12 texture sampling.
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2015-09-02
Nicolas Capens
Test for 8-bit components instead of not 16-bit components.
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2015-08-31
Alexis Hetu
Enable glsl integer code
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2015-08-28
Alexis Hetu
Handling new opcodes in PixelProgram and VertexProgram
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2015-08-28
Nicolas Capens
Implement EGL_LARGEST_PBUFFER.
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2015-08-28
Nicolas Capens
Log parameters of invalid surface creation.
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2015-08-28
Alexis Hetu
Build fix for Linux
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2015-08-28
Alexis Hetu
New integer related core functions
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2015-08-28
Alexis Hetu
New opcodes for integer operations
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2015-08-28
Alexis Hetu
ETC1 fix for npot textures
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2015-08-25
Alexis Hetu
Fix bit shift compilation
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2015-08-25
Alexis Hetu
Added missing Nucleus level operations
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2015-08-20
Nicolas Capens
Fix Android EGL config attribute retrieval.
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2015-08-20
Nicolas Capens
Fix returning EGL_BAD_ATTRIBUTE on unknown EGL config...
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2015-08-19
Nicolas Capens
Fix avoiding VBO use in glDrawTex().
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2015-08-11
Nicolas Capens
Use a symbolic constant for the default thread count.
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2015-08-11
Nicolas Capens
Use the main thread for draw execution when single...
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2015-08-10
Alexis Hetu
Uniform blocks stores as pointers
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2015-08-10
Alexis Hetu
Follow up on Framebuffer Layer query
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2015-08-10
Nicolas Capens
Add missing validation for negative GLsizei values.
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2015-08-09
Nicolas Capens
Implement glLoadMatrixx() and glMultMatrixx().
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2015-08-06
Nicolas Capens
Implement OpenGL single-color specular lighting.
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2015-08-06
Nicolas Capens
Refactor ambient lighting.
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2015-08-06
Nicolas Capens
Implement exponential vertex fog.
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2015-08-06
Nicolas Capens
Implement several fixed-point entry functions.
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2015-08-06
Nicolas Capens
Implement missing vertex element functions.
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2015-08-06
Nicolas Capens
Implement missing state and queries.
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2015-08-06
Nicolas Capens
Validate vertex element sizes.
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2015-08-06
Nicolas Capens
Validate glOrtho() and glFrustum() parameters.
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2015-08-06
Nicolas Capens
Renamed boolean state variables and setters.
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2015-08-06
Nicolas Capens
Support homogeneous coordinates with w != 1.
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2015-08-06
Nicolas Capens
Implement texture environment src, operand, and color.
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2015-08-06
Nicolas Capens
Support matrix stack overflow/underflow errors.
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2015-08-06
Greg Hartman
Use the gce_x86_tablet config
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2015-08-06
Greg Hartman
Remove const modifiers that break implicit operator...
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2015-07-23
Alexis Hetu
Uniform buffer related fixes
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2015-07-23
Alexis Hetu
Support for new texture function names
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2015-07-21
Nicolas Capens
Skip half-pixel shift on pre-transformed coordinates.
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2015-07-21
Nicolas Capens
Move back-tranform of pre-transformed vertices to postT...
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2015-07-21
Nicolas Capens
Fix ETC1 decoding writing outside of internal buffer.
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2015-07-21
Alexis Hetu
Uniform blocks implementation
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2015-07-21
Alexis Hetu
Splitting PixelRoutine into PixelProgram and PixelPipeline
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2015-07-19
Nicolas Capens
Add an attach debugger dialog.
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2015-07-17
Nicolas Capens
Reimplement Direct3D GetFunction().
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2015-07-17
Nicolas Capens
Fix D3D9 shader opcode mapping.
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2015-07-17
Nicolas Capens
Adapt D3D9 to Renderer changes.
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2015-07-17
Nicolas Capens
Add the D3D9 project to the solution.
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2015-07-17
Nicolas Capens
Add back the D3D9 code from before the April 2014 code...
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2015-07-16
Alexis Hetu
Framebuffer Layer query
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2015-07-16
Alexis Hetu
Added location to Attribute
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2015-07-16
Alexis Hetu
Added missing binary related functions to Program
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2015-07-16
Alexis Hetu
Changed default buffer usage type
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2015-07-16
Alexis Hetu
Fixed Framebuffer attachment checks
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2015-07-16
Alexis Hetu
fwidth fix
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2015-07-16
Alexis Hetu
Non square matrices related fixes
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2015-07-16
Alexis Hetu
LOD should be rounded to int
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2015-07-16
Alexis Hetu
Handling proper sampler types
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2015-07-10
Greg Hartman
Make the debug messages more descriptive
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2015-07-10
Greg Hartman
Forward declare struct Constants to fix a compile error.
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2015-07-09
Maxime Grégoire
Implementation of glLogicOp
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2015-07-08
Alexis Hetu
Replaced some hardcoded constants
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2015-07-08
Alexis Hetu
Minor unary math cleanup
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2015-07-08
Alexis Hetu
Completing the "length()" intrinsic function implementation
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2015-07-08
Greg Hartman
Add commands to the Andriod build log.
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2015-07-08
Greg Hartman
Treat rebinding the same image as a noop.
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2015-07-08
Alexis Hetu
CreateSampler should create a Sampler object by default
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2015-07-08
Alexis Hetu
Invariant keyword support
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2015-07-08
Alexis Hetu
Completed conversion of TSourceLoc into a struct
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2015-07-08
Alexis Hetu
Small named variable cleanup
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2015-07-08
Alexis Hetu
Ternary selection cleanup
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2015-07-07
Greg Hartman
Save a log file of build commands and errors
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2015-07-07
Alexis Hetu
Transform feedback varyings gather operation
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2015-07-06
Alexis Hetu
Added more GLES 3.0 specific cases in GetFramebufferAtt...
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2015-07-06
Alexis Hetu
Proper handling of Interface Block indexing
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2015-07-06
Alexis Hetu
Added more info to ES3 only errors in parser
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2015-07-06
Alexis Hetu
Moved function creation code from glslang.y to TParseCo...
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2015-07-03
Nicolas Capens
Implement alpha testing.
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2015-07-03
Alexis Hetu
Return correct OpenGL ES version
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2015-07-03
Alexis Hetu
Proper block size computations
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2015-07-03
Alexis Hetu
Better encapsulation for TParseContext
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2015-07-03
Nicolas Capens
Implement user clip planes.
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2015-07-03
Nicolas Capens
Use the projection matrix to scale z.
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2015-07-03
Nicolas Capens
Eliminate the half-pixel NDC shift.
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2015-07-02
Alexis Hetu
Removing the EGL_OPENGL_ES3_BIT from Android entirely
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2015-06-30
Alexis Hetu
glGetInternalformativ implementation
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2015-06-30
Alexis Hetu
Proper usage of pixel pack buffer
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2015-06-30
Alexis Hetu
Fixed Program::getAttachedShaders
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2015-06-30
Alexis Hetu
Added missing validation to CopyBufferSubData
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2015-06-30
Alexis Hetu
glBufferSubData fix
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