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hengband/hengband.git
2020-05-30 Hourier[Refactor] #40416 Separated describe_silly_melee()...
2020-05-30 Hourier[Refactor] #40416 Separated describe_monster_missed_mon...
2020-05-30 Hourier[Refactor] #40416 Separated process_monster_attack_effe...
2020-05-30 Hourier[Refactor] #40416 Reshaped monst_attack_monst()
2020-05-30 Hourier[Refactor] #40416 Incorporated pt into mam_type
2020-05-30 Hourier[Refactor] #40416 Separated describe_attack_method...
2020-05-30 Hourier[Refactor] #40416 Separated check_same_monster() from...
2020-05-29 Hourier[Refactor] #40399 Separated torch.c/h from object2.h
2020-05-29 Hourier[Refactor] #40416 Separated aura_*_by_melee() from...
2020-05-29 Hourier[Refactor] #40416 Separated heal_monster_by_melee(...
2020-05-29 Hourier[Refactor] #40416 Separated process_blow_effect() from...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject-util.hのインクルード...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject1.hのインクルード を*抹殺...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject2.hのインクルード を*抹殺...
2020-05-29 Hourier[Refactor] #40399 Separated object2.h from object1.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-food-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-scroll-types.h from...
2020-05-29 Hourier[Refactor] #40399 Separated sv-rod-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-wand-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-staff-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-amulet-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-lite-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-potion-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-ring-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Changed inclustion for object-group...
2020-05-28 Hourier[Refactor] #40399 Separated sv-armor-types.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-protector-types.h from...
2020-05-28 Hourier[Refactor] #40399 Moved SV_FLASK_OIL from object1.h...
2020-05-28 Hourier[Refactor] #40399 Separated sv-weapon-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-digging-types.h from...
2020-05-28 Hourier[Refactor] #40399 Reshaped そびえ立つ汚物ヘッダ、object1.h の整形...
2020-05-28 Hourier[Refactor] #40399 Moved some definitions from object1...
2020-05-28 Hourier[Refactor] #40399 Separated sv-bow-types.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-other-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Changed macro function object_attr...
2020-05-28 Hourier[Refactor] #40399 Removed unused definitions
2020-05-28 Hourier[Refactor] #40399 Separated item-apply-magic.h from...
2020-05-28 Hourier[Refactor] #40399 Separated item-feeling.h from object.h
2020-05-28 Hourier[Refactor] #40399 Changed macro function REF_ITEM(...
2020-05-28 Hourier[Refactot] #40399 Moved MAX_GOLD from object.h to object2.c
2020-05-28 Hourier[Refactor] #40399 Separated item-use-flags.h from object.h
2020-05-28 Hourier[Refactor] #40399 Renamed object.h to object1.h
2020-05-28 Hourier[Refactor] #40399 Moved *item_tester_hook from object...
2020-05-28 Hourier[Refactor] #40399 Separated object_type struct from...
2020-05-28 Hourier[Refactor] #40399 Separated trc-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Moved definitions from object.h to...
2020-05-28 Hourier[Refactor] #40399 Separated object-mark-types.h from...
2020-05-28 Hourier[Refactor] #40399 Moved combined definitions from objec...
2020-05-28 Hourier[Refactor] #40399 Separated special-object-flags.h...
2020-05-28 Hourier[Refactor] #40399 Separated old-ego-extra-values.h...
2020-05-28 Hourier[Refactor] #40399 Separated tval-types.h from object.h
2020-05-27 Hourier[Refactor] #37285 コボルド他のモンスターパラメータを調整した / Adjusted...
2020-05-27 Hourier[Refactor] #40399 Changed HAVE_LITE_FLAG() and HAVE_DAR...
2020-05-27 Hourier[Refactor] #40399 Moved SV_BOOK_MIN_GOOD from object...
2020-05-27 Hourier[Refactor] #40399 Separated tr-types.h from object.h
2020-05-27 Hourier[Refactor] #40416 monster-attack-player.c において1行ごとに挟まれて...
2020-05-27 Hourier[Refactor] Changed function name from rakuba() to proce...
2020-05-27 Hourier[Refactor] #40416 Reshaped mon_take_hit_mon()
2020-05-27 Hourier[Refactor] #40416 Separated fall_off_horse_by_melee...
2020-05-27 Hourier[Refactor] #40416 Separated cancel_fear_by_pain() from...
2020-05-27 Hourier[Refactor] #40416 Separated make_monster_fear() from...
2020-05-24 Hourier[Refactor] #40416 check_monster_hp() from mon_take_hit_...
2020-05-24 Hourier[Fix] 「異なる銘のアイテムをまとめる」「異なる割引表示のアイテムをまとめる」が毎回リセットされる事象を修...
2020-05-24 Hourier[Fix] store.c の整形ミスを修正 / Resolved mistakes in store.c
2020-05-24 Hourier[Refactor] #40416 Rehsaped mon_take_hit_mon()
2020-05-24 Hourier[Refactor] #37353 Changed definitions to enum
2020-05-24 Hourier[Refactor] #40416 Separated print_monster_dead_by_monst...
2020-05-24 Hourier[Refactor] #40416 Separated prepare_redraw() from mon_t...
2020-05-24 Hourier[Refcator] #40416 Incorporated known into mam_pp_type
2020-05-24 Hourier[Refactor] #40416 Separated process_all_resistances...
2020-05-24 Hourier[Refactor] #40416 Separated process_invulnerability...
2020-05-24 Hourier[Refactor] #40416 Made mam_pp_type struct
2020-05-24 Hourier[Refactor] Added comments in effect-monster-oldies.c
2020-05-24 Hourier[Refactor] #40416 Reshaped melee-postprocess.c/h
2020-05-23 Hourier[Refactor] #40413 Changed vcxproj.filters; moved util...
2020-05-23 Hourier[Refactor] #37353 Renmaed monsterrace-hook.c/h to monst...
2020-05-23 Hourier[Refactor] #40416 Renamed melee.c/h to melee-postproces...
2020-05-23 Hourier[Refactor] #40416 Separated monster-attack-monster...
2020-05-23 Hourier[Refactor] #40416 Separated monster-attack-player.c...
2020-05-23 Hourier[Refactor] #37353 Moved inclusion of angband.h from...
2020-05-23 Hourier[Fix] #40416 Added header inclusion to player-attack.h
2020-05-23 Hourier[Refactor] #40416 Reshaped cmd-attack.c
2020-05-23 Hourier[Refactor] #40416 Separated cmd-attack.c/h from melee.c
2020-05-23 Hourier[Refactor] #40416 Separated attack-chaos-effect.c/h...
2020-05-23 Hourier[Refactor] #40416 Separated cause_earthquake() from...
2020-05-23 Hourier[Refactor] #40416 Separated apply_actual_attack() from...
2020-05-23 Hourier[Refactor] #40416 Separated change_monster_stat() from...
2020-05-23 Hourier[Refactor] #40416 Separated attack_golden_hammer()...
2020-05-23 Hourier[Refactor] #40416 Separated attack_polymorph() from...
2020-05-23 Hourier[Refactor] #40416 Separated attack_teleport_away()...
2020-05-23 Hourier[Refactor] #40416 Separated judge_tereprt_resistance...
2020-05-23 Hourier[Refactor] #40416 Separated attack_confuse() from exe_p...
2020-05-23 Hourier[Refactor] #40416 Moved mineuchi() from player-attack...
2020-05-23 Hourier[Refactor] #40416 Separated vorpal-weapon.c/h from...
2020-05-23 Hourier[Refactor] #40416 Moved decide_blood_sucking() from...
2020-05-23 Hourier[Refactor] #40416 Separated blood-sucking-processor...
2020-05-23 Hourier[Refactor] #40416 Separated process_drain() from exe_pl...
2020-05-23 Hourier[Refactor] #40416 Separated drain_result() from exe_pla...
2020-05-23 Hourier[Refactor] #40416 Separated drain_muramasa() from exe_p...
2020-05-23 Hourier[Refactor] #40416 Separated calc_drain() from exe_playe...
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