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2020-08-14 Hourier[Refactor] #40617 Separated kill_saved_floors() from...
2020-08-14 Hourier[Refactor] #40617 Separated exit_to_wilderness() from...
2020-08-14 Hourier[Refactor] #40617 Separated jump_floors() from leave_fl...
2020-08-14 Hourier[Refactor] #40617 Separated set_grid_by_leaving_floor...
2020-08-14 Hourier[Refactor] #40617 Separated preserve_info() from leave_...
2020-08-14 Hourier[Refactor] #40617 Separated record_pet_diary() from...
2020-08-14 Hourier[Refactor] #40617 Separated check_riding_preservation...
2020-08-14 Hourier[Refactor] #40617 Separated check_pet_preservation_cond...
2020-08-14 Hourier[Refactor] #40617 Separated sweep_preserving_pet()...
2020-08-14 Hourier[Refactor] #40617 Separated update_floor() from change_...
2020-08-14 Hourier[Refactor] #40617 Separated cut_off_the_upstair() from...
2020-08-14 Hourier[Refactor] #40617 Separated update_new_floor_feature...
2020-08-14 Hourier[Refactor] #40617 Separated check_dead_end() from chang...
2020-08-14 Hourier[Refactor] #40617 Separated new_floor_allocation()...
2020-08-14 Hourier[Refactor] #40617 Separated reset_unique_by_floor_chang...
2020-08-14 Hourier[Refactor] #40617 Separated update_floor_id() from...
2020-08-14 Hourier[Refactor] #40617 Separated check_visited_floor() from...
2020-08-14 Hourier[Refactor] #40617 Separated set_pet_params() from place...
2020-08-14 Hourier[Refactor] #40617 Separated decide_pet_index() from...
2020-08-14 Hourier[Refactor] #40617 Removed unused headers in floor-save.c
2020-08-14 Hourier[Refactor] #40617 Separated find_oldest_floor_id()...
2020-08-14 Hourier[Refactor] #40617 Separated check_saved_tmp_files(...
2020-08-14 Hourier[Refactor] #40617 Separated floor-leaver.c/h from floor...
2020-08-14 Hourier[Refactor] #40617 Separated floor-changer.c/h from...
2020-08-14 Hourier[Refactor] #40617 Swapped static functions in floor...
2020-08-14 Hourier[Refactor] #40617 Separated floor-save-util.c/h from...
2020-08-14 Hourier[Refactor] #40617 Separated floor-mode-changer.c/h...
2020-08-14 Hourier[Refactor] #40463 Removed unused (anymore) preprocessor...
2020-08-14 Eric BranlundBrought x11-type-string.c up-to-date with the changes...
2020-08-14 Eric BranlundBrought main-gcu.c up-to-date with the changes to z...
2020-08-14 Eric BranlundBrought main-x11.c up-to-date with changes in z-term.h.
2020-08-14 Eric BranlundMade term_redraw_section() public since its predecessor...
2020-08-14 Hourier[Refactor] #40624 Removed unused headers in floor-events.c
2020-08-14 Hourier[Refactor] #40624 Moved update_lite() from floor-events...
2020-08-14 Hourier[Refactor] #40624 Separated player-view.c/h from floor...
2020-08-14 Hourier[Refactor] #40624 Moved set_monster_*() from monster...
2020-08-14 Hourier[Refactor] #40624 Separated monster-status-setter.c...
2020-08-14 Hourier[Refactor] #40624 Reshaped monster-info.c and monster...
2020-08-14 Hourier[Refactor] #40624 Separated quest-completion-checker...
2020-08-14 Hourier[Refactor] #40624 Removed unused comments in quest.c
2020-08-14 Hourier[Refactor] #40624 Reshaped quest.c automatically
2020-08-14 Hourier[Refactor] #40624 Reshaped floor-events.c
2020-08-14 Hourier[Fix] モンスター闘技場で引き分け発生時の誤変換を修正
2020-08-14 Hourier[Refactor] #40624 Added some comments in monster-lite...
2020-08-14 Hourier[Refactor] #40624 Separated monster-lite.c/h from floor...
2020-08-14 Hourier[Refactor] #40624 Separated monster-lite-util.c/h from...
2020-08-14 Hourier[Refactor] #40624 Made monster_lite_type for the prepar...
2020-08-14 deskull[Refactor] #40514 calc_charisma_addition() を帰り値持ちに仕様変更...
2020-08-14 deskull[Refactor] #40514 calc_constitution_addition() を帰り値持ちに仕...
2020-08-14 deskull[Refactor] #40514 calc_dexterity_addition() を帰り値持ちに仕様変更...
2020-08-14 deskull[Refactor] #40514 calc_wisdom_addition() を帰り値持ちに仕様変更...
2020-08-14 deskull[Refactor] #40514 calc_intelligence_addition() を帰り値持ちに仕...
2020-08-14 deskull[Refactor] #40514 calc_strength_addition() を帰り値持ちに仕様変更...
2020-08-14 deskull[Refactor] #40514 calc_intra_vision() を帰り値持ちに仕様変更,コメント追加. /
2020-08-14 deskull[Refactor] #40514 calc_stealth() を帰り値持ちに仕様変更,コメント追加. /
2020-08-14 deskull[Fix] Doxygenファイル修正. / Fix doxygen file.
2020-08-13 deskull[Refactor] #40514 calc_disarming() を帰り値持ちに仕様変更,コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_device_ability() を帰り値持ちに仕様変更...
2020-08-13 deskull[Refactor] #40514 calc_saving_throw() を帰り値持ちに仕様変更,コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_search() を帰り値持ちに仕様変更,コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_search_freq() を帰り値持ちに仕様変更、コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_to_hit_melee() を帰り値持ちに仕様変更、コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_to_hit_shoot() を帰り値持ちに仕様変更、コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_to_hit_throw() を帰り値持ちに仕様変更、コメント追加. /
2020-08-13 deskull[Fix] display-sub-windows.c 内のDoxygenコメントエラー修正 / Fix...
2020-08-13 deskull[Fix] auto-roller.h の文字コード修正/ Fix encoding of auto...
2020-08-13 deskull[Fix] Doxygenコメントエラー修正 / Fix Doxygen comment error.
2020-08-13 deskull[Refactor] #40514 calc_dig() を calc_skill_dig() に改名して帰り...
2020-08-13 deskull[Refactor] #40514 特定種族職業の常時魔法効果を calc_bonuses()に戻す...
2020-08-13 deskull[Refactor] #40514 武器以外の殺戮修正整理. / Cleaned up killing...
2020-08-13 deskull[Refactor] #40514 忍者の職業適性によるAC計算整理. / Clear AC calculat...
2020-08-13 deskull[Refactor] #40514 装備による赤外線視力計算整理. / Clear infra-vision...
2020-08-13 deskull[Refactor] #40514 忍者の職業適性による隠密計算整理. / Clear stealth...
2020-08-13 deskull[Refactor] #40514 素手修正による to_h/dis_to_h 計算整理. / Clear...
2020-08-13 deskull[Refactor] #40514 to_h/to_d 計算整理. / Clear to_h/to_d...
2020-08-12 deskull[Refactor] #40514 slow_digest 判定整理. / Clear slow_digest...
2020-08-12 deskull[Refactor] #40514 get_default_hand() を calc_bonuses...
2020-08-12 deskull[Refactor] #40514 is_riding_wield_weapon() を calc_bonus...
2020-08-12 deskull[Refactor] #40514 two_handed_weapon 判定整理. / Clear two_h...
2020-08-12 deskull[Refactor] #40514 set_personality_flags() 整理の上削除. have_...
2020-08-12 deskull[Refactor] #40514 lite判定整理. / Clear lite judgment.
2020-08-12 deskull[Refactor] #40514 set_mutation_flags()整理の上削除. / Deleted...
2020-08-12 deskull[Refactor] #40514 is_icky_wield_weapon() を calc_bonuses...
2020-08-12 deskull[Refactor] #40514 calc_weapon_weight_limit() を calc_bon...
2020-08-12 deskull[Refactor] #40514 is_disable_two_handed_bonus() を calc_...
2020-08-12 deskull[Refactor] #40514 pass_wall判定整理. / Clear pass_wall...
2020-08-12 deskull[Refactor] #40514 Fixed a function declaration error...
2020-08-10 deskull[Refactor] #40514 have_lite() 呼び忘れ修正. / have_lite(...
2020-08-10 deskull[Refactor] #40514 have_lite() を calc_bonuses() から分離...
2020-08-10 deskull[Refactor] #40514 have_two_handed_weapons() を calc_bonu...
2020-08-10 deskull[Refactor] #40514 have_left_hand_weapon() を calc_bonuse...
2020-08-10 deskull[Refactor] #40514 have_right_hand_weapon() を calc_bonus...
2020-08-10 deskull[Refactor] #40514 have_immune_cold() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_immune_fire() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_immune_elec() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_immune_acid() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_resist_fear() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_resist_water() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_resist_time() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_neth() を calc_bonuses...
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