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mikumikustudio/libgdx-mikumikustudio.git
2011-05-01 badlogicgames[added] minor additions to rect and vec2.
2011-04-30 dfraska[added] TiledLoader and TiledObject now gather the...
2011-04-30 dfraska[fixed] TileMapRenderer was culling incorrectly
2011-04-29 badlogicgamesand one more commit for the cronjob
2011-04-29 badlogicgamesanother test commit for the git mirror...
2011-04-29 badlogicgamestest commit for git cron job
2011-04-29 badlogicgames(no commit message)
2011-04-29 badlogicgames(no commit message)
2011-04-29 badlogicgames[added] TextureDownloadTest, yay?
2011-04-29 badlogicgames(no commit message)
2011-04-29 badlogicgames[removed] c++ nature from gdx project. ant files baby...
2011-04-27 dfraska[fixed] TiledMapRenderer now correctly handles layer...
2011-04-27 badlogicgames[added] regression to ActionTest
2011-04-27 badlogicgames[changed] Sequence, sort of reverted. No fucking idea.
2011-04-27 badlogicgames[changed] Keys.KEYCODE_XXX changed to Keys.XXX. Keys...
2011-04-27 badlogicgames[fixed] type and subsequent bug in Stage.
2011-04-26 dfraska[fixed] TileMapRenderer much more accurately calculates...
2011-04-26 badlogicgames[removed] todo
2011-04-25 badlogicgamesFUUU SVN
2011-04-25 badlogicgames[changed] all loader packages to g3d.loaders
2011-04-25 badlogicgames[fixed] SkeletalAnimation and KEyframedAnimation derriv...
2011-04-25 badlogicgames[removed] Animation.frameDuration, due to SkeletalModel...
2011-04-25 badlogicgames[added] Animation class
2011-04-25 badlogicgames[added] copy constructor for TextBounds.
2011-04-24 badlogicgames[added] TODO for model-loaders project
2011-04-24 badlogicgames[renamed] md2old -> md2
2011-04-24 badlogicgames[fixed] MD2Loader, replacing it with the one i had...
2011-04-24 badlogicgames[fixed] LittleEndianInputStream was completely fluxored...
2011-04-24 badlogicgames[changed] Stage now uses a camera internally! See Stage...
2011-04-24 badlogicgames[fixed] small bug in Sequence. Gah, this is never going...
2011-04-24 badlogicgames[updated] natives, mac build etc.
2011-04-24 badlogicgames[changed] removed some AndroidApplication.initialize...
2011-04-24 badlogicgames[fixed] fat binary for mac osx
2011-04-24 badlogicgames[fixed] macos binaries
2011-04-24 badlogicgames[fixed] Box2DTest used old Contact.GetWorldManifold...
2011-04-24 nathan.sweet[updated] Hiero4.
2011-04-24 nathan.sweet[fixed] Mario's mess!
2011-04-24 badlogicgames[changed] Contact.GetWorldManifold() - > getWorldManifold()
2011-04-23 badlogicgames[changed] ActionResetingPool is public now.
2011-04-23 dfraska[fixed] TileMapRenderer now ignores null tiles, which...
2011-04-22 badlogicgames[added] keycode Keys.KEYCODE_BACKSPACE, alias to KEYCOD...
2011-04-20 badlogicgames[fixed] KEYCODE_PAGE_UP & DOWN for Jogl. LWJGL doesn...
2011-04-20 badlogicgames[added] new Android 2.3 keycodes. Won't work on the...
2011-04-20 badlogicgames[fixed] added Application.log(tag, message, exception...
2011-04-20 badlogicgames[fixed] Audio.newAudioDevice() allows you to specify...
2011-04-20 badlogicgames[fixed] seriously, i have no idea what i just fixed...
2011-04-20 badlogicgames[fixed] tiny bug in JavaSoundAudioDevice, short ->...
2011-04-19 badlogicgames[fixed] LwjglGL10.glGetIntegerv(). Sort of. Using those...
2011-04-19 nathan.sweet[fixed] Nothing to see here...
2011-04-18 badlogicgames[fixed] AndroidInput, again. Cause i'm an idiot...
2011-04-18 badlogicgames[fixed] isPeripheralAvailable() was a little bugged...
2011-04-18 eric.spitz2000... [fixed] import statements and JavaDoc descriptions...
2011-04-18 badlogicgames[added] AudioDevice.getLatency(), should add the same...
2011-04-18 eric.spitz2000... [added] ScreenUtils class with helper methods to get...
2011-04-18 nathan.sweet(no commit message)
2011-04-18 nathan.sweet[fixed] FileHandle, getting the child of an empty relat...
2011-04-18 nathan.sweet(no commit message)
2011-04-17 nathan.sweet[changed] Linked the desktop test projects to the Andro...
2011-04-17 nathan.sweet[fixed] SpriteBatch javadoc mistakes.
2011-04-17 nathan.sweet[fixed] Issue 173, TWL touchUp should pass button.
2011-04-17 nathan.sweetFixed issue 198, TextureAtlas not loading textures...
2011-04-17 nathan.sweet[fixed] Fixed issue 201, TWL font loading from subdirec...
2011-04-17 nathan.sweet[fixed] Fixed issue 153, ParticleEmitter accumulator...
2011-04-16 badlogicgames[fixed] Image TextureRegion was final. For whatever...
2011-04-16 badlogicgames[moved] MathUtils to com.badlogic.gdx.math
2011-04-16 badlogicgames[added] new methods to Graphics interface and stubs...
2011-04-16 badlogicgames[fixed] docs for Input.isPeripheralAvailable()
2011-04-16 badlogicgames[changed] removed Input.supportsXXX and Input.isAvailab...
2011-04-16 badlogicgames[fixed] Mesh, Texture, ShaderProgram and FrameBuffer...
2011-04-15 badlogicgames[added] docs/ folder. will contain developer guide...
2011-04-15 moritzpost... [added] Added two new interpolators.
2011-04-15 badlogicgames[updated] natives, one more time...
2011-04-15 badlogicgames[fixed] two bugs in Matrix4.cpp matrix4_proj. I'm that...
2011-04-15 badlogicgames[changed] natives, last time. MAC binaries still need...
2011-04-15 badlogicgames[changed] renamed Matrix4.xxxJNI methods.
2011-04-15 badlogicgames[fixed] missed an #include for le android.
2011-04-15 badlogicgames[added] Matrix4 JNI stuff to android build scripts.
2011-04-15 badlogicgames[updated] natives, todo: mac natives
2011-04-15 badlogicgames[added] more JNI methods to Matrix4. Bulk multiply...
2011-04-15 badlogicgames[added] a ton of new BufferUtils methods to copy variou...
2011-04-14 nathan.sweet[changed] Button to use Layout.
2011-04-14 dfraskaThat should do it... damn synchronization due to licens...
2011-04-14 dfraska(no commit message)
2011-04-14 dfraska[modified] TiledMapPacker and TileAtlas so that tile...
2011-04-14 dfraska[modified] TiledMapPacker and TileAtlas so that tile...
2011-04-14 dfraska[modified] TiledMapPacker and TileAtlas so that tile...
2011-04-14 dfraska[modified] TiledMapPacker and TileAtlas so that tile...
2011-04-13 badlogicgames[added] Pool has a clear() method now.
2011-04-13 badlogicgames[changed] multi-touch bug in Group, forgot an index...
2011-04-10 badlogicgames[updated] native files. Adding native stuff is a lot...
2011-04-10 badlogicgames[added] box2d overlap test, see contact filter issue.
2011-04-10 badlogicgames[fixed] box2d uses the collision filter when you create...
2011-04-10 badlogicgames[added] multi-touch support to Group and Button. Group...
2011-04-10 badlogicgames[fixed] added support for RGB888 to Texturepacker.
2011-04-10 badlogicgames[fixed] LwjglApplet returns correct ApplicationType...
2011-04-10 badlogicgames[added] Input.getInputProcessor()
2011-04-10 badlogicgames[updated] build script to include new license files.
2011-04-10 badlogicgames[added] AUTHORS, CONTRIBUTORS, CC-LICENSE and LICENSE...
2011-04-10 badlogicgames[dded] README to metagun. Stating the public domain...
2011-04-10 badlogicgames[fixed] license headers of super jumper and tiled prepr...
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