2012-02-17 |
nathan.sweet | OggInputStream, fixed crash (index == -1). |
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2012-02-17 |
badlogicgames | [fixed] issue 712, additions to Input. |
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2012-02-17 |
badlogicgames | [fixed] issue 715, GLSurfaceViewCupcake seems to have... |
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2012-02-16 |
badlogicgames | [added] non-continuous rendering to Jogl backend. Now... |
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2012-02-16 |
badlogicgames | [added] render when dirty (aka non-continuous) renderin... |
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2012-02-15 |
badlogicgames | [updated] natives |
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2012-02-15 |
badlogicgames | [one more try] |
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2012-02-15 |
badlogicgames | ugh, sys/types.h conflicting. |
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2012-02-15 |
badlogicgames | [updated] stb image to 1.33 |
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2012-02-15 |
badlogicgames | [fixed] allocations in AndroidApplication, wtf. |
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2012-02-15 |
badlogicgames | [fixed] issue 704, GlSurfaceViewCupcake used a static... |
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2012-02-15 |
badlogicgames | [fixed] LwjglInput#getTextInput didn't post the result... |
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2012-02-13 |
nathan.sweet | JsonWriter, fixed outputing quoted name/value containin... |
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2012-02-13 |
nathan.sweet | Fixed build. |
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2012-02-13 |
nathan.sweet | Added JOGL to gdx-tools. |
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2012-02-13 |
nathan.sweet | (no commit message) |
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2012-02-10 |
email.nex.software... | [fixed] Group.touchMoved(...) to skip nonvisible children |
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2012-02-10 |
badlogicgames | [fixed] ShaderProgram#setVertexAttribuet taking a Buffe... |
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2012-02-09 |
badlogicgames | [added] new FileHandle#writeBytes method that takes... |
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2012-02-09 |
badlogicgames | [fixed] bug in mesh. |
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2012-02-08 |
nathan.sweet | Layout, added setFillParent(). Much easier to have... |
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2012-02-07 |
nathan.sweet | FlickScrollPane, fixed NPE when widget is null. |
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2012-02-07 |
badlogicgames | [fixed] bug in decoder |
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2012-02-07 |
badlogicgames | [fixed] issue 692 bug in decoder#readAllSamples |
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2012-02-07 |
badlogicgames | [fixed] IndexBufferObject was a bit of a douchebag... |
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2012-02-07 |
badlogicgames | [fixed] issue 695, fragment shader in FrameBufferTest... |
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2012-02-07 |
badlogicgames | [added] lwjgl20#glVertexAttribPointer taking buffer... |
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2012-02-06 |
badlogicgames | [fixed] EGL context preservation works with GLES 1... |
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2012-02-06 |
badlogicgames | [changed] if you run with GLES 2.0 and the device the... |
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2012-02-06 |
badlogicgames | [fixed] posting runnables that post runnables via Gdx... |
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2012-02-02 |
nathan.sweet | ScrollPane and FlickScrollPane, moved computations... |
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2012-02-02 |
badlogicgames | [fixed] issue 690, AudioTrack#setVolume. No stereo... |
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2012-02-01 |
badlogicgames | (no commit message) |
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2012-02-01 |
badlogicgames | (no commit message) |
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2012-02-01 |
badlogicgames | [added] SoftKeyboardTest |
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2012-02-01 |
badlogicgames | [ignored] bin |
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2012-02-01 |
badlogicgames | [added] ozcollide extension skeleton. |
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2012-02-01 |
nathan.sweet | FileHandle, added read(int) for convenience of reading... |
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2012-01-27 |
nathan.sweet | ImmediateModeRenderer20, changed how shaders are handle... |
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2012-01-25 |
badlogicgames | [updated] todo |
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2012-01-25 |
nathan.sweet | LwjglPreferences, put back in .prefs dir. |
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2012-01-25 |
badlogicgames | [updated] StageTest, pivot of sprites is in center. |
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2012-01-25 |
badlogicgames | [added] ExternalMusicTest for issue 675 |
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2012-01-25 |
badlogicgames | [fixed] issue 676, incorrect allocation of byte buffer... |
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2012-01-25 |
nathan.sweet | LwjglPreferences, made usable outside of libgdx app. |
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2012-01-23 |
nathan.sweet | TexturePacker, added quiet boolean. |
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2012-01-20 |
nathan.sweet | (no commit message) |
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2012-01-20 |
badlogicgames | [changed] BufferUtils uses Array for tracking. |
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2012-01-20 |
badlogicgames | [fixed] BufferUtilsTest |
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2012-01-20 |
badlogicgames | [fixed] UnsafeBuffers everywhere. TRacking in BufferUti... |
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2012-01-19 |
badlogicgames | [fixed] AndroidAudio would bork out if you load sounds... |
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2012-01-19 |
badlogicgames | [fixed] WavDecoder had a bozo, didn't handle uneven... |
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2012-01-18 |
badlogicgames | second try, NewDirectBytEBuffer returns big endian... |
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2012-01-18 |
badlogicgames | aaand reverted again :) |
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2012-01-18 |
badlogicgames | [fixed] everything uses disposable byte buffers now. |
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2012-01-18 |
badlogicgames | [fixed] all direct buffer allocations go through Buffer... |
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2012-01-17 |
badlogicgames | [fixed] issue 514, destroyBody was fluxored. |
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2012-01-17 |
nathan.sweet | Cleaned up Mario's warnings. |
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2012-01-16 |
badlogicgames | [ignored gwt-unitCache |
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2012-01-15 |
badlogicgames | [added] Decoder#readAllSamples() |
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2012-01-14 |
badlogicgames | [changed] addition to ApplicationType |
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2012-01-14 |
badlogicgames | [fixed] new ios setup working, on to creating the backe... |
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2012-01-14 |
badlogicgames | [removed] IOSGL20 |
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2012-01-14 |
badlogicgames | [changed] backend produces static library. need to... |
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2012-01-14 |
badlogicgames | [fixed] gdx2d.c needed static inlines |
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2012-01-14 |
badlogicgames | [removed] iosgl2 |
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2012-01-14 |
badlogicgames | [ignored] git |
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2012-01-14 |
badlogicgames | [removed] old xcode project |
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2012-01-13 |
badlogicgames | [changed] Box2DTest, simpler ChainShape. |
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2012-01-13 |
badlogicgames | [fixed] issue 662, ChainShape passed wrong #vertices... |
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2012-01-13 |
badlogicgames | [updated] natives for stb truetype |
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2012-01-13 |
badlogicgames | [fixed] mac natives |
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2012-01-13 |
badlogicgames | [changed stbtt build packs natives as well for testing. |
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2012-01-13 |
badlogicgames | [fixed StbTrueType had %jnigen-cleanup% at wrong places. |
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2012-01-13 |
badlogicgames | [changed] GWT backend, just a tiny bit... |
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2012-01-13 |
badlogicgames | [fixed] NativeCodeGenerator ignores GWT inline code... |
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2012-01-13 |
badlogicgames | [fixed] StbTrueType had jni clean-up code in it. Ugh :p |
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2012-01-13 |
badlogicgames | [added] SortedSpriteTest, shows how to do simple sprite... |
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2012-01-13 |
badlogicgames | [fixed] modified FileHandle so i don't have to go crazy... |
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2012-01-12 |
badlogicgames | [changed] direct buffers work on ios, hurray... |
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2012-01-12 |
badlogicgames | [deleted] original avian branch |
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2012-01-12 |
nathan.sweet | SpriteBatch, only dispose shader if the default shader... |
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2012-01-12 |
badlogicgames | [fixed] why the hell did SpriteBatch have a javax import??? |
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2012-01-11 |
badlogicgames | [fixed] Matrix4 for GWT backend, native methods. |
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2012-01-11 |
badlogicgames | [added] tokamak wrapping... WIP |
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2012-01-11 |
badlogicgames | (no commit message) |
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2012-01-11 |
nathan.sweet | Group, fixed clearing a group. |
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2012-01-11 |
nathan.sweet | Table, scissors based on padding. |
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2012-01-10 |
badlogicgames | [fixed] box2d character controller, need to reset frict... |
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2012-01-10 |
badlogicgames | [added] Box2DCharacterControllerTest |
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2012-01-10 |
badlogicgames | [added] SpriteBatchOriginScaleTest for issue 493, which... |
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2012-01-10 |
badlogicgames | [fixed] Stage#clear didn't clear the focus. |
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2012-01-10 |
badlogicgames | [fixed] issue 645, clearing a stage should set parent... |
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2012-01-10 |
badlogicgames | [fixed] issue 639, JoglApplication#exit should send... |
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2012-01-10 |
badlogicgames | [fixed] cleaned up SpriteBatch a little bit. |
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2012-01-10 |
badlogicgames | [fixed] Improved SpriteBatch a tiny itsy bit for the... |
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2012-01-10 |
badlogicgames | [fixed] Matrix4 natives. |
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2012-01-10 |
badlogicgames | [fixed] Matrix4.cpp had to be updated as well. |
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2012-01-10 |
badlogicgames | [fixed] issue 656, Matrix4#mul() was broken. |
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2012-01-10 |
badlogicgames | [fixed] cleaned up spritebatch a little, added totalRen... |
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next |