OSDN Git Service

mikumikustudio/libgdx-mikumikustudio.git
2012-02-17 nathan.sweetOggInputStream, fixed crash (index == -1).
2012-02-17 badlogicgames[fixed] issue 712, additions to Input.
2012-02-17 badlogicgames[fixed] issue 715, GLSurfaceViewCupcake seems to have...
2012-02-16 badlogicgames[added] non-continuous rendering to Jogl backend. Now...
2012-02-16 badlogicgames[added] render when dirty (aka non-continuous) renderin...
2012-02-15 badlogicgames[updated] natives
2012-02-15 badlogicgames[one more try]
2012-02-15 badlogicgamesugh, sys/types.h conflicting.
2012-02-15 badlogicgames[updated] stb image to 1.33
2012-02-15 badlogicgames[fixed] allocations in AndroidApplication, wtf.
2012-02-15 badlogicgames[fixed] issue 704, GlSurfaceViewCupcake used a static...
2012-02-15 badlogicgames[fixed] LwjglInput#getTextInput didn't post the result...
2012-02-13 nathan.sweetJsonWriter, fixed outputing quoted name/value containin...
2012-02-13 nathan.sweetFixed build.
2012-02-13 nathan.sweetAdded JOGL to gdx-tools.
2012-02-13 nathan.sweet(no commit message)
2012-02-10 email.nex.software... [fixed] Group.touchMoved(...) to skip nonvisible children
2012-02-10 badlogicgames[fixed] ShaderProgram#setVertexAttribuet taking a Buffe...
2012-02-09 badlogicgames[added] new FileHandle#writeBytes method that takes...
2012-02-09 badlogicgames[fixed] bug in mesh.
2012-02-08 nathan.sweetLayout, added setFillParent(). Much easier to have...
2012-02-07 nathan.sweetFlickScrollPane, fixed NPE when widget is null.
2012-02-07 badlogicgames[fixed] bug in decoder
2012-02-07 badlogicgames[fixed] issue 692 bug in decoder#readAllSamples
2012-02-07 badlogicgames[fixed] IndexBufferObject was a bit of a douchebag...
2012-02-07 badlogicgames[fixed] issue 695, fragment shader in FrameBufferTest...
2012-02-07 badlogicgames[added] lwjgl20#glVertexAttribPointer taking buffer...
2012-02-06 badlogicgames[fixed] EGL context preservation works with GLES 1...
2012-02-06 badlogicgames[changed] if you run with GLES 2.0 and the device the...
2012-02-06 badlogicgames[fixed] posting runnables that post runnables via Gdx...
2012-02-02 nathan.sweetScrollPane and FlickScrollPane, moved computations...
2012-02-02 badlogicgames[fixed] issue 690, AudioTrack#setVolume. No stereo...
2012-02-01 badlogicgames(no commit message)
2012-02-01 badlogicgames(no commit message)
2012-02-01 badlogicgames[added] SoftKeyboardTest
2012-02-01 badlogicgames[ignored] bin
2012-02-01 badlogicgames[added] ozcollide extension skeleton.
2012-02-01 nathan.sweetFileHandle, added read(int) for convenience of reading...
2012-01-27 nathan.sweetImmediateModeRenderer20, changed how shaders are handle...
2012-01-25 badlogicgames[updated] todo
2012-01-25 nathan.sweetLwjglPreferences, put back in .prefs dir.
2012-01-25 badlogicgames[updated] StageTest, pivot of sprites is in center.
2012-01-25 badlogicgames[added] ExternalMusicTest for issue 675
2012-01-25 badlogicgames[fixed] issue 676, incorrect allocation of byte buffer...
2012-01-25 nathan.sweetLwjglPreferences, made usable outside of libgdx app.
2012-01-23 nathan.sweetTexturePacker, added quiet boolean.
2012-01-20 nathan.sweet(no commit message)
2012-01-20 badlogicgames[changed] BufferUtils uses Array for tracking.
2012-01-20 badlogicgames[fixed] BufferUtilsTest
2012-01-20 badlogicgames[fixed] UnsafeBuffers everywhere. TRacking in BufferUti...
2012-01-19 badlogicgames[fixed] AndroidAudio would bork out if you load sounds...
2012-01-19 badlogicgames[fixed] WavDecoder had a bozo, didn't handle uneven...
2012-01-18 badlogicgamessecond try, NewDirectBytEBuffer returns big endian...
2012-01-18 badlogicgamesaaand reverted again :)
2012-01-18 badlogicgames[fixed] everything uses disposable byte buffers now.
2012-01-18 badlogicgames[fixed] all direct buffer allocations go through Buffer...
2012-01-17 badlogicgames[fixed] issue 514, destroyBody was fluxored.
2012-01-17 nathan.sweetCleaned up Mario's warnings.
2012-01-16 badlogicgames[ignored gwt-unitCache
2012-01-15 badlogicgames[added] Decoder#readAllSamples()
2012-01-14 badlogicgames[changed] addition to ApplicationType
2012-01-14 badlogicgames[fixed] new ios setup working, on to creating the backe...
2012-01-14 badlogicgames[removed] IOSGL20
2012-01-14 badlogicgames[changed] backend produces static library. need to...
2012-01-14 badlogicgames[fixed] gdx2d.c needed static inlines
2012-01-14 badlogicgames[removed] iosgl2
2012-01-14 badlogicgames[ignored] git
2012-01-14 badlogicgames[removed] old xcode project
2012-01-13 badlogicgames[changed] Box2DTest, simpler ChainShape.
2012-01-13 badlogicgames[fixed] issue 662, ChainShape passed wrong #vertices...
2012-01-13 badlogicgames[updated] natives for stb truetype
2012-01-13 badlogicgames[fixed] mac natives
2012-01-13 badlogicgames[changed stbtt build packs natives as well for testing.
2012-01-13 badlogicgames[fixed StbTrueType had %jnigen-cleanup% at wrong places.
2012-01-13 badlogicgames[changed] GWT backend, just a tiny bit...
2012-01-13 badlogicgames[fixed] NativeCodeGenerator ignores GWT inline code...
2012-01-13 badlogicgames[fixed] StbTrueType had jni clean-up code in it. Ugh :p
2012-01-13 badlogicgames[added] SortedSpriteTest, shows how to do simple sprite...
2012-01-13 badlogicgames[fixed] modified FileHandle so i don't have to go crazy...
2012-01-12 badlogicgames[changed] direct buffers work on ios, hurray...
2012-01-12 badlogicgames[deleted] original avian branch
2012-01-12 nathan.sweetSpriteBatch, only dispose shader if the default shader...
2012-01-12 badlogicgames[fixed] why the hell did SpriteBatch have a javax import???
2012-01-11 badlogicgames[fixed] Matrix4 for GWT backend, native methods.
2012-01-11 badlogicgames[added] tokamak wrapping... WIP
2012-01-11 badlogicgames(no commit message)
2012-01-11 nathan.sweetGroup, fixed clearing a group.
2012-01-11 nathan.sweetTable, scissors based on padding.
2012-01-10 badlogicgames[fixed] box2d character controller, need to reset frict...
2012-01-10 badlogicgames[added] Box2DCharacterControllerTest
2012-01-10 badlogicgames[added] SpriteBatchOriginScaleTest for issue 493, which...
2012-01-10 badlogicgames[fixed] Stage#clear didn't clear the focus.
2012-01-10 badlogicgames[fixed] issue 645, clearing a stage should set parent...
2012-01-10 badlogicgames[fixed] issue 639, JoglApplication#exit should send...
2012-01-10 badlogicgames[fixed] cleaned up SpriteBatch a little bit.
2012-01-10 badlogicgames[fixed] Improved SpriteBatch a tiny itsy bit for the...
2012-01-10 badlogicgames[fixed] Matrix4 natives.
2012-01-10 badlogicgames[fixed] Matrix4.cpp had to be updated as well.
2012-01-10 badlogicgames[fixed] issue 656, Matrix4#mul() was broken.
2012-01-10 badlogicgames[fixed] cleaned up spritebatch a little, added totalRen...
next